Editing Doom Wiki:Central Processing/2013

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:Your argumentation seems reasonable. While the relevance of this matter is marginal indeed, it should fit perfectly fine into our great scope of technical articles (which is, as I am aware, your work in no small part). Personally I am kind of fond of this genealogy topic too. I think it's remarkable how quite a lot of engine features were being carried on to their later iterations (and licensed derivatives), all the way back from idT1 (idT2 was way more venerable in this sense, however). Additionally, it could be useful to show how certain source ports implement code from either of id engines. [[User:Unmaker|Unmaker]] 15:15, 7 July 2013 (UTC)
 
:Your argumentation seems reasonable. While the relevance of this matter is marginal indeed, it should fit perfectly fine into our great scope of technical articles (which is, as I am aware, your work in no small part). Personally I am kind of fond of this genealogy topic too. I think it's remarkable how quite a lot of engine features were being carried on to their later iterations (and licensed derivatives), all the way back from idT1 (idT2 was way more venerable in this sense, however). Additionally, it could be useful to show how certain source ports implement code from either of id engines. [[User:Unmaker|Unmaker]] 15:15, 7 July 2013 (UTC)
 
::Tangentially to this, the genealogy aspect makes me wonder if it'd make sense to have an article for [http://maniacsvault.net/ecwolf/ ECWolf]. It's a [[Wolfenstein 3D]] engine port, developed by Blzut and borrowing many things from [[ZDoom]]. --[[User:Gez|Gez]] 09:56, 26 July 2013 (UTC)
 
  
 
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