Difference between revisions of "Doom Classic (iOS)"

From DoomWiki.org

[unchecked revision][unchecked revision]
(fix markup for embedded video)
(Infos and Screenshot for v2.1)
Line 3: Line 3:
 
:''See [[classic Doom]] for the collective range of [[id Tech 1]] Doom games.''
 
:''See [[classic Doom]] for the collective range of [[id Tech 1]] Doom games.''
 
'''Doom Classic''' is an [[Wikipedia:iPhone|iPhone]]/[[Wikipedia:iPod Touch|iPod touch]] port of [[Ultimate Doom]] developed by [[id Software]]. According to the development notes released by id, the port is based on [[PrBoom]] and uses [[Wikipedia:OpenGL|OpenGL]] rendering and controls similar to the [[Wolfenstein 3D]] classic title. Since it is derived from a GPL codebase, the source code was made available.
 
'''Doom Classic''' is an [[Wikipedia:iPhone|iPhone]]/[[Wikipedia:iPod Touch|iPod touch]] port of [[Ultimate Doom]] developed by [[id Software]]. According to the development notes released by id, the port is based on [[PrBoom]] and uses [[Wikipedia:OpenGL|OpenGL]] rendering and controls similar to the [[Wolfenstein 3D]] classic title. Since it is derived from a GPL codebase, the source code was made available.
 +
  
 
It was made available in the iPhone App Store on October 31, 2009. <!-- Not sure on this date; somebody correct this if it's not. -->
 
It was made available in the iPhone App Store on October 31, 2009. <!-- Not sure on this date; somebody correct this if it's not. -->
 +
 +
 +
On August 22, 2011 version 2.1 was released, with some changes.
 +
 +
- Settings for tilt turn and tilt strafe are separated.
 +
 +
- Auto use  like in [[Quake]] is now default On.
 +
 +
- Menu revisions.
 +
 +
- Episode select menu.
 +
 +
  
 
== Screenshots ==
 
== Screenshots ==
Line 10: Line 24:
 
File:Doom Classic main menu.png|Main menu
 
File:Doom Classic main menu.png|Main menu
 
File:Doom Classic level select.png|Level select screen
 
File:Doom Classic level select.png|Level select screen
 +
File:Doom Classic main menu v21.png|Main menu in v 2.1
 +
File:Episode select menu in Doom Classic in v 21.png|Episode select screen in v 2.1
 +
File:Map select menu in Doom Classic in v 21.png|Level select screen in v 2.1
 
</gallery>
 
</gallery>
  

Revision as of 02:29, 8 September 2011

Under construction icon-yellow.svgThis article or section is a stub. Please help the Doom Wiki by adding to it.
Doom Classic gameplay
See classic Doom for the collective range of id Tech 1 Doom games.

Doom Classic is an iPhone/iPod touch port of Ultimate Doom developed by id Software. According to the development notes released by id, the port is based on PrBoom and uses OpenGL rendering and controls similar to the Wolfenstein 3D classic title. Since it is derived from a GPL codebase, the source code was made available.


It was made available in the iPhone App Store on October 31, 2009.


On August 22, 2011 version 2.1 was released, with some changes.

- Settings for tilt turn and tilt strafe are separated.

- Auto use like in Quake is now default On.

- Menu revisions.

- Episode select menu.


Screenshots

External links

Source code genealogy
Based on
PrBoom
Doom Classic None