Difference between revisions of "Doom v0.2"

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The "technology preview" includes only one small level with no changes in elevation, no doors, and no items. Only three enemies are present—the [[imp]], the [[demon]], and the [[Baron of Hell]]—and their [[sprite]]s and programming consist only of walking in place.  
 
The "technology preview" includes only one small level with no changes in elevation, no doors, and no items. Only three enemies are present—the [[imp]], the [[demon]], and the [[Baron of Hell]]—and their [[sprite]]s and programming consist only of walking in place.  
  
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[[Image:Doom alpha 0.2 bruiser.png|thumb|right|Doom alpha 0.2.]]
 
The only weapon, an early version of the [[shotgun]], has no effect on the monsters. The texturing is scant, though many [[texture]]s and [[flat]]s present eventually ended up in the final game. Floor, ceiling, and wall textures can be cycled individually by pressing the number keys 0-9.
 
The only weapon, an early version of the [[shotgun]], has no effect on the monsters. The texturing is scant, though many [[texture]]s and [[flat]]s present eventually ended up in the final game. Floor, ceiling, and wall textures can be cycled individually by pressing the number keys 0-9.
  
 
The [[heads-up display]]/[[status bar]] in this alpha is larger and more complex than those that followed. An [[automap]], item list, and weapon stats are among the extra elements visible.
 
The [[heads-up display]]/[[status bar]] in this alpha is larger and more complex than those that followed. An [[automap]], item list, and weapon stats are among the extra elements visible.
  
 +
[[Image:Doom alpha 0.2 tomandjules.png|thumb|right|The mysterious "Tom is king" and "Jules sucks" textures.]]
 
Several of the keys on the keyboard allow various features of the engine to be controlled.  One of these allows the textures on the floor, ceiling and walls to be changed.  One selection for the floor and ceiling displays the words "TOM IS KING", while another selection displays "JULES SUCKS" on the walls.  It is possible that "Tom" refers to [[Tom Hall]].
 
Several of the keys on the keyboard allow various features of the engine to be controlled.  One of these allows the textures on the floor, ceiling and walls to be changed.  One selection for the floor and ceiling displays the words "TOM IS KING", while another selection displays "JULES SUCKS" on the walls.  It is possible that "Tom" refers to [[Tom Hall]].
  

Revision as of 17:21, 11 November 2006

Doom alpha versions

Doom 0.2 was the first publicly released alpha of Doom. It was released in February of 1993, and only two months of work had been done on the game at that point.

The "technology preview" includes only one small level with no changes in elevation, no doors, and no items. Only three enemies are present—the imp, the demon, and the Baron of Hell—and their sprites and programming consist only of walking in place.

Doom alpha 0.2.

The only weapon, an early version of the shotgun, has no effect on the monsters. The texturing is scant, though many textures and flats present eventually ended up in the final game. Floor, ceiling, and wall textures can be cycled individually by pressing the number keys 0-9.

The heads-up display/status bar in this alpha is larger and more complex than those that followed. An automap, item list, and weapon stats are among the extra elements visible.

The mysterious "Tom is king" and "Jules sucks" textures.

Several of the keys on the keyboard allow various features of the engine to be controlled. One of these allows the textures on the floor, ceiling and walls to be changed. One selection for the floor and ceiling displays the words "TOM IS KING", while another selection displays "JULES SUCKS" on the walls. It is possible that "Tom" refers to Tom Hall.

External links