Editing Doom II cast sequence
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The '''Doom II cast sequence''' is an animated sequence at the conclusion of [[Doom II]] that displays the monsters found in the game. As the climax of the sequence, the [[Doomguy]] himself is presented. The characters are displayed over a depiction of the face of the [[final boss]] as the background and the [[Music|track]] from [[:Category:MAP31|MAP31]] is played: [[Doom II music|"Evil Incarnate"]] from ''[[Spear of Destiny]]'' in Doom II, [[Final Doom Plutonia music|"Sign of Evil"]] in [[The Plutonia Experiment]], and [[Final Doom TNT music|"Legion of the Lost"]] in [[TNT: Evilution]]. | The '''Doom II cast sequence''' is an animated sequence at the conclusion of [[Doom II]] that displays the monsters found in the game. As the climax of the sequence, the [[Doomguy]] himself is presented. The characters are displayed over a depiction of the face of the [[final boss]] as the background and the [[Music|track]] from [[:Category:MAP31|MAP31]] is played: [[Doom II music|"Evil Incarnate"]] from ''[[Spear of Destiny]]'' in Doom II, [[Final Doom Plutonia music|"Sign of Evil"]] in [[The Plutonia Experiment]], and [[Final Doom TNT music|"Legion of the Lost"]] in [[TNT: Evilution]]. | ||
− | The sequence does not include the [[spectre]] (presumably due to some difficulty in rendering the [[Partial invisibility effect|fuzz effect]]) and [[ | + | The sequence does not include the [[spectre]] (presumably due to some difficulty in rendering the [[Partial invisibility effect|fuzz effect]]) and [[easter egg]] opponents found only in the secret areas or levels. Each character is seen walking and firing. When a key is pressed, the dying animation of the present character is shown, the corpse frame is cleared, and the next character is displayed. |
==Order of appearance== | ==Order of appearance== |