Doom source code files

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Revision as of 15:18, 10 January 2005 by Fraggle (talk | contribs) (group things up a bit more)


This page describes the files in the Doom source code and their roles in the overall system.

  • am_map.c, am_map.h: Automap
  • d_englsh.h: Strings used in the game (English versions)
  • d_event.h
  • d_french.h
  • d_items.c, d_items.h
  • d_main.c, d_main.h
  • d_net.c, d_net.h
  • doomdata.h
  • doomdef.c, doomdef.h
  • doomstat.c, doomstat.h
  • doomtype.h
  • d_player.h
  • dstrings.c, dstrings.h
  • d_textur.h
  • d_think.h
  • d_ticcmd.h
  • f_finale.c, f_finale.h
  • f_wipe.c, f_wipe.h
  • g_game.c, g_game.h
  • hu_lib.c, hu_lib.h
  • hu_stuff.c, hu_stuff.h
  • i_main.c
  • i_net.c, i_net.h
  • info.c, info.h
  • i_sound.c, i_sound.h
  • i_system.c, i_system.h
  • i_video.c, i_video.h
  • m_argv.c, m_argv.h
  • m_bbox.c, m_bbox.h
  • m_cheat.c, m_cheat.h
  • m_fixed.c, m_fixed.h
  • m_menu.c, m_menu.h
  • m_misc.c, m_misc.h
  • m_random.c, m_random.h
  • m_swap.c, m_swap.h
  • p_ceilng.c
  • p_doors.c
  • p_enemy.c
  • p_floor.c
  • p_inter.c, p_inter.h
  • p_lights.c
  • p_local.h
  • p_map.c
  • p_maputl.c
  • p_mobj.c, p_mobj.h
  • p_plats.c
  • p_pspr.c, p_pspr.h
  • p_saveg.c, p_saveg.h
  • p_setup.c, p_setup.h
  • p_sight.c
  • p_spec.c, p_spec.h
  • p_switch.c
  • p_telept.c
  • p_tick.c, p_tick.h
  • p_user.c
  • r_bsp.c, r_bsp.h
  • r_data.c, r_data.h
  • r_defs.h
  • r_draw.c, r_draw.h
  • r_local.h
  • r_main.c, r_main.h
  • r_plane.c
  • r_plane.h
  • r_segs.c, r_segs.h
  • r_sky.c, r_sky.h
  • r_state.h
  • r_things.c, r_things.h
  • sounds.c, sounds.h
  • s_sound.c, s_sound.h
  • st_lib.c, st_lib.h
  • st_stuff.c, st_stuff.h
  • tables.c, tables.h
  • v_video.c, v_video.h
  • wi_stuff.c, wi_stuff.h
  • w_wad.c, w_wad.h
  • z_zone.c, z_zone.h