Doom Wiki talk:Central Processing

Hello,

I am trying to get a handle on how I might be able to edit a version of doom and export it as an exe. file that runs on normal windows computers. I know this is possible because the internet artists at jodi.com have achieved simple messing around with the textures and saved those experiments as downloadable exe. files. Here is the stuff they have made = = http://www.untitled-game.org/download.html

I can't seem to find any simple answers so I thought this might be the right place to put this question

Thanks

94.193.164.28 22:30, September 23, 2010 (UTC)

Frances xxxx

I think you'll find no simple answers because you do not seem to have clear notions of the technical details involved, and it's not possible to do such things as "edited Windows exes" without first acquiring a mass of technical knowledge about what this means.
The issues with your requests are as follow:
  1. Your examples are obviously not Doom. They look more like Quake to me. Yep, definitely Quake.
  2. Messing with the textures will not create exes. They probably instead messed with the source code -- the Quake source code, that is -- and modified the texture drawing routines.
  3. If you want to do the same thing as they do, the best place to ask your question would be, well, wherever the "Jodi" guys dwell.
—The preceding unsigned comment was added by Gez (talkcontribs) .

Edit attribution noteEdit

Due to a non-standard page move, the edit history of Doom_Wiki:Central_Processing before 03 March 2014 (UTC) has been transferred to Doom_Wiki:Central_Processing/2013.  Please see the history of the latter page if a complete record of attribution is desired.    Ryan W 18:04, 16 March 2014 (UTC)

2021Edit

I am not likely to archive 2021 separately from 2022 because nearly all of the already very few 2021 threads have replies from 2022. Just noting this here for later. --Quasar (talk) 10:07, 6 October 2022 (CDT)

Return to the project page "Central Processing".