Difference between revisions of "Doom II RPG"

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[[File:Doom II RPG Start.png|thumb|iOS splash screen]]
 
[[File:Doom II RPG Start.png|thumb|iOS splash screen]]
 
'''Doom II RPG''' is a sequel to ''{{wp|Wolfenstein RPG}}'' and ''[[Doom RPG]]''. It was released for {{wp|Java Micro Edition}} on [[Timeline#2009|November 23, 2009]], {{wp|BlackBerry phones}} on December 11, 2009, {{wp|Windows Mobile}} on [[Timeline#2010|February 1, 2010]], {{wp|iPhone}} and {{wp|iPod Touch|iPod Touch}} on February 8, 2010. It uses the Wolfenstein RPG mobile engine. It was developed by [[id Software]] partners Fountainhead Entertainment via merger with id Mobile. The iPhone version of Doom II RPG contains a digital comic book.
 
'''Doom II RPG''' is a sequel to ''{{wp|Wolfenstein RPG}}'' and ''[[Doom RPG]]''. It was released for {{wp|Java Micro Edition}} on [[Timeline#2009|November 23, 2009]], {{wp|BlackBerry phones}} on December 11, 2009, {{wp|Windows Mobile}} on [[Timeline#2010|February 1, 2010]], {{wp|iPhone}} and {{wp|iPod Touch|iPod Touch}} on February 8, 2010. It uses the Wolfenstein RPG mobile engine. It was developed by [[id Software]] partners Fountainhead Entertainment via merger with id Mobile. The iPhone version of Doom II RPG contains a digital comic book.
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 +
==Gameplay==
 +
Doom 2 RPG is a turn-based shooter. There are 2 sides involved in the main gameplay: the main hero (who is controlled by a player) and monsters (NPCs). The player takes turns to perform specific actions: go north/south/west/east, ransack a corpse, attack, talk to somebody, skip a turn, drink a potion, pick up an item etc. Turning left or right spends no turns. When there are some enemies near the player, each character takes his own turn. After you have performed an action, you wait until each monster nearby performs its action(-s). Then you take a turn again.
 +
There are no time limit for turns, so you are free to build up your strategy and execute it. For example, when you are surrounded by monsters, it's more reasonable to rush towards a hallway or a corner. Then you will take less damage after each turn.
 +
 +
Another main feature are ''cutscenes''. They often show some real-time footage where the characters bypass turn-based mechanics. For example, a scientist approaches you, gives you something and walks away from your field of view; or monsters break in from somewhere and surround you.
 +
 +
Like in [[Doom RPG]], you can find secret areas, which look like displaced walls, and obtain ammo, armor, medkits (usually, inside blue crates). Unfortunately, you can't find weapons and spheres there.
  
 
==Plot==
 
==Plot==
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[[ File:Doom II RPG Soul Cube.png|thumb|The [[Soul Cube]] in [[Hell]]]]
 
[[ File:Doom II RPG Soul Cube.png|thumb|The [[Soul Cube]] in [[Hell]]]]
  
Doom II RPG has a new set of weapons, complete with new graphics
+
Doom II RPG has a new set of weapons, complete with new graphics.
 
*[[Chainsaw]]
 
*[[Chainsaw]]
 
*[[Machine gun|Assault Rifle]]
 
*[[Machine gun|Assault Rifle]]
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*[[Soul cube]] (only obtained in Hell)
 
*[[Soul cube]] (only obtained in Hell)
 
*Toilets (can be thrown)
 
*Toilets (can be thrown)
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 +
 +
Each weapon has its own characteristics and various degree of efficiency when fighting with different monsters. This is an incomplete speadsheet that shows the level of damage that you deal to monsters while using different weapons. Where "1" means very low damage, "6" - enormous damage and "5/6" - variation between "5" and "6".
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{| {{prettytable}}
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! ||Chainsaw||Machine gun||Holy Water Pistol||Super Shotgun'*||Chaingun||Scoped Assault rifle||Plasma Gun||Rocket Launcher||BFG||Soul cube||Exploding Sentry Bot||Shooting Sentry Bot||Toilet
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|-
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| Zombie-technic || 4/5 || 2 || 0 || 3 || 3 || 3 ||  || 5 ||  || 6 ||  || 2 || 1/2
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|-
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| Implin/Imp || 3 || 2 || 3 || 4 || 4 || 4 || 4/5 || 5 (2)'** || 5 || 6 || 5 || 1 || 1/2
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|-
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| Demon/Pinky/Wilphigor || 3 || 2 || 2 || 3 || 4 || 4 || 4/5 || 5 || 5 || 6 ||  ||  ||
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|-
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| Mancubus/Druy || 1 || 1 || 1 || 3 || 2 || 3 || 4 || 1 || 4/5 || 6 || 1 ||  ||
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|-
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| Cacodemon/Wretched/Malvras || 3 || 2 || 1 || 4 || 5 || 3 || 3 || 5 ||  || 6 || 1 ||  ||
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|-
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| Sawcubus || 1 || 1 || 2 || 4|5 || 3/4 || 4 || 4/5 || 5 || 5 || 6 || 5 || 1 ||
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|-
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| Lost soul || 3 || 2 || 4/5 || 2 || 3 || 4 || 4 || 4/5 || 5 || 6 || 1 ||  ||
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|-
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| Skeleton/Ghoul || 2 || 1 || 1 || 2 || 2 || 2/3 || 4/5 || 4/5 || 5 || 6 ||  ||  ||
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|-
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| Spider Mastermind || n/A || 1 || 1 || 1 || 3 || 4 || 4 || 4 ||  ||  ||  ||  ||
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|-
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| Arachothron || 3 || 1 || 1 || 3 || 3 || 4 || 4/5 || 5 ||  ||  ||  ||  ||
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|-
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| Arch-vile || 2 || 1 || 2 || 1 || 3/4 || 3 || 4 || 5 || 5 ||  ||  ||  ||
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|-
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| VIOS || 2 || 1 || n/A || 2 || 3 || 3 || 4/5 || 4 || 6 || n/A ||  ||  ||
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|-
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| Brier/Watcher ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
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|-
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| Cyberdemon ||  ||  ||  ||  ||  ||  ||  ||  ||  || 5 ||  ||  ||
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|-
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| Pinkynator ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
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|}
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'* - tested only at close ranges (0-1 steps away from an enemy) when there are no penalties to damage.
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 +
'** - level of damage to surrounding enemies from explosion
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==Monsters==
 
==Monsters==
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====Sawcubus class====
 
====Sawcubus class====
  
<gallery widths="240px" heights="135px" perrow="3">
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<gallery mode=nolines widths="240px" heights="135px" perrow="3">
 
Doom II RPG Sawcubus Frozen.png|Frozen Lesser Sawcubus  
 
Doom II RPG Sawcubus Frozen.png|Frozen Lesser Sawcubus  
 
Doom II RPG Greater Sawcubus.png|Greater Sawcubus
 
Doom II RPG Greater Sawcubus.png|Greater Sawcubus
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Brier, Watcher and Sentinel
 
Brier, Watcher and Sentinel
  
<gallery widths="240px" heights="135px" perrow="3">
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<gallery mode=nolines widths="240px" heights="135px" perrow="3">
 
File:Doom II RPG Brier.png|Briers
 
File:Doom II RPG Brier.png|Briers
 
File:Doom II RPG Watcher.png|Watchers
 
File:Doom II RPG Watcher.png|Watchers
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VIOS (Virtual Icon Of Sin) is the new Boss Brain inside the new Icon of Sin.
 
VIOS (Virtual Icon Of Sin) is the new Boss Brain inside the new Icon of Sin.
  
<gallery widths="240px" heights="135px" perrow="3">
+
<gallery mode=nolines widths="240px" heights="135px" perrow="3">
 
File:Doom II RPG Pinkynator.png|Pinkynator
 
File:Doom II RPG Pinkynator.png|Pinkynator
 
File:Doom II RPG Spider Mastermind.png|Spider Mastermind
 
File:Doom II RPG Spider Mastermind.png|Spider Mastermind
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*The Sentinel was originally depicted as a robed [[Heretic]]-style enemy (as seen in a trailer for the game); its artwork was changed before release
 
*The Sentinel was originally depicted as a robed [[Heretic]]-style enemy (as seen in a trailer for the game); its artwork was changed before release
  
<gallery>
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<gallery mode=nolines>
 
File:Doom II RPG Chainsaw Goblin.png|Chainsaw Goblin
 
File:Doom II RPG Chainsaw Goblin.png|Chainsaw Goblin
 
Doom_II_RPG_Greenlight_Sentinel.png|Robed Sentinel
 
Doom_II_RPG_Greenlight_Sentinel.png|Robed Sentinel
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==Image gallery==
 
==Image gallery==
<gallery widths="100" heights="100px" perrow="3">
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<gallery mode="nolines" widths="200px" heights="112px">
File:Doom II RPG Hell Portal inactive.png|Hell Portal
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Doom II RPG Hell Portal inactive.png|Hell portal
Doom II RPG VIOS.PNG|VIOS in Doom II RPG (iPhone)
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Doom II RPG VIOS.PNG|VIOS in the iPhone version
 
</gallery>
 
</gallery>
  
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* [https://web.archive.org/web/20110808021050/http://idsoftware.com/doom-2-rpg/ Official Doom II RPG site] (archived)
 
* [https://web.archive.org/web/20110808021050/http://idsoftware.com/doom-2-rpg/ Official Doom II RPG site] (archived)
 
* [https://www.youtube.com/watch?v=StftBCgxHUk Doom 2 RPG greenlight trailer] featuring the Heretic-esque monster, at Youtube
 
* [https://www.youtube.com/watch?v=StftBCgxHUk Doom 2 RPG greenlight trailer] featuring the Heretic-esque monster, at Youtube
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{{Doom series}}
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[[Category:Games on mobile device platforms]]
 
[[Category:Games on mobile device platforms]]
 
[[Category:Doom II RPG|*]]
 
[[Category:Doom II RPG|*]]

Revision as of 15:13, 8 August 2021

Information icon.svgThis article or section needs to be cleaned up. Please edit it to conform to a higher standard of article quality.
iOS splash screen

Doom II RPG is a sequel to Wolfenstein RPG and Doom RPG. It was released for Java Micro Edition on November 23, 2009, BlackBerry phones on December 11, 2009, Windows Mobile on February 1, 2010, iPhone and iPod Touch on February 8, 2010. It uses the Wolfenstein RPG mobile engine. It was developed by id Software partners Fountainhead Entertainment via merger with id Mobile. The iPhone version of Doom II RPG contains a digital comic book.

Gameplay

Doom 2 RPG is a turn-based shooter. There are 2 sides involved in the main gameplay: the main hero (who is controlled by a player) and monsters (NPCs). The player takes turns to perform specific actions: go north/south/west/east, ransack a corpse, attack, talk to somebody, skip a turn, drink a potion, pick up an item etc. Turning left or right spends no turns. When there are some enemies near the player, each character takes his own turn. After you have performed an action, you wait until each monster nearby performs its action(-s). Then you take a turn again. There are no time limit for turns, so you are free to build up your strategy and execute it. For example, when you are surrounded by monsters, it's more reasonable to rush towards a hallway or a corner. Then you will take less damage after each turn.

Another main feature are cutscenes. They often show some real-time footage where the characters bypass turn-based mechanics. For example, a scientist approaches you, gives you something and walks away from your field of view; or monsters break in from somewhere and surround you.

Like in Doom RPG, you can find secret areas, which look like displaced walls, and obtain ammo, armor, medkits (usually, inside blue crates). Unfortunately, you can't find weapons and spheres there.

Plot

Stop hand.svgThe factual accuracy of this article is disputed.
Please see the relevant discussion on the talk page.
Cover of the Doom II RPG comic book
Doom II RPG comic book
Spoiler Warning: Plot details follow.

Secret experiments have taken place and incidents have happened on various UAC Bases located on Mars, the Moon, Earth, Phobos, Deimos, and elsewhere. While there's not much known about the monster invasion in UAC bases on Mars, another monster invasion happened on Earth's moon. A team of soldiers accompanied by a scientist have ventured to the UAC bases on the Moon to investigate. (According to the included digital comic present in the iPhone version of the game, the Scientist was not a planned member of the expedition; rather, his ship was commandeered by the Marines in order to quickly reach the Moon. This is not confirmed within the plot of the game itself, though.)

At the beginning the group splits up and the player is on his/her own. The player is briefed by a UAC employee named Caldex, who informs the team about the invasion and provides tips on how to proceed. Immediately noticed are conflicts between a UAC computer designated SAL and another unknown entity, designated VIOS. SAL (whose name is a play on HAL 9000 from 2001: A Space Odyssey) is an AI developed by the UAC to assist in day-to-day operations within UAC research facilities. VIOS (whose name stands for Virtual Icon of Sin) is a malevolent entity from Hell who is invading the UAC's computer networks. VIOS' motives are unclear, but SAL warns you not to trust it or assist it in any way.

Conflicts with VIOS appear frequently in the game (beginning with Map 2, and also occurring in maps 4, 5, and 7). At each encounter, VIOS will request the player to make a decision - MALLOC or DELETE. MALLOC will allocate "resources" to VIOS, thereby assisting it; DELETE will delete these "resources", angering VIOS and requiring the player to do combat with VIOS. Whether the player chooses to assist VIOS or not determines whether (and how often) the player needs to fight VIOS. By choosing MALLOC, you avoid an immediate battle with VIOS; however, VIOS will become stronger when confronted at the end of the game, a confrontation which is unavoidable. (Although the game never explains exactly what the "resources" are, it is believed that they are human souls that VIOS can feed off of.[citation needed]) Choosing MALLOC to avoid conflict in the short term will therefore cause the end-game battle to be more difficult.

After the player traverses the first three maps comprising the moon base (periodically encountering Caldex, one of the unused player characters, or other NPCs), s/he will briefly need to pass through a cavern in Hell, where s/he encounters the Pinkynator, a creature that spawns Pinkies. After defeating the Pinkinator, a portal is revealed which transports the player to a UAC base on Earth.

Upon reaching the UAC base on Earth (comprised of Maps 4 through 6), s/he quickly finds out that the UAC base on Earth is overrun by demons as well. The player is also introduced to a Dr. Zanax, a scientist who seems to be attempting to help facilitate the invasion of demons. The player fights his/her way through the base, and encounters another teleporter guarded by a Spider Mastermind. After defeating the Spider Mastermind, Dr. Zanax forcibly teleports the player to Hell.

Hell comprises Maps 7 through 9. The player battles through the caverns and lava pits of Hell, briefly encountering one of the other player characters (whose identity changes depending on the player's current choice of character) who gives the player the BFG. The player continues to battle through Hell where s/he encounters the Cyberdemon (in Map 8) and finds out VIOS is the brain of another Icon of Sin. VIOS is finally confronted in Map 9. After the VIOS is defeated the game ends with an ominous sign off, letting the player know the fight is not over. The fate of the remaining player characters, Caldex, and Dr. Zanax is not explicitly made clear.

Spoilers end here.

Playable characters

Major Morgan via a mirror

Three player characters are available:

Name (callsign) Defence Strength Accuracy Agility IQ
Major Kira Morgan (Maelstrom)1 8 9 97 12 110
Scientist Dr. Riley O'Connor 8 8 87 6 150
Sargeant Stan Blazkowicz (Cigar)2 12 14 92 6 100

Weapons

Doom II RPG has a new set of weapons, complete with new graphics.

  • Chainsaw
  • Assault Rifle
  • Scoped Assault Rifle
  • Super Shotgun
  • Chaingun
  • Plasma Gun
  • Rocket Launcher
  • BFG
  • Holy Water Pistol (can be refilled in basins and toilets)
  • Shooting Sentry Bot (comes in green and red versions; green being weaker, and red being stronger)
  • Exploding Sentry Bot (comes in green and red versions; green being weaker, and red being stronger)
  • Soul cube (only obtained in Hell)
  • Toilets (can be thrown)


Each weapon has its own characteristics and various degree of efficiency when fighting with different monsters. This is an incomplete speadsheet that shows the level of damage that you deal to monsters while using different weapons. Where "1" means very low damage, "6" - enormous damage and "5/6" - variation between "5" and "6".

Chainsaw Machine gun Holy Water Pistol Super Shotgun'* Chaingun Scoped Assault rifle Plasma Gun Rocket Launcher BFG Soul cube Exploding Sentry Bot Shooting Sentry Bot Toilet
Zombie-technic 4/5 2 0 3 3 3 5 6 2 1/2
Implin/Imp 3 2 3 4 4 4 4/5 5 (2)'** 5 6 5 1 1/2
Demon/Pinky/Wilphigor 3 2 2 3 4 4 4/5 5 5 6
Mancubus/Druy 1 1 1 3 2 3 4 1 4/5 6 1
Cacodemon/Wretched/Malvras 3 2 1 4 5 3 3 5 6 1
Sawcubus 1 1 2 5 3/4 4 4/5 5 5 6 5 1
Lost soul 3 2 4/5 2 3 4 4 4/5 5 6 1
Skeleton/Ghoul 2 1 1 2 2 2/3 4/5 4/5 5 6
Spider Mastermind n/A 1 1 1 3 4 4 4
Arachothron 3 1 1 3 3 4 4/5 5
Arch-vile 2 1 2 1 3/4 3 4 5 5
VIOS 2 1 n/A 2 3 3 4/5 4 6 n/A
Brier/Watcher
Cyberdemon 5
Pinkynator

'* - tested only at close ranges (0-1 steps away from an enemy) when there are no penalties to damage.

'** - level of damage to surrounding enemies from explosion


Monsters

Doom II RPG uses the same hierarchical system for monsters as the previous Doom RPG installment, with classes of monsters individualized by colors. In addition to the classes in Doom RPG (with the exception of the zombieman and the hellhound, the former is replaced by the zombie), Doom II RPG adds some new classes:

Sawcubus class

Watcher class

Brier, Watcher and Sentinel

Bosses

In addition to the new classes of enemies the game has three new bosses as well as the boss's minions; the Pinkynator, the Spider Mastermind, and VIOS. The Pinkynator is a boss level entity, capable of spawning a room full of Pinkies.

The Spider Mastermind (not featured in the original Doom RPG) splits into three Arachnotrons upon death.

VIOS (Virtual Icon Of Sin) is the new Boss Brain inside the new Icon of Sin.

Cut content

Some content was cut from Doom II RPG during development. This is evident by comparing the game and the game trailer.

  • the original name of the Sawcubus was Chainsaw Goblin
  • Zombie names were similar to Doom RPG
  • The Sentinel was originally depicted as a robed Heretic-style enemy (as seen in a trailer for the game); its artwork was changed before release

Cheat mode

Similar to Doom RPG and Wolfenstein RPG cheat mode is activated on the menu screen by pressing 3666 for phones while the iPhone and iTouch has this sequence: touch the top left corner, top right, bottom left, bottom right, bottom left, bottom right. From there you can choose cheats such as invincibility mode (aka God mode), walking through walls (noclip), full inventory (give all), complete level overview (give map), level skip (change map), and so on.

Levels

Entering UAC Admin on Earth
  1. Luna (the Earth's moon)
    1. Tycho Station
    2. Cichus Base
    3. Kepler Site
  2. Earth
    1. UAC Administration
    2. UAC Labs
    3. UAC R&D
  3. Elsewhere
    1. Gehenna
    2. Abaddon
    3. VIOS

Image gallery

External links


Games in the Doom series
Classic Doom
Doom 3 Doom 3Doom 3: BFG EditionDoom 3: VR Edition

Expansions: Doom 3: Resurrection of EvilThe Lost Mission

Official ports: Doom 3 (2019 version)

Related: id Tech 4

Doom (2016) Doom (2016)Doom VFRDoom Eternal

Related: Development of Doom (2016)id Tech 6id Tech 7

Mobile games Doom RPGDoom II RPGDoom ResurrectionMighty Doom
Canceled games Doom AbsolutionDoom 4 1.0
Tabletop Doom: The BoardgameDoom: The Board GameAssault on Armaros Station
Related: Commercial gamesExpanded universeList of booksList of commercial compilations