Difference between revisions of "Doom Classic (iOS)"

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(Created page with 'Doom Classic is an iphone/ ipod touch port of the ultimate doom. currently under devolpment by id software. according to devolpment notes relesed by id the port will use pr boom ...')
 
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Doom Classic is an iphone/ ipod touch port of the ultimate doom. currently under devolpment by id software. according to devolpment notes relesed by id the port will use pr boom opengl rendering and controls simular to the wolf 3d classic title.
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{{youtube|1u3irlRgW9w|Doom Classic gameplay}}
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<div class="dw-div-dl">''See [[classic Doom]] for the collective range of [[id Tech 1]] Doom games. For the PC and PS3 port, see [[Doom Classic]].''</div>
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'''Doom Classic''' is an [[Wikipedia:iPad|iPad]]/[[Wikipedia:iPhone|iPhone]]/[[Wikipedia:iPod Touch|iPod touch]] port of [[Ultimate Doom]] developed by [[id Software]]. According to the development notes released by id, the port is based on [[PrBoom]] and uses [[Wikipedia:OpenGL ES|OpenGL ES]] rendering with bilinear filtering and controls similar to the [[Wolfenstein 3D]] classic title. Since it is derived from a GPL codebase, the source code was made available. This port is bundled with a copy of the Ultimate [[DOOM.WAD|DOOM WAD]] which matches the traditional version 1.9ud.
  
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It was made available in the iPhone App Store on October 31, 2009. <!-- Not sure on this date; somebody correct this if it's not. -->
  
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On August 22, 2011 version 2.1 was released, with some changes:
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* Settings for tilt turn and tilt strafe are separated.
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* Auto use like in [[Quake]] is now defaulted to On.
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* Menu revisions.
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* Episode select menu.
  
[http://www.idsoftware.com/iphone-doom-classic-progress/ Progress report on doom classic]
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On October 29, 2013, version 2.7 was released. Compatibility with iOS 7 and newer was the only official change listed. However, certain cosmetic misspellings in the artwork for the level select screen were fixed silently, such as Hanger instead of Hangar for E1M1 and Military Base instead of Fortress of Mystery for E2M9.
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== Screenshots ==
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<gallery>
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Doom Classic main menu.png|Main menu
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Doom Classic level select.png|Level select screen
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Doom Classic main menu v21.png|Main menu in v2.1
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Episode select menu in Doom Classic in v 21.png|Episode select screen in v2.1
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Map select menu in Doom Classic in v 21.png|Level select screen for the first episode in v2.1. Notice the mispelling for E1M1
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Map select menu in Doom Classic in v 21_2.png|Level select screen for the second episode in v2.1. Notice the obvious wrong name for E2M9
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Map select menu in Doom Classic in v 21_3.png|Level select screen for the third episode in v2.1
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Map select menu in Doom Classic in v 21_4.png|Level select screen for the fourth episode in v2.1
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Doom Classic gameplay.png|Playing E1M2 on UV
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</gallery>
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== External links ==
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* {{Archived link|http://www.idsoftware.com/doom-classic/|Doom Classic website|https://web.archive.org/web/20110808025755/http://www.idsoftware.com/doom-classic/|archive.org}}
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* {{Archived link|http://www.idsoftware.com/doom-classic/doomdevelopment.htm|Development on Doom Classic|https://web.archive.org/web/20110725100250/http://www.idsoftware.com/doom-classic/doomdevelopment.htm|archive.org}}
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* {{Archived link|http://www.idsoftware.com/iphone-doom-classic-progress/|iPhone Doom Classic Progress Report|https://web.archive.org/web/20110809071838/http://www.idsoftware.com/iphone-doom-classic-progress/|archive.org}}
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* [http://www.classicdoom.com/doomcomp.htm#15 Information about the port on ClassicDOOM.com]
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* {{idgames|id=15906|Doom Classic source code}}
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{{s-start}}
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{{s-port}}
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{{s-bef|before=[[PrBoom]]}}
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{{s-ttl|title=Doom Classic}}
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{{s-non|reason=None}}
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{{s-end}}
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{{Minor stub}}
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[[Category:Commercial ports]]
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[[Category:Games on mobile device platforms]]

Revision as of 13:27, 25 August 2018

Doom Classic gameplay
See classic Doom for the collective range of id Tech 1 Doom games. For the PC and PS3 port, see Doom Classic.

Doom Classic is an iPad/iPhone/iPod touch port of Ultimate Doom developed by id Software. According to the development notes released by id, the port is based on PrBoom and uses OpenGL ES rendering with bilinear filtering and controls similar to the Wolfenstein 3D classic title. Since it is derived from a GPL codebase, the source code was made available. This port is bundled with a copy of the Ultimate DOOM WAD which matches the traditional version 1.9ud.

It was made available in the iPhone App Store on October 31, 2009.

On August 22, 2011 version 2.1 was released, with some changes:

  • Settings for tilt turn and tilt strafe are separated.
  • Auto use like in Quake is now defaulted to On.
  • Menu revisions.
  • Episode select menu.

On October 29, 2013, version 2.7 was released. Compatibility with iOS 7 and newer was the only official change listed. However, certain cosmetic misspellings in the artwork for the level select screen were fixed silently, such as Hanger instead of Hangar for E1M1 and Military Base instead of Fortress of Mystery for E2M9.

Screenshots

External links

Source code genealogy
Based on
PrBoom
Doom Classic None