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Doom Eternal

9 bytes added, 12:50, 26 February 2020
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Mechanics: Small redacting changes.
A new dynamic model damage system called "[[destructible demons]]" will be a prominent feature of the game, allowing monsters to actively reflect the amount and types of damage they have taken. This system has tactical advantages as well, as it allows for weapons to be destroyed to disable certain enemy attacks.
Mobility has been expanded; a new dash ability has been added , as well as wall-climbing and swinging on monkey bars found throughout the environment. You can dash twice (even in midair) before needing to recharge, and there are dash recharge items in the environment. The super shotgun also features a "meathook" that allows the Doom Slayer to grapple onto an enemy and pull themselves towards it. You can dash twice (even in midair) before needing to recharge, and there are dash recharge items in the environment. With the increased movementoptions, traversal sections have become more complex, incorporating various hazards such as flaming chains, falling platforms and damaging fields. Unlike the previous game, falling in these sections will instantly return the player to their last position at the cost of a few points of health.
Occasionally an "[[empowered demon]]" may appear in a player's single-player campaign, bearing the name of a player that was killed by that demon in their own play session. Such demons are stronger than normal, but give special rewards when defeated. Empowered demons are strictly optional.
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