Difference between revisions of "Doom Classic (iOS)"
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== External links == | == External links == | ||
* [http://www.idsoftware.com/doom-classic/ Doom Classic website] | * [http://www.idsoftware.com/doom-classic/ Doom Classic website] | ||
+ | * [http://www.idsoftware.com/doom-classic/doomdevelopment.htm Development on Doom Classic] | ||
* [http://www.idsoftware.com/iphone-doom-classic-progress/ Doom Classic Progress Report] | * [http://www.idsoftware.com/iphone-doom-classic-progress/ Doom Classic Progress Report] | ||
* [http://www.classicdoom.com/doomcomp.htm#15 Information about the port on ClassicDOOM.com] | * [http://www.classicdoom.com/doomcomp.htm#15 Information about the port on ClassicDOOM.com] |
Revision as of 20:03, 3 July 2010
This article or section is a stub. Please help the Doom Wiki by adding to it. |
Doom Classic is an iPhone/iPod touch port of Ultimate Doom developed by id Software. According to the development notes released by id, the port is based on PrBoom and uses OpenGL rendering and controls similar to the Wolfenstein 3D classic title. Since it is derived from a GPL codebase, the source code was made available.
It was made available in the iPhone App Store on October 31, 2009.
Screenshots
External links
- Doom Classic website
- Development on Doom Classic
- Doom Classic Progress Report
- Information about the port on ClassicDOOM.com
- Doom Classic source code at Doomworld/idgames
Source code genealogy | ||
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Based on PrBoom |
Doom Classic | None |