Difference between revisions of "Doom in Japan"
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[[File:3D Alien Busters.jpg|thumb|right|300px|''3D Alien Busters'' version of Doom]] | [[File:3D Alien Busters.jpg|thumb|right|300px|''3D Alien Busters'' version of Doom]] | ||
− | '''Doom is known in Japan''' as ドゥーム({{wp|katakana}} literally transliterated as ''Duumu'', | + | '''Doom is known in Japan''' as ドゥーム ({{wp|katakana}} literally transliterated as ''Duumu'' or ''Doumu'', and understood as『DOOM』). Official [[Commercial games|ports]] of Doom were released in {{wp|Japan}} under license from [[id Software]] by publisher {{wp|Imagineer (Japanese company)|Imagineer Co., Ltd.}} and distributor {{wp|SoftBank}}. This included versions of the {{wp|Personal computer|PC}} [[Doom]], [[Doom II]], and [[Doom95]], as well as multiple console versions in their Japanese releases. |
==PC-98== | ==PC-98== | ||
− | Ports of Doom to the {{wp|NEC}} {{wp|PC-98}} | + | [[File:PC-98 End Text.png|thumb|right|Localized text screen in the PC-98 version.]] |
+ | Ports of Doom to the {{wp|NEC}} {{wp|PC-98}} computer platform were re-programmed by [http://www.mobygames.com/company/infinity-co-ltd Infinity Co., Ltd.]. Though based on {{wp|Intel}} {{wp|microprocessor}}s much like standard {{wp|IBM-compatible}} PCs, the NEC PC-98 series featured a custom bus and different video hardware that made it binary incompatible with most PC software. Versions of the Doom games developed for the PC-98 were distributed on 5.25" and 3.5" {{wp|floppy disk}} as well as on {{wp|CD-ROM}}. | ||
===Minimum system requirements=== | ===Minimum system requirements=== | ||
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* i386SX processor or later | * i386SX processor or later | ||
* {{wp|MS-DOS}} 3.3 or later | * {{wp|MS-DOS}} 3.3 or later | ||
+ | * PC-98 standard GDC (Graphic Display Controller) and EGC (Enhanced Graphic Charger) required | ||
* Supported sound devices: Sound Blaster 16, PC-9801-86 ({{wp|Yamaha YM2608|OPNA}}), or PC speaker | * Supported sound devices: Sound Blaster 16, PC-9801-86 ({{wp|Yamaha YM2608|OPNA}}), or PC speaker | ||
* Supported music devices: Sound Blaster 16 (OPL3 or MIDI daughterboard), PC-9801-26K ({{wp|Yamaha YM2203|OPN}}), PC-9801-86 (OPNA), Roland MPU-PC98 (MIDI), or MIDI over RS-232 | * Supported music devices: Sound Blaster 16 (OPL3 or MIDI daughterboard), PC-9801-26K ({{wp|Yamaha YM2203|OPN}}), PC-9801-86 (OPNA), Roland MPU-PC98 (MIDI), or MIDI over RS-232 | ||
− | |||
===PC-98 release gallery=== | ===PC-98 release gallery=== | ||
<gallery mode="nolines" widths="200px" heights="121px"> | <gallery mode="nolines" widths="200px" heights="121px"> | ||
− | PC9800 Doom 5.25.jpg|Doom on 5.25" floppy | + | PC9800 Doom 5.25.jpg|Doom on 5.25" floppy disks |
− | PC9800 Doom 3.5.jpg|Doom on 3.5" floppy | + | PC9800 Doom 3.5.jpg|Doom on 3.5" floppy disks |
PC9800 Doom CD.jpg|Doom on CD-ROM | PC9800 Doom CD.jpg|Doom on CD-ROM | ||
− | PC9800 Doom 2 3.5.jpg|Doom II on 3.5" floppy | + | PC9800 Doom 2 3.5.jpg|Doom II on 3.5" floppy disks |
PC9800 Doom 2 CD.jpg|Doom II on CD-ROM | PC9800 Doom 2 CD.jpg|Doom II on CD-ROM | ||
</gallery> | </gallery> | ||
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===DOS/V release gallery=== | ===DOS/V release gallery=== | ||
<gallery mode="nolines" widths="200px" heights="121px"> | <gallery mode="nolines" widths="200px" heights="121px"> | ||
− | PC-DOS Doom 2 3.5.jpg|Doom II on 3.5" floppy | + | PC-DOS Doom 2 3.5.jpg|Doom II on 3.5" floppy disks |
PC-DOS Doom 2 CD.jpg|Doom II on CD-ROM | PC-DOS Doom 2 CD.jpg|Doom II on CD-ROM | ||
</gallery> | </gallery> | ||
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==Doom 3== | ==Doom 3== | ||
− | The | + | The world premiere showing of imagery from [[Doom 3]] was at {{wp|Apple Inc.|Apple}}'s 2001 {{wp|Macworld Conference & Expo}} in {{wp|Tokyo}}, Japan during the unveiling of {{wp|Nvidia}}'s {{wp|GeForce 3}} {{wp|GPU}}. Late Apple CEO {{wp|Steve Jobs}} introduced then id Software CTO [[John Carmack]] on stage, who showed off a few new screenshots of the in-development [[id Tech 4]] {{wp|game engine}}, debuting some from Doom 3{{cite web archived|author=|title=Doom 3 Movies|url=https://www.doomworld.com/doom3/movies/|publication=Doomworld|publishdate=|accessdate=15 December 2018|archiveurl=https://web.archive.org/web/20161209130642/https://www.doomworld.com/doom3/movies/|archivedat=15 December 2018}} {{cite web archived|author=|title=Doom 3 Screenshots|url=https://www.doomworld.com/doom3/screenshots/|publication=Doomworld|publishdate=|accessdate=15 December 2018|archiveurl=https://web.archive.org/web/20170122102926/https://www.doomworld.com/doom3/screenshots/|archivedat=15 December 2018}}, which at that stage in its development was intended to have a version released for Apple {{wp|Macintosh}} in addition to the main {{wp|Windows}} PC build. According to Carmack{{cite web|author=John Carmack|title=Steve Jobs|url=https://www.facebook.com/permalink.php?story_fbid=2146412825593223&id=100006735798590|publication=Facebook status|publishdate=14 May 2018|accessdate=15 December 2018}}, elements of his planned presentation were met with disapproval from Apple event organizers who believed the graphic imagery was inappropriate for the computer conference, with them saying "Steve doesn't like blood," but they would ultimately defer to Jobs, who gave Doom's presentation the green light to proceed as Carmack saw fit, with Jobs saying, “I trust you John, do whatever you think is great." Doom 3 was ultimately published in Japan for PC by CyberFront{{cite web|author=Wikipedia|title=Doom 3|url=https://ja.wikipedia.org/wiki/Doom_3|publication=|publishdate=|accessdate=}}. |
==Console games== | ==Console games== | ||
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| [[Final Doom (PlayStation)|Final Doom for Sony PlayStation]] || Williams Entertainment || SoftBank || 2 October 1997 || Missing retouched [[super shotgun]] graphics. | | [[Final Doom (PlayStation)|Final Doom for Sony PlayStation]] || Williams Entertainment || SoftBank || 2 October 1997 || Missing retouched [[super shotgun]] graphics. | ||
|} | |} | ||
+ | |||
+ | ==Local community== | ||
+ | There is a number of Japanese members in the Doom community, which make up a thriving local community. Several popular names include [[Tatsuya Ito (Tatsurd-cacocaco)|Tatsurd-cacocaco]] and [[Nanka Kurashiki]]. In 2016, they released the [[Japanese Community Project]] megawad, which was named as a winner of one of the [[Cacowards 2016|23rd Annual Cacowards]]. | ||
==External links== | ==External links== | ||
* {{wp|ja:DOOM|DOOM}} at the Japanese-language [[Wikipedia]]. | * {{wp|ja:DOOM|DOOM}} at the Japanese-language [[Wikipedia]]. | ||
+ | * [http://radioc.web.fc2.com/column/pc98bas/pc98disphw_en.htm Graphics hardware of the PC-98], at Radioc.dat | ||
==References== | ==References== | ||
<references /> | <references /> | ||
+ | |||
+ | |||
+ | {{Doom series}} | ||
[[Category:Commercial ports]] | [[Category:Commercial ports]] |
Latest revision as of 01:55, 17 July 2022
Doom is known in Japan as ドゥーム (katakana literally transliterated as Duumu or Doumu, and understood as『DOOM』). Official ports of Doom were released in Japan under license from id Software by publisher Imagineer Co., Ltd. and distributor SoftBank. This included versions of the PC Doom, Doom II, and Doom95, as well as multiple console versions in their Japanese releases.
Contents
PC-98[edit]
Ports of Doom to the NEC PC-98 computer platform were re-programmed by Infinity Co., Ltd.. Though based on Intel microprocessors much like standard IBM-compatible PCs, the NEC PC-98 series featured a custom bus and different video hardware that made it binary incompatible with most PC software. Versions of the Doom games developed for the PC-98 were distributed on 5.25" and 3.5" floppy disk as well as on CD-ROM.
Minimum system requirements[edit]
- PC-9801/Fellow, PC-9821/Mate/Multi, or Epson PC-386/486 clone system
- i386SX processor or later
- MS-DOS 3.3 or later
- PC-98 standard GDC (Graphic Display Controller) and EGC (Enhanced Graphic Charger) required
- Supported sound devices: Sound Blaster 16, PC-9801-86 (OPNA), or PC speaker
- Supported music devices: Sound Blaster 16 (OPL3 or MIDI daughterboard), PC-9801-26K (OPN), PC-9801-86 (OPNA), Roland MPU-PC98 (MIDI), or MIDI over RS-232
PC-98 release gallery[edit]
DOS/V[edit]
Equivalent releases of all games were made for the standard IBM PC architecture, with minor tweaks for the DOS/V version of IBM PC DOS with full Japanese language support. Unlike the PC-98, ordinary PC software could execute under DOS/V on standard hardware without modification.
3D Alien Busters[edit]
At least one release by Imagineer in their DOS/V Series 6 was uniquely entitled DOOM 3D Alien Busters (ドゥーム), or 3D Alien Busters DOOM, depending on the context.
DOS/V release gallery[edit]
Windows 95[edit]
A double-disc release of Doom II along with Doom95 was also coordinated by Imagineer, containing versions for both the PC-98 and standard PC on each disc. This release touts compatibility with the Imagineer PCPad controller, and like some American releases, it includes an offer for free time on the DWANGO network, which had recently expanded its franchise territory into Japan.
Doom 3[edit]
The world premiere showing of imagery from Doom 3 was at Apple's 2001 Macworld Conference & Expo in Tokyo, Japan during the unveiling of Nvidia's GeForce 3 GPU. Late Apple CEO Steve Jobs introduced then id Software CTO John Carmack on stage, who showed off a few new screenshots of the in-development id Tech 4 game engine, debuting some from Doom 3[1] [2], which at that stage in its development was intended to have a version released for Apple Macintosh in addition to the main Windows PC build. According to Carmack[3], elements of his planned presentation were met with disapproval from Apple event organizers who believed the graphic imagery was inappropriate for the computer conference, with them saying "Steve doesn't like blood," but they would ultimately defer to Jobs, who gave Doom's presentation the green light to proceed as Carmack saw fit, with Jobs saying, “I trust you John, do whatever you think is great." Doom 3 was ultimately published in Japan for PC by CyberFront[4].
Console games[edit]
The following console versions of Doom series games were given Japanese releases, some with specific localizations:
Port | Developer | Distributor | Release date | Differences |
---|---|---|---|---|
Doom for Super 32X | id Software | SEGA Enterprises | 3 December 1994 | |
Doom for Super Famicom | Sculptured Software | Imagineer | 1 March 1996 | Localized text. All episodes can be selected in any skill level. |
Doom for Sony PlayStation | Williams Entertainment | SoftBank | 19 April 1996 | |
Doom for Sega Saturn | Probe Software, Ltd. | SoftBank | 11 July 1997 | Supports multiplayer. Reordered music tracks |
Doom 64 for Nintendo 64 | Midway Games | GameBank | 1 August 1997 | Default brightness is higher. Localized text. Green blood. |
Final Doom for Sony PlayStation | Williams Entertainment | SoftBank | 2 October 1997 | Missing retouched super shotgun graphics. |
Local community[edit]
There is a number of Japanese members in the Doom community, which make up a thriving local community. Several popular names include Tatsurd-cacocaco and Nanka Kurashiki. In 2016, they released the Japanese Community Project megawad, which was named as a winner of one of the 23rd Annual Cacowards.
External links[edit]
- DOOM at the Japanese-language Wikipedia.
- Graphics hardware of the PC-98, at Radioc.dat
References[edit]
- ↑ "Doom 3 Movies." Doomworld (archived 🗺). Retrieved 15 December 2018.
- ↑ "Doom 3 Screenshots." Doomworld (archived 🗺). Retrieved 15 December 2018.
- ↑ John Carmack (14 May 2018). "Steve Jobs." Facebook status. Retrieved 15 December 2018.
- ↑ Wikipedia. "Doom 3."