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Doom Eternal

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Returning monsters: link specific article
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{{youtube|_oVwrpfo_QAQFtygKPKumI|BE3 2019 Teaser trailer}}
[[File:Doom Eternal Logo.png|thumb|right|300px|Logo for Doom Eternal.]]
'''Doom Eternal''' is a sequel to [[Doom (2016)]], announced by [[Bethesda]] and [[id Software]] at the BE3 presentation on {{timeline|2018|June 10, 2018}}. Further information, including a gameplay reveal, was released at the 2018 QuakeCon convention keynote presentation on August 10.{{cite web|author=gstaff|title=QuakeCon 2018 – Panels, Presentations, and more!|url=https://www.quakecon.org/blog/2018/07/23/quakecon-2018-panels-presentations-and-more/|publication=QuakeCon.org|publishdate=23 July 2018|accessdate=23 July 2018}}{{cite web|author=Geller, Jacob|title=Hell On Earth Reigns With Announcement Of Doom Eternal |url=https://www.gameinformer.com/e3-2018/2018/06/10/hell-on-earth-reigns-with-announcement-of-doom-eternal|publication=Game Informer|publishdate=10 June 2018|accessdate=10 June 2018}} The game is currently targeted for release during on November 22, 2019, but no precise date has yet been set. {{cite web|author=Bethesda Softworks|title=DOOM Eternal in November|url=https://www.bluesnews.com/s/200870/doom-eternal-in-november|publication=Blue's News|publishdate=10 June 2019|accessdate=10 June 2019}} The game will release simultaneously for PC, Xbox One, PlayStation 4, and Nintendo Switch.{{cite web|author=Leavey, Jason|title=The DOOM Slayer returns in DOOM Eternal, the much-anticipated sequel to DOOM, coming to PC, PlayStation 4, Xbox One and Nintendo Switch!|url=https://bethesda.net/en/article/6I08LUssPSWCm8mg2qcIq2/doom-eternal-official-gameplay-reveal|publication=Bethesda.net|publishdate=10 August 2018|accessdate=13 August 2018}} It was announced on March 19, 2019, that Doom Eternal will also support the {{wp|Google Stadia}} game streaming service.{{cite web|author=[[Marty Stratton|Stratton, Marty]]|title=Google GDC 2019 Gaming Announcement|url=https://www.youtube.com/watch?v=nUih5C5rOrA|publication=YouTube|publishdate=19 March 2019|accessdate=19 March 2019}}
==Details==
According to id Software's [[Marty Stratton]] and [[Hugo Martin]], the game features an even more powerful [[Doom Slayer]] taking on twice as many types of [[monster|demons]], with portions of the game set on [[Earth]] and , [[Phobos]] as well as other unidentified regions said to be new to , [[Hell]], and (in a first for the Doom series) [[Heaven]]. Amongst Among his new abilities, the Doom Slayer can execute a short-range dash up to twice in a row, even in mid-air, swing from poles and can climb and jump between specially marked walls in a manner reminiscent of the ''{{wp|Tomb Raider}}'' series. Special orbs bearing the Slayer's mark seem to replace the previous game's [[rune]]s - one such featured in the August 10 gameplay reveal grants a "blood punch" ability that increases the player's melee power after a glory kill.
[[Mick Gordon]] is returning as the composer of the game's soundtrack, and has confirmed that the formula used in the previous game will be iterated upon for the sequel.{{cite web|author=Leavey, Jason|title=DOOM Eternal - Official E3 Teaser|url=https://bethesda.net/en/article/71IvY0jwHYEiKASacMgImw/doom-eternal-official-e3-teaser|publication=|publishdate=10 June 2018|accessdate=11 June 2018}}{{cite web|author=Tsiro, Rania|title=Mick Gordon Talks About DOOM’s And DOOM Eternal’s Soundtrack|url=https://www.vgr.com/mick-gordon-talks-about-dooms-and-doom-eternals-soundtrack/|publication=VGR|publishdate=7 July 2018|accessdate=12 July 2018}}
The game will utilize the next iteration of the id Tech engine, [[id Tech 7]]. While no concrete details have been revealed, id Software has claimed "ten times the geometric detail and greater texture fidelity." Early analysis of the gameplay footage reveals no dramatic visual changes from Doom 2016, but {{wp|displacement mapping}} may have been added to the engine, allowing architecture close to the player to be adaptively tessellated, making it appear higher-fidelity.
 
Bethesda announced that the game will launch on the [[Steam]] platform for PC in a tweet posted on March 25th, 2019, putting to rest speculation that the game might be held as an exclusive for the Bethesda.net store.{{cite web|author=Chalk, Andy|title=Fallout 76, Doom Eternal, Rage 2, and Wolfenstein: Youngblood are all coming to Steam|url=https://www.pcgamer.com/fallout-76-doom-eternal-rage-2-and-wolfenstein-youngblood-are-all-coming-to-steam/|publication=PC Gamer|publishdate=25 March 2019|accessdate=26 March 2019}}
 
===Collector's Edition===
On June 9, 2019, Bethesda announced{{cite web|author=Bethesda Softworks|title=Announcing the DOOM Eternal Collector’s Edition|url=https://bethesda.net/en/article/7K33mXNW4D8TVJuDc819YX/announcing-the-doom-eternal-collector's-edition|publication=Bethesda Softworks|publishdate=9 June 2019|accessdate=11 June 2019}} the Collector's Edition for Doom Eternal, including a wearable replica of the Doom Slayer helmet, a playable cassette tape with the Doom (2016) and Doom Eternal soundtracks, the game in a steelbook case, a lore book and a lithograph, and more.
==Monsters==
{{youtube|_oVwrpfo_QA|2018 teaser trailer}}
===Returning monsters===
* [[Baron of Hell (Doom Eternal)|Baron of Hell]]: The baron now wields fire swords.
* [[Cacodemon (Doom Eternal)|Cacodemon]]
* [[Cyberdemon (Doom Eternal)|Cyberdemon]]: Now closely resembles its Doom incarnation. Despite the similarity, this demon's official name seems to be "Tyrant", based on the name of a screenshot released of its appearance in the E3 2019 gameplay trailer. As this monster is not the same as the [[Cyberdemon (Doom 2016)|cyberdemon]] of [[Doom (2016)]] continuity, it may be considered a new monster.
* [[Hell knight (Doom Eternal)|Hell knight]]
* [[Imp (Doom Eternal)|Imp]]: Imps are now more muscular and sport spikes on their bodies. They also have brightly glowing red eyes.
* [[Mancubus (Doom Eternal)|Mancubus]]: Now closely resembles its Doom II incarnation.
* [[Pinky (Doom Eternal)|Pinky]]
* [[Prowler (Doom Eternal)|Prowler]]: Now occurs as a monster in single-player mode.
* [[Revenant (Doom Eternal)|Revenant]]
* [[Possessed (Doom Eternal)|Possessed]]
* [[Unwilling (Doom Eternal)|Unwilling]]
===New monsters===
* [[Arachnotron (Doom Eternal)|Arachnotron]]
* [[Arch-vile (Doom Eternal)|Arch-vile]]
* [[Carcass]]
* [[Cyborg zombie]]
* [[Doomhunter]]
* [[Gargoyle (Doom Eternal)|Gargoyle]]
* [[Marauder]]
* [[Pain elemental (Doom Eternal)|Pain elemental]]
* [[Whiplash]]
* [[Zombieman (Doom Eternal)|Zombieman]]
* [[Harpy demon|Unknown winged demon]]
===Mechanics===
A new dynamic model damage system called "[[destructible demons]]" will be a prominent feature of the game, allowing monsters to actively reflect the amount and types of damage they have taken. This system has tactical advantages as well, as it allows for weapons to be destroyed to disable certain enemy attacks. Mobility has been expanded; a new dash ability has been added as well as wall-climbing and swinging on monkey bars found throughout the environment. The super shotgun also features a "meathook" that allows the Doom Slayer to grapple onto an enemy and pull themselves towards it.
==Weapons==
* The [[Melee]] attacks have the Doom Slayer will be able punching his opponents instead of bludgeoning them using his currently held weapon.* [[Ballista]], which appears similar in function to perform a the original [[meleeGauss cannon]] attack at any time, not just as but with a new explosive bolt mod.* [[glory killBFG-9000 (Doom Eternal)|BFG-9000]].* [[BallistaChainsaw (Doom Eternal)|Chainsaw]], a rail-gun-like weapon which launches explosive boltsseemingly identical to its 2016 version.* [[Chainsaw Chaingun (Doom Eternal)|ChainsawChaingun]], which now fires energy projectiles similar to the previous game's [[Pistol (Doom 2016)|pistol]], but shares its ammo pool with the heavy cannon.* [[Combat shotgun (Doom Eternal)|Combat shotgun]], now with the original Charged Burst replaced with an automatic firing fire mod.* [[Doom blade]], an arm-mounted retractable blade used to perform in glory kills and can be used as a melee weapon.{{fact}}* [[Flamethrower (Doom Eternal)|Flamethrower]]: A , a shoulder-mounted napalm-firing alternate weapon that sets enemies ablaze.* [[Grenade launcher (Doom Eternal)|Grenade launcher]]: A , a shoulder-mounted alternate weapon which seems to replace the [[frag grenade]].* [[Heavy cannon]], with a scope and a micro-missile mod, similar to the original [[heavy assault rifle]].* [[Plasma rifle (Doom Eternal)|Plasma rifle]], bearing the profile of with a new appearance inspired by the [[plasma rifle|originalclassic plasma rifle]]and with the Stun Bomb mod replaced by a beam-firing mod which slows down and damages enemies, making them explode with splash damage if killed.{{fact}}* [[Rocket launcher (Doom Eternal)|Rocket launcher]], with new demonic appearance and a returning Remote Detonation mod.* [[Super shotgun (Doom Eternal)|Super shotgun]], which now includes an underslung bayonet-like device currently known as the "meat hook". One of the functions of this device allows the Doom Slayer to grapple into is grappling onto enemies to move through the environment swiftlyfrom afar.
Other weapons known to be part of the game but for which not many details are yet available include a sword which appears similar to the [[Crucible]], but is a distinct artifact, according to Hugo Martin.{{cite web|author=Cinelinx|title=QUAKECON 2018 - DOOM ETERNAL INTERVIEW|url=https://www.youtube.com/watch?v=jB8Eqyz6Wl8|publication=YouTube|publishdate=11 August 2018|accessdate=13 August 2018}}
A new multiplayer feature called "Demon Invasion" (also referred to as "Slayer hunting parties") will be available, allowing players to go on raids into other players' campaigns to play as demons in a manner similar to the first game's [[demon rune]]. Participation is strictly optional.
It has also been confirmed While it was stated at QuakeCon 2018 that traditional multiplayer will would be included as well, this time being developed in-house at id Software.,<ref name="pcgamesn1"/>it was later explained that ordinary modes such as [[deathmatch]] are not currently planned for inclusion. According to the E3 2019 announcement, there will instead be a "Battlemode", where one player controlling the Doom Slayer fights two demons controlled by other players, who can also summon weaker AI-controlled demons such as former humans.
==External links==
* [https://bethesda.net/en/article/71IvY0jwHYEiKASacMgImw/doom-eternal-official-e3-teaser Official announcement] at Bethesda.net
* [https://bethesda.net/en/article/6I08LUssPSWCm8mg2qcIq2/doom-eternal-official-gameplay-reveal Official gameplay reveal] at Bethesda.net
* [https://bethesda.net/en/article/3bF4oqnealKgzlwAnZKq45/put-an-end-to-hell-on-earth-in-doom-eternal's-single-player-campaign Official E3 2019 story trailer] at Bethesda.net
* [https://www.bluesnews.com/s/200935/doom-eternal-showcase Full E3 2019 showcase presentation] at Blue's News
* [https://bethesda.net/en/game/doom Official website]