Editing Doom engine

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== As a game engine ==
 
== As a game engine ==
  
In a more abstract sense, the ''Doom engine'' is the use of the [[Doom source code]] or the executable parts as a starting point for another game. This aspect is similar to the more novel concept of [[Wikipedia:Game engine|game engine]], although the Doom games precede the concept and, while designed with greater [[Wikipedia:Mod (computer gaming)|moddability]] than many earlier [[Wikipedia:First person shooter|FPS]] titles such as [[Wolfenstein 3D]], the Doom engine differs from newer game engines in that it does not offer a definite core separated from the game-specific rules, and does not provide the greater degree of hardware abstraction most newer engines offer. It has provided developers an engine which is to be used as a modifiable example, rather than a multi-platform core to be used as a base.
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In a more abstract sense, the ''Doom engine'' is the use of the [[Doom source code]] or the executable parts as a starting point for another game. This aspect is similar to the more novel concept of [[Wikipedia:Game engine|game engine]], although the Doom games precede the concept and, while designed with greater jmhl fkd [[Wikipedia:Mod (computer gaming)|moddability]] than many earlier [[Wikipedia:First person shooter|FPS]] titles such as [[Wolfenstein 3D]], the Doom engine differs from newer game engines in that it does not offer a definite core separated from the game-specific rules, and does not provide the greater degree of hardware abstraction most newer engines offer. It has provided developers an engine which is to be used as a modifiable example, rather than a multi-platform core to be used as a base.
  
 
=== Use in ports and other games ===
 
=== Use in ports and other games ===

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