Difference between revisions of "Doom City"

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Revision as of 13:06, 11 December 2018

Doom City
Add a screenshot and caption
Author Shamus Young
Port Vanilla Doom
IWAD Doom II
Year 1995
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Doom City is a single-level PWAD for Doom II that came out in December 1995. It was designed by Shamus Young and uses his own custom music track.

Walkthrough

Map of Doom City
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. (sector 30)
  2. (sector 31)
  3. (sector 83)
  4. (sector 90)
  5. (sector 102)
  6. (sector 104)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains twelve spawn points:

  1. facing north. (thing 35)
  2. facing east. (thing 105)
  3. facing east. (thing 107)
  4. facing south. (thing 108)
  5. facing south. (thing 109)
  6. facing west. (thing 110)
  7. facing east. (thing 111)
  8. facing south-west. (thing 112)
  9. facing west. (thing 131)
  10. facing south-west. (thing 133)
  11. facing west. (thing 176)
  12. facing west. (thing 177)

Statistics

Map data

Things 184
Vertices 1168*
Linedefs 1151
Sidedefs 1756
Sectors 164
* The vertex count without the effect of node building is 983.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links