Editing Doom community jargon
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* '''Glide''' - A [[glide]] is accomplishing the movement of the player through 32-unit gaps via building up a large amount of momentum and bypassing clipping checks against intervening linedefs or by otherwise perfectly fitting through the narrow space. Some glides may be damage assisted, via enemy attacks or rocket explosions. A '''void glide''' is a similar phenomenon which causes the player to pass outside the intended bounds of a map. All of these can become sequence break maneuvers and are thus used by speed runners. | * '''Glide''' - A [[glide]] is accomplishing the movement of the player through 32-unit gaps via building up a large amount of momentum and bypassing clipping checks against intervening linedefs or by otherwise perfectly fitting through the narrow space. Some glides may be damage assisted, via enemy attacks or rocket explosions. A '''void glide''' is a similar phenomenon which causes the player to pass outside the intended bounds of a map. All of these can become sequence break maneuvers and are thus used by speed runners. | ||
− | * '''Good at Doom''' (GAD) - A sarcastic description of a player accidentally blowing himself up, e.g. with a rocket. Originally | + | * '''Good at Doom''' (GAD) - A sarcastic description of a player accidentally blowing himself up, e.g. with a rocket. Originally [https://www.doomworld.com/forum/topic/67872-good-at-doom/ coined by Xaser in 2012]. |
* '''Gothic''' - A mapping style inspired by the [[GothicDM]] series, a main hallmark of which is intricate detailing. May or may not imply use of the GothicDM texture set as well. | * '''Gothic''' - A mapping style inspired by the [[GothicDM]] series, a main hallmark of which is intricate detailing. May or may not imply use of the GothicDM texture set as well. |