Editing Doom Absolution

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Also according to Heydelaar, corporate politics played a key role in the project's cancellation, as the already in-progress ''{{wp|Quake 64}}'' was expected to out-perform a sequel to Doom 64 despite the former game's strong commercial performance.<ref name="heydelaar"/>
 
Also according to Heydelaar, corporate politics played a key role in the project's cancellation, as the already in-progress ''{{wp|Quake 64}}'' was expected to out-perform a sequel to Doom 64 despite the former game's strong commercial performance.<ref name="heydelaar"/>
  
In an interview with [[Craig Wessel (Talon)|Craig Wessel]] in the 1998 book ''Quake 64 Authorized Strategy Guide'', Aaron Seeler mentioned that the implementation of splitscreen multiplayer for the game was limited to two players, but that he figured four player support would have been technologically feasible if not for the limiting factor of the player's viewport size when restricted to a 4:3 television set.<ref>[[Craig Wessel (Talon)|Wessel, Craig]]. ''Quake 64 Authorized Strategy Guide.'' Brady Games, 27 March 1998. p.141 ISBN 978-1566867290</ref>
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In an interview with Craig Wessel in the 1998 book ''Quake 64 Authorized Strategy Guide'', Aaron Seeler mentioned that the implementation of splitscreen multiplayer for the game was limited to two players, but that he figured four player support would have been technologically feasible if not for the limiting factor of the player's viewport size when restricted to a 4:3 television set.<ref>Wessel, Craig. ''Quake 64 Authorized Strategy Guide.'' Brady Games, 27 March 1998. p.141 ISBN 978-1566867290</ref>
  
 
==References==
 
==References==

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