Difference between revisions of "Doom Eternal"

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* [[Baron of Hell (Doom Eternal)|Baron of Hell]]: The baron now wields fire swords.
 
* [[Baron of Hell (Doom Eternal)|Baron of Hell]]: The baron now wields fire swords.
 
* [[Cacodemon (Doom Eternal)|Cacodemon]]
 
* [[Cacodemon (Doom Eternal)|Cacodemon]]
* [[Cyberdemon (Doom Eternal)|Cyberdemon]]: Now closely resembles its Doom incarnation.
+
* [[Cyberdemon (Doom Eternal)|Cyberdemon]]: Now closely resembles its Doom incarnation. Despite the similarity, this demon's official name seems to be "Tyrant", based on the name of a screenshot released of its appearance in the E3 2019 gameplay trailer. As this monster is not the same as the [[Cyberdemon (Doom 2016)|cyberdemon]] of [[Doom (2016)]] continuity, it may be considered a new monster.
 
* [[Hell knight (Doom Eternal)|Hell knight]]
 
* [[Hell knight (Doom Eternal)|Hell knight]]
 
* [[Imp (Doom Eternal)|Imp]]: Imps are now more muscular and sport spikes on their bodies. They also have brightly glowing red eyes.
 
* [[Imp (Doom Eternal)|Imp]]: Imps are now more muscular and sport spikes on their bodies. They also have brightly glowing red eyes.
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* [[Mancubus (Doom Eternal)|Mancubus]]: Now closely resembles its Doom II incarnation.
 
* [[Mancubus (Doom Eternal)|Mancubus]]: Now closely resembles its Doom II incarnation.
 
* [[Pinky (Doom Eternal)|Pinky]]
 
* [[Pinky (Doom Eternal)|Pinky]]
* [[Prowler]]: Now occurs as a monster in single-player mode.
+
* [[Prowler (Doom Eternal)|Prowler]]: Now occurs as a monster in single-player mode.
 
* [[Revenant (Doom Eternal)|Revenant]]
 
* [[Revenant (Doom Eternal)|Revenant]]
 
* [[Possessed (Doom Eternal)|Possessed]]
 
* [[Possessed (Doom Eternal)|Possessed]]
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===Mechanics===
 
===Mechanics===
A new dynamic model damage system called "[[destructible demons]]" will be a prominent feature of the game, allowing monsters to actively reflect the amount and types of damage they have taken.
+
A new dynamic model damage system called "[[destructible demons]]" will be a prominent feature of the game, allowing monsters to actively reflect the amount and types of damage they have taken. This system has tactical advantages as well, as it allows for weapons to be destroyed to disable certain enemy attacks.
 +
 
 +
Mobility has been expanded; a new dash ability has been added as well as wall-climbing and swinging on monkey bars found throughout the environment. The super shotgun also features a "meathook" that allows the Doom Slayer to grapple onto an enemy and pull themselves towards it.
  
 
==Weapons==
 
==Weapons==
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* [[Ballista]], which appears similar in function to the original [[Gauss cannon]], but with a new explosive bolt mod.
 
* [[Ballista]], which appears similar in function to the original [[Gauss cannon]], but with a new explosive bolt mod.
 
* [[BFG-9000 (Doom Eternal)|BFG-9000]]
 
* [[BFG-9000 (Doom Eternal)|BFG-9000]]
* [[Chainsaw (Doom Eternal)|Chainsaw]]
+
* [[Chainsaw (Doom Eternal)|Chainsaw]], seemingly identical to its 2016 version.
* [[Chaingun (Doom Eternal)|Chaingun]], which now fires energy projectiles similar to the previous game's [[Pistol (Doom 2016)|pistol]]
+
* [[Chaingun (Doom Eternal)|Chaingun]], which now fires energy projectiles similar to the previous game's [[Pistol (Doom 2016)|pistol]], but shares its ammo pool with the heavy cannon.
 
* [[Combat shotgun (Doom Eternal)|Combat shotgun]], with the original Charged Burst replaced with an automatic fire mod.
 
* [[Combat shotgun (Doom Eternal)|Combat shotgun]], with the original Charged Burst replaced with an automatic fire mod.
 
* [[Doom blade]], an arm-mounted retractable blade used in glory kills.
 
* [[Doom blade]], an arm-mounted retractable blade used in glory kills.
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* [[Grenade launcher (Doom Eternal)|Grenade launcher]], a shoulder-mounted alternate weapon which seems to replace the [[frag grenade]].
 
* [[Grenade launcher (Doom Eternal)|Grenade launcher]], a shoulder-mounted alternate weapon which seems to replace the [[frag grenade]].
 
* [[Heavy cannon]], with a scope and a micro-missile mod, similar to the original [[heavy assault rifle]].
 
* [[Heavy cannon]], with a scope and a micro-missile mod, similar to the original [[heavy assault rifle]].
* [[Plasma rifle (Doom Eternal)|Plasma rifle]], with a new appearance inspired by the [[plasma rifle|classic plasma rifle]] and with the Stun Bomb mod replaced by a beam-firing mod which slows down and damages enemies.
+
* [[Plasma rifle (Doom Eternal)|Plasma rifle]], with a new appearance inspired by the [[plasma rifle|classic plasma rifle]] and with the Stun Bomb mod replaced by a beam-firing mod which slows down and damages enemies, making them explode with splash damage if killed.{{fact}}
 
* [[Rocket launcher (Doom Eternal)|Rocket launcher]], with new demonic appearance and a returning Remote Detonation mod.
 
* [[Rocket launcher (Doom Eternal)|Rocket launcher]], with new demonic appearance and a returning Remote Detonation mod.
 
* [[Super shotgun (Doom Eternal)|Super shotgun]], which now includes an underslung bayonet-like device currently known as the "meat hook". One of the functions of this device is grappling onto enemies from afar.
 
* [[Super shotgun (Doom Eternal)|Super shotgun]], which now includes an underslung bayonet-like device currently known as the "meat hook". One of the functions of this device is grappling onto enemies from afar.
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A new multiplayer feature called "Demon Invasion" (also referred to as "Slayer hunting parties") will be available, allowing players to go on raids into other players' campaigns to play as demons in a manner similar to the first game's [[demon rune]]. Participation is strictly optional.
 
A new multiplayer feature called "Demon Invasion" (also referred to as "Slayer hunting parties") will be available, allowing players to go on raids into other players' campaigns to play as demons in a manner similar to the first game's [[demon rune]]. Participation is strictly optional.
  
It has also been confirmed that traditional multiplayer will be included as well, this time being developed in-house at id Software.<ref name="pcgamesn1"/>. According to E3 announcement, there will be a "Battlemode", where one player fights two demons controlled by other players, who can also summon weaker AI-controlled demons like former humans.
+
While it was stated at QuakeCon 2018 that traditional multiplayer would be included as well, this time being developed in-house at id Software,<ref name="pcgamesn1"/> it was later explained that ordinary modes such as [[deathmatch]] are not currently planned for inclusion. According to the E3 2019 announcement, there will instead be a "Battlemode", where one player controlling the Doom Slayer fights two demons controlled by other players, who can also summon weaker AI-controlled demons such as former humans.
  
 
==External links==
 
==External links==

Revision as of 11:00, 11 July 2019

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BE3 2019 Teaser
Logo for Doom Eternal.

Doom Eternal is a sequel to Doom (2016), announced by Bethesda and id Software at the BE3 presentation on June 10, 2018. Further information, including a gameplay reveal, was released at the 2018 QuakeCon convention keynote presentation on August 10.[1][2] The game is currently targeted for release on November 22, 2019.[3] The game will release simultaneously for PC, Xbox One, PlayStation 4, and Nintendo Switch.[4] It was announced on March 19, 2019, that Doom Eternal will also support the Google Stadia game streaming service.[5]

Details

According to id Software's Marty Stratton and Hugo Martin, the game features an even more powerful Doom Slayer taking on twice as many types of demons, with portions of the game set on Earth, Phobos, Hell, and (in a first for the series) Heaven. Among his new abilities, the Doom Slayer can execute a short-range dash up to twice in a row, even in mid-air, swing from poles and climb and jump between specially marked walls in a manner reminiscent of the Tomb Raider series. Special orbs bearing the Slayer's mark seem to replace the previous game's runes - one such featured in the August 10 gameplay reveal grants a "blood punch" ability that increases the player's melee power after a glory kill.

Mick Gordon is returning as the composer of the game's soundtrack, and has confirmed that the formula used in the previous game will be iterated upon for the sequel.[6][7]

It has been confirmed by id Software in a QuakeCon questions-and-answers session that SnapMap will not return. However, a single-player DLC pack is believed to be in the equation instead.[8]

The game will utilize the next iteration of the id Tech engine, id Tech 7. While no concrete details have been revealed, id Software has claimed "ten times the geometric detail and greater texture fidelity." Early analysis of the gameplay footage reveals no dramatic visual changes from Doom 2016, but displacement mapping may have been added to the engine, allowing architecture close to the player to be adaptively tessellated, making it appear higher-fidelity.

Bethesda announced that the game will launch on the Steam platform for PC in a tweet posted on March 25th, 2019, putting to rest speculation that the game might be held as an exclusive for the Bethesda.net store.[9]

Collector's Edition

On June 9, 2019, Bethesda announced[10] the Collector's Edition for Doom Eternal, including a wearable replica of the Doom Slayer helmet, a playable cassette tape with the Doom (2016) and Doom Eternal soundtracks, the game in a steelbook case, a lore book and a lithograph, and more.

Monsters

2018 teaser trailer

Returning monsters

  • Baron of Hell: The baron now wields fire swords.
  • Cacodemon
  • Cyberdemon: Now closely resembles its Doom incarnation. Despite the similarity, this demon's official name seems to be "Tyrant", based on the name of a screenshot released of its appearance in the E3 2019 gameplay trailer. As this monster is not the same as the cyberdemon of Doom (2016) continuity, it may be considered a new monster.
  • Hell knight
  • Imp: Imps are now more muscular and sport spikes on their bodies. They also have brightly glowing red eyes.
  • Lost soul
  • Mancubus: Now closely resembles its Doom II incarnation.
  • Pinky
  • Prowler: Now occurs as a monster in single-player mode.
  • Revenant
  • Possessed
  • Unwilling

New monsters

Mechanics

A new dynamic model damage system called "destructible demons" will be a prominent feature of the game, allowing monsters to actively reflect the amount and types of damage they have taken. This system has tactical advantages as well, as it allows for weapons to be destroyed to disable certain enemy attacks.

Mobility has been expanded; a new dash ability has been added as well as wall-climbing and swinging on monkey bars found throughout the environment. The super shotgun also features a "meathook" that allows the Doom Slayer to grapple onto an enemy and pull themselves towards it.

Weapons

  • Melee attacks have the Doom Slayer punching his opponents instead of bludgeoning them using his currently held weapon.
  • Ballista, which appears similar in function to the original Gauss cannon, but with a new explosive bolt mod.
  • BFG-9000
  • Chainsaw, seemingly identical to its 2016 version.
  • Chaingun, which now fires energy projectiles similar to the previous game's pistol, but shares its ammo pool with the heavy cannon.
  • Combat shotgun, with the original Charged Burst replaced with an automatic fire mod.
  • Doom blade, an arm-mounted retractable blade used in glory kills.
  • Flamethrower, a shoulder-mounted napalm-firing alternate weapon that sets enemies ablaze.
  • Grenade launcher, a shoulder-mounted alternate weapon which seems to replace the frag grenade.
  • Heavy cannon, with a scope and a micro-missile mod, similar to the original heavy assault rifle.
  • Plasma rifle, with a new appearance inspired by the classic plasma rifle and with the Stun Bomb mod replaced by a beam-firing mod which slows down and damages enemies, making them explode with splash damage if killed.[citation needed]
  • Rocket launcher, with new demonic appearance and a returning Remote Detonation mod.
  • Super shotgun, which now includes an underslung bayonet-like device currently known as the "meat hook". One of the functions of this device is grappling onto enemies from afar.

Other weapons known to be part of the game but for which not many details are yet available include a sword which appears similar to the Crucible, but is a distinct artifact, according to Hugo Martin.[11]

Multiplayer

A new multiplayer feature called "Demon Invasion" (also referred to as "Slayer hunting parties") will be available, allowing players to go on raids into other players' campaigns to play as demons in a manner similar to the first game's demon rune. Participation is strictly optional.

While it was stated at QuakeCon 2018 that traditional multiplayer would be included as well, this time being developed in-house at id Software,[8] it was later explained that ordinary modes such as deathmatch are not currently planned for inclusion. According to the E3 2019 announcement, there will instead be a "Battlemode", where one player controlling the Doom Slayer fights two demons controlled by other players, who can also summon weaker AI-controlled demons such as former humans.

External links

References

  1. gstaff (23 July 2018). "QuakeCon 2018 – Panels, Presentations, and more!" QuakeCon.org. Retrieved 23 July 2018.
  2. Geller, Jacob (10 June 2018). "Hell On Earth Reigns With Announcement Of Doom Eternal." Game Informer. Retrieved 10 June 2018.
  3. Bethesda Softworks (10 June 2019). "DOOM Eternal in November." Blue's News. Retrieved 10 June 2019.
  4. Leavey, Jason (10 August 2018). "The DOOM Slayer returns in DOOM Eternal, the much-anticipated sequel to DOOM, coming to PC, PlayStation 4, Xbox One and Nintendo Switch!" Bethesda.net. Retrieved 13 August 2018.
  5. Stratton, Marty (19 March 2019). "Google GDC 2019 Gaming Announcement." YouTube. Retrieved 19 March 2019.
  6. Leavey, Jason (10 June 2018). "DOOM Eternal - Official E3 Teaser." Retrieved 11 June 2018.
  7. Tsiro, Rania (7 July 2018). "Mick Gordon Talks About DOOM’s And DOOM Eternal’s Soundtrack." VGR. Retrieved 12 July 2018.
  8. 8.0 8.1 Bailey, Dustin (10 August 2018). "Doom Eternal won’t have SnapMap, but it will have single-player DLC." PCGamesN. Retrieved 10 August 2018.
  9. Chalk, Andy (25 March 2019). "Fallout 76, Doom Eternal, Rage 2, and Wolfenstein: Youngblood are all coming to Steam." PC Gamer. Retrieved 26 March 2019.
  10. Bethesda Softworks (9 June 2019). "Announcing the DOOM Eternal Collector’s Edition." Bethesda Softworks. Retrieved 11 June 2019.
  11. Cinelinx (11 August 2018). "QUAKECON 2018 - DOOM ETERNAL INTERVIEW." YouTube. Retrieved 13 August 2018.