Editing Doom Retro
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* Randomly mirrored corpses. | * Randomly mirrored corpses. | ||
* Several hundred level-specific fixes are applied to repair problems such as missing or incorrect textures, stuck monsters, etc. | * Several hundred level-specific fixes are applied to repair problems such as missing or incorrect textures, stuck monsters, etc. | ||
+ | * Cacodemons cast shadows on the ground below them | ||
=== Graphical enhancements === | === Graphical enhancements === | ||
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* Ten darker gamma correction levels to accommodate for today’s brighter LCD screens. | * Ten darker gamma correction levels to accommodate for today’s brighter LCD screens. | ||
* Alpha, additive and per-pixel [[translucency]] effects. | * Alpha, additive and per-pixel [[translucency]] effects. | ||
− | * Dynamic shadows | + | * Dynamic shadows. |
* Brightmaps. | * Brightmaps. | ||
* Various rendering improvements (such as less "firelines" and [[slime trail]]s, the removal of "sparkles" along the bottom edge of doors, better drawn floors and ceilings, changes in height are drawn more accurately, tweaks to the status bar, and a better and more consistent [[partial invisibility effect|fuzz effect]] for [[spectre]]s and the [[partial invisibility]] power-up). | * Various rendering improvements (such as less "firelines" and [[slime trail]]s, the removal of "sparkles" along the bottom edge of doors, better drawn floors and ceilings, changes in height are drawn more accurately, tweaks to the status bar, and a better and more consistent [[partial invisibility effect|fuzz effect]] for [[spectre]]s and the [[partial invisibility]] power-up). |