Difference between revisions of "Doom Classic Unity port"

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The '''Doom Classic Unity port''' is a series of official ports of [[Doom]] and [[Doom II]] initially developed by [[Nerve Software]] in cooperation with [[id Software]] and first published by [[Bethesda]] on {{timeline|2019|July 26, 2019}} as part of the "Year of Doom" promotional campaign. It was initially announced on stage during the QuakeCon 2019 keynote presentation. The port is based on the [[Doom Classic]] codebase, but replaces the [[id Tech 4]] shell with one based on the {{wp|Unity (game engine)|Unity}} game engine. This offers immediate portability to a wide array of targets - the Doom and Doom II ports were available at launch for the [[Sony]] [[PlayStation 4]], [[Nintendo]] [[Nintendo Switch|Switch]], [[Microsoft]] [[Xbox One]], the {{wp|Google Play}} app store for {{wp|Android (operating system)|Android}}, and [[Apple]]'s iOS app store.
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The '''Doom Classic Unity port''' is a series of official ports of [[Doom]] and [[Doom II]] initially developed by [[Nerve Software]] in cooperation with [[id Software]] and first published by [[Bethesda]] on {{timeline|2019|July 26, 2019}} as part of the "Year of Doom" promotional campaign. It was initially announced on stage during the QuakeCon 2019 (DoomCon) keynote presentation. The port is based on the [[Doom Classic]] codebase, but replaces the [[id Tech 4]] shell with one based on the {{wp|Unity (game engine)|Unity}} game engine. This offers immediate portability to a wide array of targets - the Doom and Doom II ports were available at launch for the [[Sony]] [[PlayStation 4]], [[Nintendo]] [[Nintendo Switch|Switch]], [[Microsoft]] [[Xbox One]], the {{wp|Google Play}} app store for {{wp|Android (operating system)|Android}}, and [[Apple]]'s iOS app store.
  
  

Revision as of 01:37, 5 September 2019

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The Doom Classic Unity port is a series of official ports of Doom and Doom II initially developed by Nerve Software in cooperation with id Software and first published by Bethesda on July 26, 2019 as part of the "Year of Doom" promotional campaign. It was initially announced on stage during the QuakeCon 2019 (DoomCon) keynote presentation. The port is based on the Doom Classic codebase, but replaces the id Tech 4 shell with one based on the Unity game engine. This offers immediate portability to a wide array of targets - the Doom and Doom II ports were available at launch for the Sony PlayStation 4, Nintendo Switch, Microsoft Xbox One, the Google Play app store for Android, and Apple's iOS app store.


Source code genealogy
Based on Name Base for
Doom Classic Doom Classic (Unity) None
Unity