Changes

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Doom Classic Unity port

165 bytes added, 14:12, 7 October 2019
m
Doom II specific
===Ultimate Doom specific===
* All animation from the intermission screens has been restored; they were originally missing from the BFG Edition.
* The NIN logo on [[E4M1: Hell Beneath]] has been removed.
===Doom II specific===
* All Wolfenstein SS have been search-and-replaced by [[zombiemen]].
* No Rest For The Living is excised from tnis port. In its place is the inclusion of [[Master Levels|The Master Levels]].
 The rest of the changes are purely cosmetic and should not affect gameplay directly: *BFG Edition's MAP31: IDKFA and MAP32: Keen has been reverted back to MAP31: Wolfenstein and MAP32: Grosse alongside their respective map music, D_EVIL and D_ULTIMA.* [[MAP06: The Crusher]] has been edited to remove the linedef actions on the door track of the red key door which would [[Manual doors on 1S lines cause an illegal operation|crash the game]].
==Trivia==
Doomer, editor
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