Difference between revisions of "Doom the Way id Did"

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Doom the Way id Did's official development cycle lasted sixteen months (or forty-two months counting the {{dwforums|43286|very first incarnation of the project}}). The project was met with a warm reception upon its official release, which was intentionally scheduled on ''Doom'''s 18th anniversary. On February 2, 2012, an 1.1 update was released, bringing new art for the intermission maps, fixing a few map bugs and amending the credits list.
 
Doom the Way id Did's official development cycle lasted sixteen months (or forty-two months counting the {{dwforums|43286|very first incarnation of the project}}). The project was met with a warm reception upon its official release, which was intentionally scheduled on ''Doom'''s 18th anniversary. On February 2, 2012, an 1.1 update was released, bringing new art for the intermission maps, fixing a few map bugs and amending the credits list.
  
Because of the extremely large amount of maps submitted to the project, a second release for 'runner-up' maps that didn't make it into the final project is planned but has not begun official compilation. A sequel, [[Doom 2 the Way id Did]], has been released; and an "Ultimate Doom the Way id Did" expansion has been released to the public in its "release candidate" state on December 2nd, 2018.   
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Because of the extremely large amount of maps submitted to the project, a second release for 'runner-up' maps that didn't make it into the final project is planned but has not begun official compilation. A sequel, [[Doom 2 the Way id Did]], has been released; and an "[[Ultimate Doom the Way id Did]]" expansion has been released to the public in its "release candidate" state on December 2nd, 2018, and was later uploaded to the /idgames archive.   
  
 
In addition to the Doom II sequel, three other spin-offs were released:
 
In addition to the Doom II sequel, three other spin-offs were released:

Revision as of 23:18, 23 February 2019

Doom the Way id Did
Title screen
Authors Various
Port Vanilla Doom
IWAD Doom
Year 2011
Link Doomworld/idgames
Cacoward.png This mod received one of the 2012 Cacowards on Doomworld!

Doom the Way id Did is a 2011 megawad for Doom containing 27 new levels designed to mimic the mapping style of Sandy Petersen, John Romero and Tom Hall. The project was founded by Hellbent as a community project and later led by a core group consisting of Ellmo, Esselfortium, Xaser, Marnetmar, and Alfonzo who oversaw the map selection and finalization process. The project also features artwork by Kracov and an optional soundtrack by Mr. Freeze.

Doom the Way id Did's official development cycle lasted sixteen months (or forty-two months counting the very first incarnation of the project). The project was met with a warm reception upon its official release, which was intentionally scheduled on Doom's 18th anniversary. On February 2, 2012, an 1.1 update was released, bringing new art for the intermission maps, fixing a few map bugs and amending the credits list.

Because of the extremely large amount of maps submitted to the project, a second release for 'runner-up' maps that didn't make it into the final project is planned but has not begun official compilation. A sequel, Doom 2 the Way id Did, has been released; and an "Ultimate Doom the Way id Did" expansion has been released to the public in its "release candidate" state on December 2nd, 2018, and was later uploaded to the /idgames archive.

In addition to the Doom II sequel, three other spin-offs were released:

Doom the Way id Did received one of the 2012 Cacowards.

Levels

Knee-Deep in the Dead (Episode 1)

The Shores of Hell (Episode 2)

Inferno (Episode 3)

External links