Difference between revisions of "Doom for Game Boy Advance"
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* No [[Cyberdemon]] or [[Spiderdemon]]. | * No [[Cyberdemon]] or [[Spiderdemon]]. | ||
− | * No [[E3M9: | + | * No [[E3M9:_Warrens|E3M9]]; [[E2M8:_Tower_of_Babel|E2M9]] is the original E3M8. |
* All music has been "shifted ahead" ([[E1M1:_Hangar|E1M1]] uses [[E1M2:_Nuclear_Plant|E1M2]]'s music, E1M2 uses [[E1M3:_Toxin_Refinery|E1M3]]'s music, and so forth). | * All music has been "shifted ahead" ([[E1M1:_Hangar|E1M1]] uses [[E1M2:_Nuclear_Plant|E1M2]]'s music, E1M2 uses [[E1M3:_Toxin_Refinery|E1M3]]'s music, and so forth). |
Revision as of 16:51, 2 October 2005
In 2001, a Game Boy Advance version of Doom was released by David A. Palmer Productions. It has several differences from the original game:
- Simplified levels based on those of PlayStation Doom.
- No Cyberdemon or Spiderdemon.
- The monsters' blood is green, and the Doomguy's face does not bleed.
- Monster corpses vanish after a few seconds.
- Ultra-Violence mode is renamed "Nightmare"; true Nightmare mode deleted altogether.
- The game can only be saved between levels.
- No animated intermissions.
- In vanilla Doom, the Tower of Babel appears to be "built" during episode 2: with each intermission screen, the tower becomes a little larger, growing from a foundation to a full tower. This does not happen in GBA Doom.