Editing Doom Bible
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The Doom [[alphas]] feature much more, albeit progressively less with each successive version, of the Doom Bible's content than what made it into the final game. Some of the locations that are mentioned in the Doom Bible are fully realized in [[Doom 0.4]]. Office chairs, a [[Assault rifle (Doom)|rifle]] sprite that is not seen in the final release, and a bayonet sprite and animation can be found. There are also several [[Doom marine]] models seen in a lounge-like area playing a game of cards. This was mentioned in the Doom Bible as the setting for the game's opening cinematic. | The Doom [[alphas]] feature much more, albeit progressively less with each successive version, of the Doom Bible's content than what made it into the final game. Some of the locations that are mentioned in the Doom Bible are fully realized in [[Doom 0.4]]. Office chairs, a [[Assault rifle (Doom)|rifle]] sprite that is not seen in the final release, and a bayonet sprite and animation can be found. There are also several [[Doom marine]] models seen in a lounge-like area playing a game of cards. This was mentioned in the Doom Bible as the setting for the game's opening cinematic. | ||
− | The film ''[[wikipedia:Aliens (film)|Aliens]]'', released in 1986, is frequently cited by Hall in the document as a point of reference and inspiration. ''Star Wars'' is also mentioned several times, and is known to have influenced the game's | + | The film ''[[wikipedia:Aliens (film)|Aliens]]'', released in 1986, is frequently cited by Hall in the document as a point of reference and inspiration. ''Star Wars'' is also mentioned several times, and is known to have influenced the game's texture art direction. |
Some sections of the Doom Bible are only skeletal or are completely empty, while others contain substantial information, some of which continued to inform the design of the game all the way to its release. The below information covers the content of substantially filled-out chapters. | Some sections of the Doom Bible are only skeletal or are completely empty, while others contain substantial information, some of which continued to inform the design of the game all the way to its release. The below information covers the content of substantially filled-out chapters. |