Difference between revisions of "Doom 64 for Doom II"

From DoomWiki.org

[checked revision][unchecked revision]
m (I hate this :P)
Line 2: Line 2:
  
 
==Monsters==
 
==Monsters==
While retaining the original monsters of Doom II, minus the [[Icon of Sin]] and the [[Spider Mastermind]], the mod adds the [[nightmare imp]] utilizing the [[Partial invisibility effect|fuzz effect]] of the [[spectre]] with the [[cacodemon]]'s projectile attack. In addition, the [[Mother Demon]], which combines aspects of both [[revenant]] and [[arch-vile]] attacks, replaces the Spider Mastermind and is the modification's final [[boss]].
+
While retaining the original monsters of Doom II, minus the [[Icon of Sin]] and the [[Spider Mastermind]], the mod adds the [[nightmare imp]] utilizing the [[Partial invisibility effect|fuzz effect]] of the [[spectre]] with the [[cacodemon]]'s projectile attack. In addition, the [[Mother Demon]], which combines aspects of both [[revenant]] and [[arch-vile]] attacks, replaces the Spider Mastermind and is the modification's final [[boss]]. Exclusive to [[Co-op]] play is the [[Doom 64 TC]]-inspired Nightmare Cacodemon, replacing the duplicate bloody mess decoration, who similarly is partially invisible, fires three projectiles at a time, and is slightly faster and is stunned less than its regular counterpart.
  
 
==Levels==
 
==Levels==

Revision as of 06:48, 1 October 2019

Doom 64 for Doom II is a vanilla-compatible mod aiming to recreate Doom 64 using original Doom II assets.

Monsters

While retaining the original monsters of Doom II, minus the Icon of Sin and the Spider Mastermind, the mod adds the nightmare imp utilizing the fuzz effect of the spectre with the cacodemon's projectile attack. In addition, the Mother Demon, which combines aspects of both revenant and arch-vile attacks, replaces the Spider Mastermind and is the modification's final boss. Exclusive to Co-op play is the Doom 64 TC-inspired Nightmare Cacodemon, replacing the duplicate bloody mess decoration, who similarly is partially invisible, fires three projectiles at a time, and is slightly faster and is stunned less than its regular counterpart.

Levels

While all the levels of the original Doom 64 have been recreated, their order has been rearranged due to engine limitations. This includes the game's "fun levels" being included as regular maps.

External Links