Doom Raider: Crypt of the Vile
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Doom Raider: Crypt of the Vile | |
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Author | Russell Pearson |
Port | ZDoom |
IWAD | Doom II |
Year | 2003 |
Link | Doomworld/idgames |
This mod was one of the ten 2003 mods to feature in the Top 100 WADs of All Time on Doomworld! |
1994 - 1995 - 1996 - 1997 - 1998 1999 - 2000 - 2001 - 2002 - 2003 |
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This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Doom Raider: Crypt of the Vile is a single-level mod by Russell Pearson. As part of their 10 Years of Doom feature, Doomworld named it one of the ten best mods of 2003. Mike Watson (Cyb), in his review, called it an excellent early example of ZDoom's engine enhancements.
The map has a fantasy adventure theme with intensive puzzle platforming, inspired by films such as the Indiana Jones series. It includes new weapons and a large number of replacement textures and graphics, which are credited to others: Sock, Stuart Godbolt, and Raven Software. In fact, Pearson states (slightly tongue in cheek) that he is not a Tomb Raider fan, but was spurred to create the level when he saw Sock's textures.
In 2020, Pearson released a reimagining of the level, titled Doom Raider 2020, for GZDoom.
Contents
Walkthrough
Essentials
Other points of interest
Secrets
- (sector 707)
- (sector 1010)
- (sector 1113)
- (sector 1122)
- (sector 1133)
- (sector 1146)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Statistics
Map data
Things | 1443 |
Vertices | 4337* |
Linedefs | 4574 |
Sidedefs | 7648 |
Sectors | 1200 |
Things
Technical information
Inspiration and development
Doom Raider's idgames upload was marked as the "lite version", citing omitted mp3s due to file size concerns. A "full version" was released two days later with the mp3s present, plus a couple of gameplay tweaks. ZDoom version 2.0.47i or later is required.