Difference between revisions of "Doom II X-Treme"

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X-Treme was followed by [[Doom 2 Extreme Gold]] in 1997.
 
X-Treme was followed by [[Doom 2 Extreme Gold]] in 1997.
  
==Doom2X Engine==
+
== Doom2X Engine ==
 
Starting from Doom2X, Chuck Lai employed an extensive DeHacked patch that significantly changes the behavior of both weapons and monsters. Similar to [[The Sky May Be]], this was called an "''engine''" named ''Doom2X''. To further give off the impression of an actual engine, at the loading sequence, the following text is displayed:
 
Starting from Doom2X, Chuck Lai employed an extensive DeHacked patch that significantly changes the behavior of both weapons and monsters. Similar to [[The Sky May Be]], this was called an "''engine''" named ''Doom2X''. To further give off the impression of an actual engine, at the loading sequence, the following text is displayed:
 
<pre>
 
<pre>
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The original release of Doom II X-Treme relied on a hardcoded (and illegal) version of [[DOOM2.EXE]] with the DeHacked patch built in, called {{c|D2XTREME.EXE}}. This was in line with its predecessor Ultra Doom2X which shipped an illegal executable called {{c|UD2X.EXE}} (Released May 19, 1996) and ran version 1.3 of the "''engine''". In the early 2000's an updated release of Doom II X-Treme was made that supplied the DeHacked patch as a separate file and which removed the illegal executable.
 
The original release of Doom II X-Treme relied on a hardcoded (and illegal) version of [[DOOM2.EXE]] with the DeHacked patch built in, called {{c|D2XTREME.EXE}}. This was in line with its predecessor Ultra Doom2X which shipped an illegal executable called {{c|UD2X.EXE}} (Released May 19, 1996) and ran version 1.3 of the "''engine''". In the early 2000's an updated release of Doom II X-Treme was made that supplied the DeHacked patch as a separate file and which removed the illegal executable.
  
==Custom weapons==
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== Content ==
 +
===Custom weapons===
 
[[File:Screenshot Doom 20101220 111738.png|thumb|right|Dual sawed-off shotgun]]
 
[[File:Screenshot Doom 20101220 111738.png|thumb|right|Dual sawed-off shotgun]]
 
*Fists
 
*Fists
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*Power Force Blaster
 
*Power Force Blaster
  
==Custom monsters==
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===Custom monsters===
 
*Soldier - this replaces the [[zombieman]]. It has 60 [[hit point]]s.
 
*Soldier - this replaces the [[zombieman]]. It has 60 [[hit point]]s.
 
*Chaingun Sargent - this replaces the [[heavy weapon dude]]. It has 1250 hit points.
 
*Chaingun Sargent - this replaces the [[heavy weapon dude]]. It has 1250 hit points.
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*Other monsters have their hit point values changed.
 
*Other monsters have their hit point values changed.
  
==Other changes==
+
===Other changes===
 
*The [[ammo]] limits for bullets, shotgun shells, and EM-Railgun Ammo (replacing [[rocket]]s) have been changed to 450, 475, and 475 respectively.
 
*The [[ammo]] limits for bullets, shotgun shells, and EM-Railgun Ammo (replacing [[rocket]]s) have been changed to 450, 475, and 475 respectively.
 
*The Power Force Blaster only uses 20 cells per shot.
 
*The Power Force Blaster only uses 20 cells per shot.
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*The [[armor]] and [[megaarmor]] set the player's armor to 200% and 300% respectively. The latter is now called X-Treme Armor.
 
*The [[armor]] and [[megaarmor]] set the player's armor to 200% and 300% respectively. The latter is now called X-Treme Armor.
  
==Levels==
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===Levels===
 
{{youtube|EBmeaRkGi2Y}}
 
{{youtube|EBmeaRkGi2Y}}
 
*[[MAP01: System Control (Doom II X-Treme)|MAP01: System Control]]
 
*[[MAP01: System Control (Doom II X-Treme)|MAP01: System Control]]
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*[[MAP31: Cyberden (Doom II X-Treme)|MAP31: Cyberden]]
 
*[[MAP31: Cyberden (Doom II X-Treme)|MAP31: Cyberden]]
 
*[[MAP32: Redemption (Doom II X-Treme)|MAP32: Redemption]]
 
*[[MAP32: Redemption (Doom II X-Treme)|MAP32: Redemption]]
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 +
===Built-in demos===
 +
This WAD features three [[Demo#Built-in demos|built-in demos]]. All require Doom II v1.9 to view them. The demo levels are:
 +
 +
{| {{prettytable}}
 +
! Demo
 +
! Level
 +
! [[Skill level#Doom and Doom II skill levels|Skill]]
 +
! [[Tic]]s
 +
! Length
 +
|-
 +
| DEMO1
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| {{maplinkgen|MAP07|Dead Simple|Doom II X-Treme}}
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| 3
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| 6834
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| 3:15.26
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|-
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| DEMO2
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| {{maplinkgen|MAP15|Dead Zone|Doom II X-Treme}}
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| 3
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| 4483
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| 2:08.09
 +
|-
 +
| DEMO3
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| {{maplinkgen|MAP26|Ballistyx|Doom II X-Treme}}
 +
| 3
 +
| 5519
 +
| 2:37.69
 +
|}
  
 
== External links ==
 
== External links ==

Revision as of 10:46, 28 February 2021

Doom II X-Treme
Title screen
Author Chuck Lai
Port Vanilla Doom
IWAD Doom II
Year 1996
Link Doom Wad Station

Doom II X-Treme, D2 Extreme, or simply D2X, is a 32-level total conversion for Doom II released on August 12, 1996 by Chuck Lai and the third entry in Lai's X-series (After Doom2X and Ultra Doom2X). While weapon and monster tweaks were done by him, employing an extensive DeHackEd patch and updated graphics, the 32 levels were created by others with some being edits of official id Software and TeamTNT levels. X-Treme gives a larger HP pool for both monsters and the player, while boosting weapons to a whole new level. For example, the automatic shotgun's fire rate is much faster than the default chaingun.

X-Treme was followed by Doom 2 Extreme Gold in 1997.

Doom2X Engine

Starting from Doom2X, Chuck Lai employed an extensive DeHacked patch that significantly changes the behavior of both weapons and monsters. Similar to The Sky May Be, this was called an "engine" named Doom2X. To further give off the impression of an actual engine, at the loading sequence, the following text is displayed:

DOOM2-XTREME (Doom2x vers. 1.5) running off DOOM 2: Hell On Earth

The ENDOOM screen has the following additional text:

DOOM2X-Treme (Doom2x version 1.5)

The original release of Doom II X-Treme relied on a hardcoded (and illegal) version of DOOM2.EXE with the DeHacked patch built in, called D2XTREME.EXE. This was in line with its predecessor Ultra Doom2X which shipped an illegal executable called UD2X.EXE (Released May 19, 1996) and ran version 1.3 of the "engine". In the early 2000's an updated release of Doom II X-Treme was made that supplied the DeHacked patch as a separate file and which removed the illegal executable.

Content

Custom weapons

Dual sawed-off shotgun
  • Fists
  • Deathclaw
  • Pistols
  • Riot shotgun
  • Dual sawed-off shotgun
  • Highspeed chaingun
  • Electro-magnetic railgun
  • Flame thrower
  • Power Force Blaster

Custom monsters

  • Soldier - this replaces the zombieman. It has 60 hit points.
  • Chaingun Sargent - this replaces the heavy weapon dude. It has 1250 hit points.
  • IAL - this replaces the imp. It has 1250 hit points. It is shown on the TITLEPIC, resembling Glacius from the Rare fighting game Killer Instinct.
  • The spectre has 650 points, and can walk through walls, conversely the player can walk through them as well.
  • Comtar - The final boss replacement, who is seen on the TITLEPIC. In addition to spawning enemies, he also throws a volley of exploding fireballs. He has 20 million hit points, which makes defeating him near impossible without cheating in a source port.
  • Other monsters have their hit point values changed.

Other changes

  • The ammo limits for bullets, shotgun shells, and EM-Railgun Ammo (replacing rockets) have been changed to 450, 475, and 475 respectively.
  • The Power Force Blaster only uses 20 cells per shot.
  • The megasphere is now called a darksphere, and gives the player 300% health and 300% armor.
  • The armor and megaarmor set the player's armor to 200% and 300% respectively. The latter is now called X-Treme Armor.

Levels

Built-in demos

This WAD features three built-in demos. All require Doom II v1.9 to view them. The demo levels are:

Demo Level Skill Tics Length
DEMO1 MAP07: Dead Simple 3 6834 3:15.26
DEMO2 MAP15: Dead Zone 3 4483 2:08.09
DEMO3 MAP26: Ballistyx 3 5519 2:37.69

External links