Difference between revisions of "Doom Resurrection (WAD)"
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{{gendisambig|information about the {{wp|iPhone}} game|Doom Resurrection (iPhone)}} | {{gendisambig|information about the {{wp|iPhone}} game|Doom Resurrection (iPhone)}} | ||
− | '''Doom Resurrection Episode 1''' is a five [[level]] [[ZDoom]] [[PWAD]] by [[Tommie Quick (Fatal)]] that was released on October 31, 2001. Its industrial look and [[ACS]] scripting-based gameplay are heavily influenced by ''{{wp|Quake II}}'' released four years earlier. The levels mix traditional Doom gameplay with environmental storytelling that feature [[ambient sound]]s, [[colored lighting]], instant-kill | + | '''Doom Resurrection Episode 1''' is a five-[[level]] [[ZDoom]] [[PWAD]] by [[Tommie Quick (Fatal)]] that was released on October 31, 2001. Its industrial look and [[ACS]] scripting-based gameplay are heavily influenced by ''{{wp|Quake II}}'', which was released four years earlier. The levels mix traditional Doom gameplay with environmental storytelling that feature [[ambient sound]]s, [[colored lighting]], instant-kill laser grids, [[force field]]s, and friendly flyby jet rocket attacks that take out [[monster]]s. |
− | Multiple episodes were originally planned, | + | Multiple episodes were originally planned; however, only Episode 1 was completed. An {{dwforums|774|extensive story line}} was published by [[Andrew Stine (Linguica)]]. |
== Levels == | == Levels == | ||
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== Fatal S_END bug == | == Fatal S_END bug == | ||
− | The release uploaded to [[idgames archive]] was tested for ZDoom v1.17 however more recent binaries detect a fatal error that | + | The release uploaded to [[idgames archive]] was tested for ZDoom v1.17; however, more recent binaries detect a fatal error that prevents the WAD from launching. The file doomres.wad contains an erroneous S_END marker [[lump]] that causes preceding lumps to be misinterpreted as [[sprite]] entries. As a result, [[ZDoom]] will print a flood of [[console]] warning messages and the game immediately exits. This can be fixed by deleting the S_END lump by using a WAD editor such as [[SLADE]]. |
== Gallery == | == Gallery == |
Revision as of 12:53, 28 October 2021
Doom Resurrection (WAD) | |
---|---|
Author | Tommie Quick |
Port | ZDoom |
IWAD | Doom II |
Year | 2001 |
Link | Doomworld/idgames |
This mod was one of the ten 2001 mods to feature in the Top 100 WADs of All Time on Doomworld! |
|
1994 - 1995 - 1996 - 1997 - 1998 1999 - 2000 - 2001 - 2002 - 2003 |
Doom Resurrection Episode 1 is a five-level ZDoom PWAD by Tommie Quick (Fatal) that was released on October 31, 2001. Its industrial look and ACS scripting-based gameplay are heavily influenced by Quake II, which was released four years earlier. The levels mix traditional Doom gameplay with environmental storytelling that feature ambient sounds, colored lighting, instant-kill laser grids, force fields, and friendly flyby jet rocket attacks that take out monsters.
Multiple episodes were originally planned; however, only Episode 1 was completed. An extensive story line was published by Andrew Stine (Linguica).
Levels
- MAP01: Ammunition Bunker
- MAP02: War Factory
- MAP03: Sewer Side
- MAP04: Core-Gen Labs
- MAP05: Headquarters
Fatal S_END bug
The release uploaded to idgames archive was tested for ZDoom v1.17; however, more recent binaries detect a fatal error that prevents the WAD from launching. The file doomres.wad contains an erroneous S_END marker lump that causes preceding lumps to be misinterpreted as sprite entries. As a result, ZDoom will print a flood of console warning messages and the game immediately exits. This can be fixed by deleting the S_END lump by using a WAD editor such as SLADE.