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| * The monsters go towards the space directly in front of you if they cannot attack; this means that the direction you face matters even if you are skipping a turn. This can help to maneuver monsters into melee range. | | * The monsters go towards the space directly in front of you if they cannot attack; this means that the direction you face matters even if you are skipping a turn. This can help to maneuver monsters into melee range. |
| * The monsters generally move towards their target, but they can randomly move otherwise. This, together with the above, might help to get away from an exploding-on-death monster, such as a [[revenant]]. | | * The monsters generally move towards their target, but they can randomly move otherwise. This, together with the above, might help to get away from an exploding-on-death monster, such as a [[revenant]]. |
− | * Most levels can be entered more than once, but they are reset to the initial state every time. Some allow you to walk out of the entrance door; this does not count as completion. Overall, this enables farming. | + | * Most levels can be entered more than once, but they are reset to the initial state every time. Sectors 1-7 allow you to walk out of the entrance door (although Sector 7 has a point of no return); this does not count as completion. Overall, this enables farming. |
| * The crates usually produce a random item when attacked, but they occasionally explode, damaging everyone nearby like a barrel. | | * The crates usually produce a random item when attacked, but they occasionally explode, damaging everyone nearby like a barrel. |
| + | * After attacking with a captured [[hellhound]], the player can switch to a different weapon, thus taking the damage from subsequent attacks oneself. This was probably not intended. If the player plans to do it many times, it's easier to exploit the 0-health hellhound bug; see [[dog collar#Bugs]] for details. |