Difference between revisions of "Doom II"

From DoomWiki.org

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==Speedrunning==
 
==Speedrunning==
 
+
===Current records===
 +
The [[Compet-N]] episode records for Doom II are:
 +
{| {{prettytable}}
 +
!Run||Time||Player||Date||File||Notes
 +
|-
 +
|UV Episode, MAP01-MAP10||06:32||[[Drew "stx-Vile" DeVore]]||2002-12-02||{{competnftp|doom2/movie/0632uv01.zip|0632uv01.zip}}||
 +
|-
 +
|UV Episode, MAP11-MAP20||09:52||[[Radek Pecka]]||2003-08-08||{{competnftp|doom2/movie/0952uv11.zip|0952uv11.zip}}||
 +
|-
 +
|UV Episode, MAP21-MAP30||08:59||[[Radek Pecka]]||2004-09-28||{{competnftp|doom2/movie/0859uv21.zip|0859uv21.zip}}||
 +
|-
 +
|UV Run||26:09||[[Radek Pecka]]||2003-12-28||{{competnftp|doom2/movie/30uv2609.zip|30uv2609.zip}}||
 +
|-
 +
|NM Episode, MAP01-MAP10||07:11||[[Juho "ocelot" Ruohonen]]||2003-09-03||{{competnftp|doom2/movie/0711nm01.zip|0711nm01.zip}}||
 +
|-
 +
|NM Episode, MAP11-MAP20||11:19||[[Drew "stx-Vile" DeVore]]||2002-03-24||{{competnftp|doom2/movie/1119nm11.zip|1119nm11.zip}}||
 +
|-
 +
|NM Episode, MAP21-MAP30||13:35||[[Vincent Catalaa]]||2002-07-22||{{competnftp|doom2/movie/1335nm21.zip|1335nm21.zip}}||
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|-
 +
|NM Run||29:56||[[Drew "stx-Vile" DeVore]]||2004-10-18||{{competnftp|doom2/movie/30nm2956.zip|30nm2956.zip}}||
 +
|-
 +
|UV Max Episode, MAP01-MAP10||25:50||[[Radek Pecka]]||2001-06-15||{{competnftp|doom2/movie/2550uv01.zip|2550uv01.zip}}||
 +
|-
 +
|UV Max Episode, MAP11-MAP20||47:10||[[Radek Pecka]]||2002-04-18||{{competnftp|doom2/movie/4710uv11.zip|4710uv11.zip}}||
 +
|-
 +
|UV Max Episode, MAP21-MAP30||39:16||[[Radek Pecka]]||2002-08-29||{{competnftp|doom2/movie/3916uv21.zip|3916uv21.zip}}||
 +
|-
 +
|UV Max Run||113:18||[[Radek Pecka]]||2002-04-22||{{competnftp|doom2/movie/30uvmax4.zip|30uvmax4.zip}}||
 +
|-
 +
|NS Episode, MAP01-MAP10||14:25||[[Drew "stx-Vile" DeVore]]||2002-01-27||{{competnftp|doom2/movie/1425ns01.zip|1425ns01.zip}}||
 +
|-
 +
|NS Episode, MAP11-MAP20||23:48||[[Drew "stx-Vile" DeVore]]||2002-01-11||{{competnftp|doom2/movie/2348ns11.zip|2348ns11.zip}}||
 +
|-
 +
|NS Episode, MAP21-MAP30||18:27||[[Jan "Doomgeek" Vida]]||2002-07-15||{{competnftp|doom2/movie/1827ns21.zip|1827ns21.zip}}||
 +
|-
 +
|NS Run||56:00||[[Drew "stx-Vile" DeVore]]||2004-05-30||{{competnftp|doom2/movie/30ns5600.zip|30ns5600.zip}}||
 +
|-
 +
|UV -fast Episode, MAP01-MAP10||25:52||[[Ian Sabourin]]||2002-04-27||{{competnftp|doom2/movie/2552fa01.zip|2552fa01.zip}}||
 +
|-
 +
|UV -fast Episode, MAP11-MAP20||57:44||[[Radek Pecka]]||2002-08-31||{{competnftp|doom2/movie/5744fa11.zip|5744fa11.zip}}||
 +
|-
 +
|UV -fast Episode, MAP21-MAP30||61:35||[[Vincent Catalaa]]||2001-02-15||{{competnftp|doom2/movie/6135fa21.zip|6135fa21.zip}}||
 +
|-
 +
|UV -fast Run||128:04||[[Radek Pecka]]||2003-06-24||{{competnftp|doom2/movie/30famax2.zip|30famax2.zip}}||
 +
|}
 
===TAS runs===
 
===TAS runs===
 
* [[30uv1617]]
 
* [[30uv1617]]

Revision as of 14:56, 2 October 2005

Doom II: Hell on Earth is an IWAD released September 30, 1994, is the sequel to Doom.

Story

The player once again takes the role of the Doomguy, who, after being killed on Phobos and subsequently fighting his way out of Deimos and Hell itself, returns home to Earth — only to find that it too has fallen victim to the hellish invasion.

The player progresses through 30 levels (not including two secret maps), attempting to free the remaining survivors of Earth's population, who are trapped in a spaceport and must escape via transporter. Once the Marine accomplishes this, he is free to live out the rest of his time alone on Earth while humanity hopefully continues on elsewhere. But along the way, he begins to learn how he might finally thwart the invasion once and for all...

Gameplay

Doom II is not a dramatically different game from its predecessor. There were no significant technological developments and no major graphical improvements; gameplay still consists of the player negotiating non-linear levels, picking up keys to unlock new areas, and of course shooting hundreds upon hundreds of monsters.

Unlike Doom, Doom II takes place over a single continuous sequence of linked levels, with brief textual interludes in order to advance the story. The intermission screens following each level show a simple background image instead of a map. The player can carry his weapons throughout the entire game (unless he is killed, of course), rather than starting from scratch several times as one episode ends and another begins.

The level design, as with Doom, is only loosely based on the areas the player travels through. As the plot begins on Earth, the early levels attempt a "real world" look, with some levels taking place in military installations and others in residential areas. Although some maps, such as MAP13: Downtown, do resemble terrestrial locations, most seem relatively abstract. Toward the end of the game, Hell has begun to merge with reality, and the final levels take place in a nightmarish, Dante-esque subterranean miasma of flowing lava and hot springs.

New enemies include the Chaingunner, Hell Knight, Mancubus, Revenant, Arachnotron, Pain Elemental, Arch-Vile, and a new boss, the Icon of Sin. The SS trooper from Wolfenstein 3D appears in the two secret levels, which are throwbacks in design (and music) to the Wolfenstein 3D game. Also, a Commander Keen figure makes a cameo in the second secret level.

The player's only new weapon is the Super shotgun. There is also one new powerup, the Megasphere.

In general, Doom II was well-received by the gaming community but was regarded in some areas as a disappointment. Its lack of major new features and its fairly homogeneous, sometimes drab level design were the biggest complaints. Nevertheless, Doom II went on to sell two million copies, making it the highest-selling id Software game to date. It also introduced the FPS multi-player world to MAP07: Dead Simple, which is regarded as one of the best deathmatch maps ever published.

Levels

Speedrunning

Current records

The Compet-N episode records for Doom II are:

Run Time Player Date File Notes
UV Episode, MAP01-MAP10 06:32 Drew "stx-Vile" DeVore 2002-12-02 0632uv01.zip
UV Episode, MAP11-MAP20 09:52 Radek Pecka 2003-08-08 0952uv11.zip
UV Episode, MAP21-MAP30 08:59 Radek Pecka 2004-09-28 0859uv21.zip
UV Run 26:09 Radek Pecka 2003-12-28 30uv2609.zip
NM Episode, MAP01-MAP10 07:11 Juho "ocelot" Ruohonen 2003-09-03 0711nm01.zip
NM Episode, MAP11-MAP20 11:19 Drew "stx-Vile" DeVore 2002-03-24 1119nm11.zip
NM Episode, MAP21-MAP30 13:35 Vincent Catalaa 2002-07-22 1335nm21.zip
NM Run 29:56 Drew "stx-Vile" DeVore 2004-10-18 30nm2956.zip
UV Max Episode, MAP01-MAP10 25:50 Radek Pecka 2001-06-15 2550uv01.zip
UV Max Episode, MAP11-MAP20 47:10 Radek Pecka 2002-04-18 4710uv11.zip
UV Max Episode, MAP21-MAP30 39:16 Radek Pecka 2002-08-29 3916uv21.zip
UV Max Run 113:18 Radek Pecka 2002-04-22 30uvmax4.zip
NS Episode, MAP01-MAP10 14:25 Drew "stx-Vile" DeVore 2002-01-27 1425ns01.zip
NS Episode, MAP11-MAP20 23:48 Drew "stx-Vile" DeVore 2002-01-11 2348ns11.zip
NS Episode, MAP21-MAP30 18:27 Jan "Doomgeek" Vida 2002-07-15 1827ns21.zip
NS Run 56:00 Drew "stx-Vile" DeVore 2004-05-30 30ns5600.zip
UV -fast Episode, MAP01-MAP10 25:52 Ian Sabourin 2002-04-27 2552fa01.zip
UV -fast Episode, MAP11-MAP20 57:44 Radek Pecka 2002-08-31 5744fa11.zip
UV -fast Episode, MAP21-MAP30 61:35 Vincent Catalaa 2001-02-15 6135fa21.zip
UV -fast Run 128:04 Radek Pecka 2003-06-24 30famax2.zip

TAS runs

Sources

  • This article incorporates text from the open-content Wikipedia online encyclopedia article Doom II.

External links