Difference between revisions of "Doom Resurrection (WAD)"

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{{gendisambig|information about the {{wp|iPhone}} game|Doom Resurrection (iPhone)}}
 
{{gendisambig|information about the {{wp|iPhone}} game|Doom Resurrection (iPhone)}}
'''Doom Resurrection Episode 1''' is a five [[level]] [[ZDoom]] [[PWAD]] by [[Tommie Quick (Fatal)]] that was released on October 31, 2001. Its industrial look and [[ACS]] scripting-based gameplay are heavily influenced by ''{{wp|Quake II}}'' released four years earlier. The levels mix traditional Doom gameplay with environmental storytelling that feature [[ambient sound]]s, [[colored lighting]], instant-kill LASER grids, [[force field]]s, and friendly flyby jet rocket attacks that take out [[monster]]s.
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'''Doom Resurrection Episode 1''' is a five-[[level]] [[ZDoom]] [[PWAD]] by [[Tommie Quick (Fatal)]] that was released on October 31, 2001. Its industrial look and [[ACS]] scripting-based gameplay are heavily influenced by ''{{wp|Quake II}}'', which was released four years earlier. The levels mix traditional Doom gameplay with environmental storytelling that feature [[ambient sound]]s, [[colored lighting]], instant-kill laser grids, [[force field]]s, and friendly flyby jet rocket attacks that take out [[monster]]s.
  
Multiple episodes were originally planned, however only episode 1 was completed. An {{dwforums|774|extensive story line}} was published by [[Andrew Stine (Linguica)]].
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Multiple episodes were originally planned; however, only Episode 1 was completed. An {{dwforums|774|extensive story line}} was published by [[Andrew Stine (Linguica)]].
  
 
== Levels ==
 
== Levels ==
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== Fatal S_END bug ==
 
== Fatal S_END bug ==
The release uploaded to [[idgames archive]] was tested for ZDoom v1.17 however more recent binaries detect a fatal error that doesn't allow the WAD to be played. File doomres.wad contains an erroneous S_END marker [[lump]] that causes preceding lumps to be misinterpreted as [[sprite]] entries. As a result, [[ZDoom]] will print a flood of [[console]] warning messages and the game immediately exits. This can be fixed by deleting the S_END lump by using a WAD editor such as [[SLADE]].
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The release uploaded to [[idgames archive]] was tested for ZDoom v1.17; however, more recent binaries detect a fatal error that prevents the WAD from launching. The file doomres.wad contains an erroneous S_END marker [[lump]] that causes preceding lumps to be misinterpreted as [[sprite]] entries. As a result, [[ZDoom]] will print a flood of [[console]] warning messages and the game immediately exits. This can be fixed by deleting the S_END lump by using a WAD editor such as [[SLADE]].
  
 
== Gallery ==
 
== Gallery ==

Revision as of 12:53, 28 October 2021

Doom Resurrection (WAD)
Title screen
Author Tommie Quick
Port ZDoom
IWAD Doom II
Year 2001
Link Doomworld/idgames
Top100.png This mod was one of the ten 2001 mods to feature in the Top 100 WADs of All Time on Doomworld!
2001
  1. Sin City
  2. SlayeR
  3. Null Space
  4. Doom Resurrection
  5. The Darkest Hour
  6. Equinox
  7. Vrack 2b
  8. Phobia
  9. KZDoom7
  10. Revolution!
1994 - 1995 - 1996 - 1997 - 1998
1999 - 2000 - 2001 - 2002 - 2003

Cacowards

For information about the iPhone game, see Doom Resurrection (iPhone).

Doom Resurrection Episode 1 is a five-level ZDoom PWAD by Tommie Quick (Fatal) that was released on October 31, 2001. Its industrial look and ACS scripting-based gameplay are heavily influenced by Quake II, which was released four years earlier. The levels mix traditional Doom gameplay with environmental storytelling that feature ambient sounds, colored lighting, instant-kill laser grids, force fields, and friendly flyby jet rocket attacks that take out monsters.

Multiple episodes were originally planned; however, only Episode 1 was completed. An extensive story line was published by Andrew Stine (Linguica).

Levels

Fatal S_END bug

The release uploaded to idgames archive was tested for ZDoom v1.17; however, more recent binaries detect a fatal error that prevents the WAD from launching. The file doomres.wad contains an erroneous S_END marker lump that causes preceding lumps to be misinterpreted as sprite entries. As a result, ZDoom will print a flood of console warning messages and the game immediately exits. This can be fixed by deleting the S_END lump by using a WAD editor such as SLADE.

Gallery

External links