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Doom 64 monsters

1 byte added, 01:26, 30 June 2014
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Former human sergeant =
The pain elemental appears in [[Doom 64]] with an altered design. It is colored red (like the original [[cacodemon]] while the [[Cacodemon#Doom 64|Doom 64 cacodemon]] was colored brown and had two arms), has a green eye and in place of its arms are two mouths so it can now spawn two [[lost soul]]s at the same time. Its back has a large horse-like mane. It gives off a low sinister laugh when it has sighted the player. Unlike other versions of the game, standing at point-blank range to prevent him from spawning lost souls is not a viable option; each lost soul that fails to materialize will cause a significant amount of damage, comparable to an exploding barrel - getting hit by both is roughly the same as being hit by a [[Rocket|rocket]]. (This makes the Pain Elemental very effective at [[Monster infighting|monster infighting]] as well.) This extends to the lost souls he spawns at death as well.
===Former human sergeant ===
The shotgun guy makes an appearance in [[Doom 64]], but interestingly enough, it uses the sprite of the [[Zombieman]], but with a different palette applied to change his suit to more like the original [[Zombieman|zombieman]], making both monsters almost impossible to differentiate in the game's darkness. They first appear in [[MAP01: Staging Area (Doom 64)|MAP01: Staging Area]].
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