Difference between revisions of "Doom Eternal"

From DoomWiki.org

[checked revision][checked revision]
(Various tweaks)
m (New monsters: grammar)
Line 53: Line 53:
 
* [[Zombieman (Doom Eternal)|Zombieman]]
 
* [[Zombieman (Doom Eternal)|Zombieman]]
  
Two gigantic demons have been shown, one resembling a scaled-down Titan (referred in IGN First gameplay as "Hell Barge") and the other remaining mostly unseen aside from its forearm. Judging by the size of the forearm, the second demon is apparently as large as a tall building. Fans have speculated that the larger demon might be the [[Icon of Sin (Doom 2016)|Icon of Sin]]  itself, but this remains unconfirmed. Both demons have been spotted in the second "gameplay" trailer, with the Icon of Sin-like demon shown nearly completely (arms, torso and head).
+
Two gigantic demons have been shown, one resembling a scaled-down Titan (referred to in ''IGN First'' gameplay as "Hell Barge") and the other remaining mostly unseen aside from its forearm. Judging by the size of the forearm, the second demon is apparently as large as a tall building. Fans have speculated that the larger demon might be the [[Icon of Sin (Doom 2016)|Icon of Sin]]  itself, but this remains unconfirmed. Both demons have been spotted in the second "gameplay" trailer, with the Icon of Sin-like demon shown nearly completely (arms, torso and head).
  
 
===Mechanics===
 
===Mechanics===

Revision as of 10:49, 8 February 2020

Work outdated.pngThis stub article makes use of facts and/or references about ongoing events and may need to be updated frequently. Information here may become outdated quickly. Please help the Doom Wiki by keeping it up to date.
BE3 2019 Teaser
Logo for Doom Eternal.

Doom Eternal is a sequel to Doom (2016), announced by Bethesda and id Software at the BE3 presentation on June 10, 2018. Further information, including a gameplay reveal, was released at the 2018 QuakeCon convention keynote presentation on August 10.[1][2] Previously being planned for November 22, 2019[3], the game has been delayed, and is currently targeted for release on March 20, 2020.[4] The game will release simultaneously for PC, Xbox One, and PlayStation 4.[5] It was announced on March 19, 2019, that Doom Eternal will also support the Google Stadia game streaming service.[6] While originally slated for a simultaneous release on the Nintendo Switch, as of the October delay it was stated that the Switch version will release at a later date which still remains unspecified.[7]

Details

According to id Software's Marty Stratton and Hugo Martin, the game features an even more powerful Doom Slayer taking on twice as many types of demons, with portions of the game set on Earth, Phobos, Mars, Hell, and (in a first for the series) Heaven. Among his new abilities, the Doom Slayer can execute a short-range dash up to twice in a row, even in mid-air, swing from poles and climb and jump between specially marked walls in a manner reminiscent of the Tomb Raider series. Special orbs bearing the Slayer's mark seem to replace the previous game's runes - one such featured in the August 10 gameplay reveal grants a "blood punch" ability that increases the player's melee power after a glory kill.

Mick Gordon is returning as the composer of the game's soundtrack, and has confirmed that the formula used in the previous game will be iterated upon for the sequel.[8][9] It is confirmed that songs from previous games in the series will again be sampled.

It has been confirmed by id Software in a QuakeCon questions-and-answers session that SnapMap will not return. However, a single-player DLC pack is believed to be in the equation instead.[10]

The game will utilize the next iteration of the id Tech engine, id Tech 7. While no concrete details have been revealed, id Software has claimed "ten times the geometric detail and greater texture fidelity." Early analysis of the gameplay footage reveals no dramatic visual changes from Doom 2016, but displacement mapping may have been added to the engine, allowing architecture close to the player to be adaptively tessellated, making it appear higher-fidelity.

Bethesda announced that the game will launch on the Steam platform for PC in a tweet posted on March 25th, 2019, putting to rest speculation that the game might be held as an exclusive for the Bethesda.net store.[11]

At QuakeCon 2019, id Software revealed that the game, instead of Doomguy collectibles, will feature collectibles for all of the demons, which will also become available as action figures.[12]

Collector's Edition

On June 9, 2019, Bethesda announced[13] the Collector's Edition for Doom Eternal, including a wearable replica of the Doom Slayer helmet, a playable cassette tape with the Doom (2016) and Doom Eternal soundtracks, the game in a steelbook case, a lore book and a lithograph, and more.

Monsters

2018 teaser trailer

Returning monsters

  • Baron of Hell: The baron now wields fire swords.
  • Cacodemon: Its appearance has been slightly modified. It now has a long-range bite, and can spew fireballs in quick procession.
  • Cueball: Is the new version of the Possessed engineer, no longer attacks the player, instead is an utility demon, you can punch him in any direction without staggering him to injure other demons.
  • Cyber mancubus: seen in the new story trailer.
  • Hell knight
  • Imp: Imps are now more muscular and sport spikes on their bodies. They also have brightly glowing red eyes.
  • Lost soul
  • Mancubus: Now closely resembles its Doom II incarnation.
  • Pinky
  • Possessed: Apparently has multiple skins which depend on the level.
  • Prowler: Now occurs as a monster in single-player mode.
  • Revenant
  • Tyrant: The new name for this iteration in the class of cyberdemons[14], which now closely resembles its Doom incarnation.

New monsters

Two gigantic demons have been shown, one resembling a scaled-down Titan (referred to in IGN First gameplay as "Hell Barge") and the other remaining mostly unseen aside from its forearm. Judging by the size of the forearm, the second demon is apparently as large as a tall building. Fans have speculated that the larger demon might be the Icon of Sin itself, but this remains unconfirmed. Both demons have been spotted in the second "gameplay" trailer, with the Icon of Sin-like demon shown nearly completely (arms, torso and head).

Mechanics

A new dynamic model damage system called "destructible demons" will be a prominent feature of the game, allowing monsters to actively reflect the amount and types of damage they have taken. This system has tactical advantages as well, as it allows for weapons to be destroyed to disable certain enemy attacks.

Mobility has been expanded; a new dash ability has been added as well as wall-climbing and swinging on monkey bars found throughout the environment. The super shotgun also features a "meathook" that allows the Doom Slayer to grapple onto an enemy and pull themselves towards it. You can dash twice before needing to recharge, and there are dash recharge items in the environment.

Occasionally an "empowered demon" may appear in a player's single-player campaign, bearing the name of a player that was killed by that demon in their own play session. Such demons are stronger than normal, but give special rewards when defeated. Empowered demons are strictly optional.

Also, the Doom Slayer will have a personal headquarters called Fortress of Doom, a castle-like space station orbiting the Earth which will serves as a in-game hub. Sentinel Batteries are scattered across the game and can be collected to bring the Fortress online, unlocking more areas to explore. Another feature of the Fortress is 'Ripatorium', a demon prison that is used as a training ground.

Weapon Points, Rune Perks and Suit Upgrades all make a return, containing a mixture of familiar and new upgrades. Sentinel Crystals replace Argent Cells as the method for upgrading the player's health, armor and ammo.

Secret Encounters and Slayer Gates are optional combat encounters in each level. Slayer Gates are unique in that they are comparatively intense encounters that can only be accessed by finding secret keys hidden in the maps.

Weapons

  • Melee attacks have the Doom Slayer punching his opponents instead of bludgeoning them using his currently held weapon. Glory killing enemies fuels his "Blood Punch", a supercharged punch that deals damage in an area in front of the player.
  • Ballista, which appears similar in function to the original Gauss cannon, but with a new explosive bolt and "destroyer blade" mods.
  • BFG-9000, which is now a part of the weapon wheel.
  • Chainsaw, seemingly identical to its 2016 version. It is referred to as the Mixom "Dopesaw", versus the previous game's "Painsaw".
  • Chaingun, which now fires energy projectiles similar to the previous game's pistol, but shares its ammo pool with the heavy cannon.
  • Combat shotgun, with the original Charged Burst replaced with an automatic fire mod, and the explosive shot being replaced with a sticky bomb.
  • Doom blade, an arm-mounted retractable blade used in glory kills.
  • Flamethrower, a shoulder-mounted napalm-firing alternate weapon that sets enemies ablaze. Burning enemies drop armor shards.
  • Forcefield, resembling the shield wall, launched from the shoulder.
  • Ice Bomb, a projectile fired from the shoulder which freezes enemies temporarily.
  • Grenade launcher, a shoulder-mounted alternate weapon which seems to replace the frag grenade.
  • Heavy cannon, with a scope and a micro-missile mod, similar to the original heavy assault rifle.
  • Plasma rifle, with a new appearance inspired by the classic plasma rifle and with the Stun Bomb mod replaced by a Microwave Beam mod which slows down and damages enemies, making them explode with splash damage if killed.
  • Rocket launcher, with new demonic appearance and a returning Remote Detonation mod.
  • Super shotgun, which now includes an underslung hookshot-like device currently known as the "meat hook" which is used to grapple onto enemies from afar.
  • The Unmaykr, a secret weapon which requires six Empyrean Keys to be used in the Fortress of Doom. May be related to the Unmaker from Doom 64.

Other weapons known to be part of the game but for which not many details are yet available include a sword which appears similar to the Crucible, but is a distinct artifact, according to Hugo Martin.[15]

Multiplayer

A new multiplayer feature called "Demon Invasion" (also referred to as "Slayer hunting parties") will be available, allowing players to go on raids into other players' campaigns to play as demons in a manner similar to the first game's demon rune. Participation is strictly optional.

While it was stated at QuakeCon 2018 that traditional multiplayer would be included as well, this time being developed in-house at id Software,[10] it was later explained that ordinary modes such as deathmatch are not currently planned for inclusion. According to the E3 2019 announcement, there will instead be a "Battlemode", where one player controlling the Doom Slayer fights two demons controlled by other players, who can also summon weaker AI-controlled demons such as former humans and drop hazards. The playable demons are the revenant, mancubus, marauder, pain elemental, and arch-vile.

External links

References

  1. gstaff (23 July 2018). "QuakeCon 2018 – Panels, Presentations, and more!" QuakeCon.org. Retrieved 23 July 2018.
  2. Geller, Jacob (10 June 2018). "Hell On Earth Reigns With Announcement Of Doom Eternal." Game Informer. Retrieved 10 June 2018.
  3. Bethesda Softworks (10 June 2019). "DOOM Eternal in November." Blue's News. Retrieved 10 June 2019.
  4. id Software (8 October 2019). "DOOM Eternal Delayed." Blue's News. Retrieved 8 October 2019.
  5. Leavey, Jason (10 August 2018). "The DOOM Slayer returns in DOOM Eternal, the much-anticipated sequel to DOOM, coming to PC, PlayStation 4, Xbox One and Nintendo Switch!" Bethesda.net. Retrieved 13 August 2018.
  6. Stratton, Marty (19 March 2019). "Google GDC 2019 Gaming Announcement." YouTube. Retrieved 19 March 2019.
  7. Doolan, Liam (21 January 2020). "Panic Button Needs Time To Refine DOOM Eternal On Switch, id Software Says It Won't Be A 'Huge' Delay." Nintendo Life. Retrieved 22 January 2020.
  8. Leavey, Jason (10 June 2018). "DOOM Eternal - Official E3 Teaser." Retrieved 11 June 2018.
  9. Tsiro, Rania (7 July 2018). "Mick Gordon Talks About DOOM’s And DOOM Eternal’s Soundtrack." VGR. Retrieved 12 July 2018.
  10. 10.0 10.1 Bailey, Dustin (10 August 2018). "Doom Eternal won’t have SnapMap, but it will have single-player DLC." PCGamesN. Retrieved 10 August 2018.
  11. Chalk, Andy (25 March 2019). "Fallout 76, Doom Eternal, Rage 2, and Wolfenstein: Youngblood are all coming to Steam." PC Gamer. Retrieved 26 March 2019.
  12. Bethesda Softworks (30 July 2019). "DOOM Eternal - Live Gameplay from QuakeCon 2019." Youtube. Retrieved 6 August 2019.
  13. Bethesda Softworks (9 June 2019). "Announcing the DOOM Eternal Collector’s Edition." Bethesda Softworks. Retrieved 11 June 2019.
  14. Bethesda Softworks (30 July 2019). "DOOM Eternal - Live Gameplay from QuakeCon 2019." Youtube. Retrieved 6 August 2019.
  15. Cinelinx (11 August 2018). "QUAKECON 2018 - DOOM ETERNAL INTERVIEW." YouTube. Retrieved 13 August 2018.