Editing Doom Retro

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* Randomly mirrored corpses.
 
* Randomly mirrored corpses.
 
* Several hundred level-specific fixes are applied to repair problems such as missing or incorrect textures, stuck monsters, etc.
 
* Several hundred level-specific fixes are applied to repair problems such as missing or incorrect textures, stuck monsters, etc.
 +
* Cacodemons cast shadows on the ground below them
  
 
=== Graphical enhancements ===
 
=== Graphical enhancements ===
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* Ten darker gamma correction levels to accommodate for today’s brighter LCD screens.
 
* Ten darker gamma correction levels to accommodate for today’s brighter LCD screens.
 
* Alpha, additive and per-pixel [[translucency]] effects.
 
* Alpha, additive and per-pixel [[translucency]] effects.
* Dynamic shadows are cast by monsters.
+
* Dynamic shadows.
 
* Brightmaps.
 
* Brightmaps.
 
* Various rendering improvements (such as less "firelines" and [[slime trail]]s, the removal of "sparkles" along the bottom edge of doors, better drawn floors and ceilings, changes in height are drawn more accurately, tweaks to the status bar, and a better and more consistent [[partial invisibility effect|fuzz effect]] for [[spectre]]s and the [[partial invisibility]] power-up).
 
* Various rendering improvements (such as less "firelines" and [[slime trail]]s, the removal of "sparkles" along the bottom edge of doors, better drawn floors and ceilings, changes in height are drawn more accurately, tweaks to the status bar, and a better and more consistent [[partial invisibility effect|fuzz effect]] for [[spectre]]s and the [[partial invisibility]] power-up).

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