Editing Doom Bible

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! Name !! Player color !! Equivalent in release !! Episodes !! Description
 
! Name !! Player color !! Equivalent in release !! Episodes !! Description
 
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| [[Bayonet|Knife]] || Gray || [[Fist]] || 1+ || An attachment for the machine pistol. Does minimum damage, but more if a back attack is accomplished. First appeared in the [[Doom v0.2]] [[IWAD]] as a HUD icon. Was replaced with the bayonet in [[Doom v0.3]], and then finally the fist with spiked knuckleduster in the [[Doom press release beta]].
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| Knife || Gray || [[Fist]] || 1+ || An attachment for the machine pistol. Does minimum damage, but more if a back attack is accomplished. First appeared in the [[Doom v0.2]] [[IWAD]] as a HUD icon. Was replaced with the bayonet in [[Doom v0.3]], and then finally the fist with spiked knuckleduster in the [[Doom press release beta]].
 
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| [[Assault rifle (Doom)|Machine pistol]] || Violet || [[Pistol]] || 1+ || Fires single shots, and allows a knife attachment for melee. Simply called the pistol in the 0.2 tech demo's resources. Replaced by the rifle in Doom v0.3, and then by the pistol in the press release beta.
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| Machine pistol || Violet || [[Pistol]] || 1+ || Fires single shots, and allows a knife attachment for melee. Simply called the pistol in the 0.2 tech demo's resources. Replaced by the [[Assault rifle (Doom)|assault rifle]] in Doom v0.3, and then by the pistol in the press release beta.
 
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| Shotgun || Blue || [[Shotgun]] || 1+ || Fires single shots, but is much more powerful and targets a wider range. Has heavy recoil. It was planned to simply use bullets as its ammunition type (explained away by Hall as a "gamism.") It first appears with an early, incomplete version of what eventually became its release design in the Doom 0.2 tech demo, and was retained throughout development.
 
| Shotgun || Blue || [[Shotgun]] || 1+ || Fires single shots, but is much more powerful and targets a wider range. Has heavy recoil. It was planned to simply use bullets as its ammunition type (explained away by Hall as a "gamism.") It first appears with an early, incomplete version of what eventually became its release design in the Doom 0.2 tech demo, and was retained throughout development.

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