Difference between revisions of "Doom RPG"

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The '''Doom RPG''' is a game developed for cellphones set in the Doom universe. The game was developed by [[Fountainhead Entertainment]] & [[id Software]] and published by [[JAMDAT Mobile Inc]]. The game was released at the same time as the [[Doom movie]] in October 2005, and in the UK in November 2005.
+
:''For the fan-made pen & paper RPG based on Doom, see [[Doom, The Next Chapter]].''
 +
[[File:BullDemon.png|thumb|right|The player engages in battle with a [[bull demon]].]]
 +
'''Doom RPG''' is a game designed for Java cellphones, and its story is set in the Doom universe. The game was developed by [[Fountainhead Entertainment]] and [[id Software]] and published by [[JAMDAT Mobile Inc]]. EA Mobile went on distributing the game after the company had acquired JAMDAT. The game was released at the same time as the [[Doom movie]] in October 2005, and in the UK in November 2005. In 2007, all five developers of Fountainhead became id Mobile. [http://www.wired.com/gamelife/2007/11/id-software-lau/]
  
 
== Gameplay ==
 
== Gameplay ==
  
The game retains many of the elements of the original [[Doom games]], and is likewise a [[Wikipedia:First-person shooter | first-person shooter]]. However, the game is fundamentally different in that it is a [[Wikipedia:Turn-based game | turn-based strategy game]].   All combat and movement is turn-based, allowing the player time to select their responses in combat. The player turns at 90 degree angles and moves space by space. Although visually similar to the original games, there is a greater emphasis on the plot. It is very important to speak to the scientists and access computer terminals to attain vital information in order to progress into the game, somewhat like in [[Doom 3]].
+
The game retains many of the elements of the original [[Doom games|''Doom'' games]], and is likewise played from a [[Wikipedia:First-person perspective|first-person perspective]]. However, the game is fundamentally different in that it is a [[Wikipedia:Time-keeping systems in games#Turn-based|turn-based]] [[Wikipedia:Role-playing video game|RPG]]. All combat and movement is turn-based, allowing the player time to select their responses in combat. The player turns at 90 degree angles and moves space by space. Although visually similar to the original games, there is a greater emphasis on the plot. It is very important to speak to the scientists and access computer terminals to obtain vital information in order to progress into the game, somewhat like in ''[[Doom 3]]''.
  
Many features of the original are retained, including the [[status bar | status bar face]], sound effects and the majority of the [[weapon]]s and [[monsters]]. Notably absent are the [[chainsaw]], [[arachnotron]]s, and the [[Spiderdemon]]. A difference from the original is that each monster type includes three similar monsters of varying difficulty, which are each colored to indicate this.
+
Many features of the original are retained, including the [[status bar|status bar face]], sound effects and the majority of the [[weapon]]s and [[monsters]]. Notably absent are the [[chainsaw]], [[Arachnotron]]s, and the [[Spider Mastermind]]. A difference from the original is that each monster type includes three similar monsters of varying difficulty, which are each coloured to indicate this. For example, in addition to regular [[Cacodemon]]s, the player will have to fight recoloured Cacodemons called "Malwraths" and "the Wretched".
  
The game also adds several new features. New weapons include the [[axe]] and [[fire extinguisher]] which are useful in combat against certain enemies. The dogs from [[Wolfenstein 3D]] appear as a new enemy, known as [[hellhound]]s. A [[dog collar]] allows the hell hounds to be captured and used as a shield or a weapon.
+
The game also adds several new features. New weapons include the [[axe]] and [[fire extinguisher]] which are useful in combat against certain enemies. The dogs from ''[[Wolfenstein 3D]]'' appear as a new enemy, known as [[Hellhound]]s. A [[dog collar]] allows the hell hounds to be captured and used as a shield or a weapon.
  
 
== Versions ==
 
== Versions ==
  
At least three versions of Doom RPG are currently known to exist, the older v1.0.20, v1.0.92, and the newer v1.11.61. Version 1.11.61 has the following improvements:
+
At least three versions of Doom RPG are currently known to exist, the older v1.0.20, v1.0.92, v1.11.61 and last 1.12.98. Version 1.11.61 has in particular the following improvements:
 
* Higher resolution textures
 
* Higher resolution textures
 
* Enhanced sound effects - v1.0.20 only had a single sound effect for item pickup, v1.11.61 has multiple sound effects (such as when firing different weapons)
 
* Enhanced sound effects - v1.0.20 only had a single sound effect for item pickup, v1.11.61 has multiple sound effects (such as when firing different weapons)
Line 17: Line 19:
 
* Improved particle effects
 
* Improved particle effects
  
Sometime during 2007, v1.6.84 was released. Perhaps only for S60v3 Nokia phones.
+
During 2007, v1.6.84 was released. This version might only be available for S60v3 Nokia phones.
  
 
The release versions correspond with releases for different performance levels of cell phone technology.
 
The release versions correspond with releases for different performance levels of cell phone technology.
Line 25: Line 27:
 
{{spoiler}}
 
{{spoiler}}
  
The story is a variation on the [[Doom 3|Doom 3 story]]. The player is a marine employed by the [[UAC]], sent to assist members of the UAC facility on Mars, who are under attack from the denizens of hell. However, although there are similarities in the overall plot, the minor details are significantly different.
+
The story is a variation on the [[Doom 3|Doom 3 story]]. The player is a marine employed by the [[UAC]], sent to assist members of the UAC facility on Mars, who are under attack from the denizens of hell. However, although there are similarities in the overall plot, the minor details are significantly different.
  
The player must visit seven "sectors" of the base that have been infested with monsters. Various scientists are encountered along the way, including [[Dr. Jensen]] and [[Dr. Guerard]]. Examining computer screens and talking with scientists, there are many rumors of a UAC scientist named "[[Kronos]]" who was working on teleportation experiments and fired by the UAC for "security breaches". As the game advances it becomes clear that Kronos is still in the base and the cause of the attack.
+
The player must visit seven "sectors" of the base that have been infested with monsters. Various scientists are encountered along the way, including [[Dr. Jensen]] and [[Dr. Guerard]]. Examining computer screens and talking with scientists, there are many rumors of a UAC scientist named "[[Kronos]]" who was working on teleportation experiments and fired by the UAC for "security breaches". As the game advances it becomes clear that Kronos is still in the base and the cause of the attack.
  
[[Dr. Guerard]] begins giving the player instructions.   In [[Sector 3 (Doom RPG)|sector 3]], [[Mr. Nadira]] lures the player into a trap. The other scientists begin to express their distrust of Guerard and in [[Sector 6 (Doom RPG)|Sector 6]], it is revealed that Nadira and Guerard are working together. Guerard double-crosses Nadira, allowing a demon to kill him.
+
[[Dr. Guerard]] begins giving the player instructions. In [[Sector 3 (Doom RPG)|sector 3]], [[Mr. Nadira]] lures the player into a trap. The other scientists begin to express their distrust of Guerard and in [[Sector 6 (Doom RPG)|Sector 6]], it is revealed that Nadira and Guerard are working together. Guerard double-crosses Nadira, allowing a demon to kill him.
  
A second attack leaves the base in ruins; however, [[Dr. Kelvin]] opens the door to the [[Reactor (Doom RPG)|Reactor]] area. The player confronts Guerard at the entrance ot the reactor, who reveals that he is Kronos and transforms into a demon. After defeating Kronos, the player destroys the power couplings to the reactor, closing a portal to hell (the player is hindered by monsters that come through the portal). After having closed the portal, it is revealed that the [[Cyberdemon]], a combination of demon flesh and human technology created by Kronos, came through the portal at the last second. The player must defeat the Cyberdemon to complete the game.
+
A second attack leaves the base in ruins; however, [[Dr. Kelvin]] opens the door to the [[Reactor (Doom RPG)|Reactor]] area. The player confronts Guerard at the entrance to the reactor, who reveals that he is Kronos and transforms into a demon. After defeating Kronos, the player destroys the power couplings to the reactor, closing a portal to hell (the player is hindered by monsters that come through the portal). After having closed the portal, it is revealed that the [[Cyberdemon]], a combination of demon flesh and human technology created by Kronos, came through the portal at the last second. The player must defeat the Cyberdemon to complete the game.
 +
 
 +
{{Endspoiler}}
  
 
== Weapons ==
 
== Weapons ==
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The effectiveness of each weapon varies depending on the type of monster.
 
The effectiveness of each weapon varies depending on the type of monster.
 +
 +
== Monsters ==
 +
Similar to other role-playing games, the Doom RPG monsters are divided into several classes, each categorised in order of ascending difficulty.
 +
 +
{| {{prettytable}}
 +
| '''Monster class'''
 +
| '''Low rank'''
 +
| '''Medium rank'''
 +
| '''High rank'''
 +
| '''Base'''
 +
|-
 +
| Zombie
 +
| Zombie Private
 +
| Zombie Lieutenant
 +
| Zombie Captain
 +
| [[Zombieman]]
 +
|-
 +
| Hellhound
 +
| [[Hellhound]]
 +
| Cerberus
 +
| Demon Wolf
 +
| German Shepherd Dog (from [[Wolfenstein 3D]])
 +
|-
 +
| Commando
 +
| Troop
 +
| Commando
 +
| Assassin
 +
| [[Heavy weapon dude]]
 +
|-
 +
| Imp
 +
| Impling
 +
| Imp
 +
| Imp Lord
 +
| [[Imp]]
 +
|-
 +
| Lost Soul
 +
| Phantom
 +
| Lost Soul
 +
| Nightmare
 +
| [[Lost Soul]]
 +
|-
 +
| Pinky
 +
| Bull Demon
 +
| Pinky
 +
| Belphegor
 +
| [[Demon]]
 +
|-
 +
| Cacodemon
 +
| Malwrath
 +
| Cacodemon
 +
| Wretched
 +
| [[Cacodemon]]
 +
|-
 +
| Pain Elemental
 +
| Beholder
 +
| Rahovart
 +
| Pain Elemental
 +
| [[Pain Elemental]]
 +
|-
 +
| Revenant
 +
| Ghoul
 +
| Fiend
 +
| Revenant
 +
| [[Revenant]]
 +
|-
 +
| Mancubus
 +
| Behemoth
 +
| Mancubus
 +
| Druj
 +
| [[Mancubus]]
 +
|-
 +
| Archvile
 +
| Infernis
 +
| Archvile
 +
| Apollyon
 +
| [[Archvile ]]
 +
|-
 +
| Baron
 +
| Ogre
 +
| Hell Knight
 +
| Baron
 +
| [[Hell knight]] and [[Baron of hell]]
 +
|-
 +
|}
  
 
== Levels ==
 
== Levels ==
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* [[Sector 6 (Doom RPG) | Sector 6]]
 
* [[Sector 6 (Doom RPG) | Sector 6]]
 
* [[Sector 7 (Doom RPG) | Sector 7]]
 
* [[Sector 7 (Doom RPG) | Sector 7]]
* [[Destroyed Junction (Doom RPG) | Des. Junction]]  
+
* [[Destroyed Junction (Doom RPG) | Destroyed Junction]]
 
* [[Reactor (Doom RPG) | Reactor]]
 
* [[Reactor (Doom RPG) | Reactor]]
 
* [[Items (Doom RPG map) | Items]] (developer map)
 
* [[Items (Doom RPG map) | Items]] (developer map)
 +
 +
==Sequel==
 +
A sequel to Doom RPG, designated [[Doom II RPG]], was released for [[Wikipedia:iPhone|iPhone]] and [[Wikipedia:iPod Touch|iPod Touch]] on February 8, 2010. The story is chronologically a sequel to Doom RPG, as there are some references to events and characters from the first game, but the plot otherwise does not extensively tie into the original Doom RPG, and can be taken as a stand-alone story.
  
 
== Geek culture references ==
 
== Geek culture references ==
Line 70: Line 161:
 
==Sources==
 
==Sources==
  
* {{wikipedia|title=Doom RPG}}
+
*{{wikipedia|title=Doom RPG}}
* [http://www.gamefaqs.com/portable/mobile/game/927196.html Doom RPG FAQ] by Tony8669
+
*[https://www.gamefaqs.com/portable/mobile/game/927196.html Doom RPG FAQ] by Tony8669
  
 
==External links ==
 
==External links ==
* [http://www.doomrpg.com/ Doom RPG official website]
+
* {{archived link|http://www.doomrpg.com/n.x/Doom%20RPG/Home|Doom RPG official website|https://web.archive.org/web/20110709030535/http://www.doomrpg.com/n.x/Doom%20RPG/Home|archive.org}}
* [http://youtube.com/watch?v=NJBL_dclMcA Doom RPG promotional trailer]
+
* [https://www.youtube.com/watch?v=NJBL_dclMcA Doom RPG promotional trailer]
* [http://www.1up.com/do/reviewPage?cId=3143992&did=1 1up review] of Doom RPG, including screenshots
+
* [http://www.1up.com/reviews/doom-rpg 1UP review] of Doom RPG, including screenshots
 
* [http://wireless.ign.com/articles/652/652161p1.html IGN review]
 
* [http://wireless.ign.com/articles/652/652161p1.html IGN review]
  
[[Category:Doom RPG]]
+
{{featured article}}
 +
[[Category:Doom RPG|*]]
 +
[[Category:Games on mobile device platforms]]

Revision as of 08:16, 17 November 2017

For the fan-made pen & paper RPG based on Doom, see Doom, The Next Chapter.
The player engages in battle with a bull demon.

Doom RPG is a game designed for Java cellphones, and its story is set in the Doom universe. The game was developed by Fountainhead Entertainment and id Software and published by JAMDAT Mobile Inc. EA Mobile went on distributing the game after the company had acquired JAMDAT. The game was released at the same time as the Doom movie in October 2005, and in the UK in November 2005. In 2007, all five developers of Fountainhead became id Mobile. [1]

Gameplay

The game retains many of the elements of the original Doom games, and is likewise played from a first-person perspective. However, the game is fundamentally different in that it is a turn-based RPG. All combat and movement is turn-based, allowing the player time to select their responses in combat. The player turns at 90 degree angles and moves space by space. Although visually similar to the original games, there is a greater emphasis on the plot. It is very important to speak to the scientists and access computer terminals to obtain vital information in order to progress into the game, somewhat like in Doom 3.

Many features of the original are retained, including the status bar face, sound effects and the majority of the weapons and monsters. Notably absent are the chainsaw, Arachnotrons, and the Spider Mastermind. A difference from the original is that each monster type includes three similar monsters of varying difficulty, which are each coloured to indicate this. For example, in addition to regular Cacodemons, the player will have to fight recoloured Cacodemons called "Malwraths" and "the Wretched".

The game also adds several new features. New weapons include the axe and fire extinguisher which are useful in combat against certain enemies. The dogs from Wolfenstein 3D appear as a new enemy, known as Hellhounds. A dog collar allows the hell hounds to be captured and used as a shield or a weapon.

Versions

At least three versions of Doom RPG are currently known to exist, the older v1.0.20, v1.0.92, v1.11.61 and last 1.12.98. Version 1.11.61 has in particular the following improvements:

  • Higher resolution textures
  • Enhanced sound effects - v1.0.20 only had a single sound effect for item pickup, v1.11.61 has multiple sound effects (such as when firing different weapons)
  • A view that takes up the entire width of the screen, rather than being contained within a small window.
  • Improved particle effects

During 2007, v1.6.84 was released. This version might only be available for S60v3 Nokia phones.

The release versions correspond with releases for different performance levels of cell phone technology.

Story

Spoiler Warning: Plot details follow.

The story is a variation on the Doom 3 story. The player is a marine employed by the UAC, sent to assist members of the UAC facility on Mars, who are under attack from the denizens of hell. However, although there are similarities in the overall plot, the minor details are significantly different.

The player must visit seven "sectors" of the base that have been infested with monsters. Various scientists are encountered along the way, including Dr. Jensen and Dr. Guerard. Examining computer screens and talking with scientists, there are many rumors of a UAC scientist named "Kronos" who was working on teleportation experiments and fired by the UAC for "security breaches". As the game advances it becomes clear that Kronos is still in the base and the cause of the attack.

Dr. Guerard begins giving the player instructions. In sector 3, Mr. Nadira lures the player into a trap. The other scientists begin to express their distrust of Guerard and in Sector 6, it is revealed that Nadira and Guerard are working together. Guerard double-crosses Nadira, allowing a demon to kill him.

A second attack leaves the base in ruins; however, Dr. Kelvin opens the door to the Reactor area. The player confronts Guerard at the entrance to the reactor, who reveals that he is Kronos and transforms into a demon. After defeating Kronos, the player destroys the power couplings to the reactor, closing a portal to hell (the player is hindered by monsters that come through the portal). After having closed the portal, it is revealed that the Cyberdemon, a combination of demon flesh and human technology created by Kronos, came through the portal at the last second. The player must defeat the Cyberdemon to complete the game.

Spoilers end here.

Weapons

The following weapons appear in the game:

The effectiveness of each weapon varies depending on the type of monster.

Monsters

Similar to other role-playing games, the Doom RPG monsters are divided into several classes, each categorised in order of ascending difficulty.

Monster class Low rank Medium rank High rank Base
Zombie Zombie Private Zombie Lieutenant Zombie Captain Zombieman
Hellhound Hellhound Cerberus Demon Wolf German Shepherd Dog (from Wolfenstein 3D)
Commando Troop Commando Assassin Heavy weapon dude
Imp Impling Imp Imp Lord Imp
Lost Soul Phantom Lost Soul Nightmare Lost Soul
Pinky Bull Demon Pinky Belphegor Demon
Cacodemon Malwrath Cacodemon Wretched Cacodemon
Pain Elemental Beholder Rahovart Pain Elemental Pain Elemental
Revenant Ghoul Fiend Revenant Revenant
Mancubus Behemoth Mancubus Druj Mancubus
Archvile Infernis Archvile Apollyon Archvile
Baron Ogre Hell Knight Baron Hell knight and Baron of hell

Levels

Doom RPG has the following levels:

Sequel

A sequel to Doom RPG, designated Doom II RPG, was released for iPhone and iPod Touch on February 8, 2010. The story is chronologically a sequel to Doom RPG, as there are some references to events and characters from the first game, but the plot otherwise does not extensively tie into the original Doom RPG, and can be taken as a stand-alone story.

Geek culture references

Main article: Geek culture references in Doom RPG

Sources

External links