Difference between revisions of "Doom for Game Boy Advance"

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m (gr (all I can do at this point, since my GBA is on the fritz))
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* No [[Cyberdemon]] or [[Spiderdemon]].
 
* No [[Cyberdemon]] or [[Spiderdemon]].
  
* No [[E3M9:_Dis|E3M9]]; [[E2M8:_Tower_of_Babel|E2M9]] is the original E3M8.
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* No [[E3M9:_Warrens|E3M9]]; [[E2M8:_Tower_of_Babel|E2M9]] is the original E3M8.
  
 
* All music has been "shifted ahead" ([[E1M1:_Hangar|E1M1]] uses [[E1M2:_Nuclear_Plant|E1M2]]'s music, E1M2 uses [[E1M3:_Toxin_Refinery|E1M3]]'s music, and so forth).
 
* All music has been "shifted ahead" ([[E1M1:_Hangar|E1M1]] uses [[E1M2:_Nuclear_Plant|E1M2]]'s music, E1M2 uses [[E1M3:_Toxin_Refinery|E1M3]]'s music, and so forth).

Revision as of 16:51, 2 October 2005

In 2001, a Game Boy Advance version of Doom was released by David A. Palmer Productions. It has several differences from the original game:

  • All music has been "shifted ahead" (E1M1 uses E1M2's music, E1M2 uses E1M3's music, and so forth).
  • The monsters' blood is green, and the Doomguy's face does not bleed.
  • Monster corpses vanish after a few seconds.
  • The game can only be saved between levels.
  • No animated intermissions.
  • In vanilla Doom, the Tower of Babel appears to be "built" during episode 2: with each intermission screen, the tower becomes a little larger, growing from a foundation to a full tower. This does not happen in GBA Doom.
  • Altered ending text: episode 4's ending screen appears instead of the famous "bunny" ending (probably to avoid an M rating).
  • Demon death sound replaced with Imp death sound.