Difference between revisions of "Doom Classic (iOS)"

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== External links ==
 
== External links ==
 
* [http://www.idsoftware.com/doom-classic/ Doom Classic website]
 
* [http://www.idsoftware.com/doom-classic/ Doom Classic website]
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* [http://www.idsoftware.com/doom-classic/doomdevelopment.htm Development on Doom Classic]
 
* [http://www.idsoftware.com/iphone-doom-classic-progress/ Doom Classic Progress Report]
 
* [http://www.idsoftware.com/iphone-doom-classic-progress/ Doom Classic Progress Report]
 
* [http://www.classicdoom.com/doomcomp.htm#15 Information about the port on ClassicDOOM.com]
 
* [http://www.classicdoom.com/doomcomp.htm#15 Information about the port on ClassicDOOM.com]

Revision as of 20:03, 3 July 2010

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thumb|300px|right|Doom Classic gameplay

Doom Classic is an iPhone/iPod touch port of Ultimate Doom developed by id Software. According to the development notes released by id, the port is based on PrBoom and uses OpenGL rendering and controls similar to the Wolfenstein 3D classic title. Since it is derived from a GPL codebase, the source code was made available.

It was made available in the iPhone App Store on October 31, 2009.

Screenshots

External links

Source code genealogy
Based on
PrBoom
Doom Classic None