Difference between revisions of "Doom Absolution"
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The new game would have followed in the footsteps of the critically acclaimed ''{{wp|GoldenEye 007 (1997 video game)|Goldeneye 007}}'' and the then upcoming ''{{wp|Turok: Rage Wars}}'' as part of a second wave of Nintendo 64 games with a strong [[deathmatch]] element. | The new game would have followed in the footsteps of the critically acclaimed ''{{wp|GoldenEye 007 (1997 video game)|Goldeneye 007}}'' and the then upcoming ''{{wp|Turok: Rage Wars}}'' as part of a second wave of Nintendo 64 games with a strong [[deathmatch]] element. | ||
− | Most sources, including interviews with the various developers, indicate that the primary reason for the game's cancellation was a perception that "Doom had seen | + | Most sources, including interviews with the various developers, indicate that the primary reason for the game's cancellation was a perception that "Doom had seen its prime"<ref name="depot"/> and that its engine was too dated compared to rivals which featured advancements such as three-dimensional character models. |
==References== | ==References== |
Revision as of 04:08, 3 March 2016
Doom Absolution, also referred to informally in periodicals as Doom 64 2, was a planned sequel to Doom 64, announced as a project for the Nintendo 64 game console by Midway Games in cooperation with id Software shortly after the release of the first game. It was intended to be multiplayer-oriented, possibly excluding any single player elements altogether. It was officially canceled in July 1997.[1]
Inspiration
In a discussion with Doom Depot contributor FirebrandX, Doom 64 programmer Aaron Seeler alluded to the removal of the briefly considered multiplayer feature from Doom 64, indicating that it was a major blow to the game in the eyes of many critics and players when held in comparison to its chief contemporary competitors and that it was regretted by the developers:[2]
The new game would have followed in the footsteps of the critically acclaimed Goldeneye 007 and the then upcoming Turok: Rage Wars as part of a second wave of Nintendo 64 games with a strong deathmatch element.
Most sources, including interviews with the various developers, indicate that the primary reason for the game's cancellation was a perception that "Doom had seen its prime"[2] and that its engine was too dated compared to rivals which featured advancements such as three-dimensional character models.
References
- ↑ IGN staff (10 July 1997). "Midway Adds New Sports, Games, to the Fire." IGN. Retrieved 13 June 2015.
- ↑ 2.0 2.1 FirebrandX. "Interview with Tim Heydelaar and Randy Estrella." Doom Depot. Retrieved 13 June 2015.
- ↑ FirebrandX (29 October 2002). I talked to Aaron Seeler!!. Doom Depot/Castlevania Treasury Forums. Retrieved 13 June 2015.
Williams Entertainment • Midway Games | ||
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Employees | ||
Games
Doom for Sony PlayStation • Final Doom for Sony PlayStation • Doom 64 • Super NES (publisher)
Canceled: Doom Absolution |