Editing Doom v0.3

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==Levels==
 
==Levels==
 
[[File:SHAWN2-1.png|thumb|right|Storage cabinets found in the SHAWN2 map.]]
 
[[File:SHAWN2-1.png|thumb|right|Storage cabinets found in the SHAWN2 map.]]
The levels in version 0.3 are the closest surviving iterations to the plans originally laid out by [[Tom Hall]] in the [[Doom Bible]]. Most of the levels still display an absence of major variation in floor and ceiling heights, and often the walls are angled at 90°. [[John Romero]]'s Nuclear Plant is a notable exception, already exhibiting the experimental design characteristics which eventually turned the rest of the team against the idea of hyper-realistic level design as stated in ''[[Masters of Doom]]''.<ref>[[David Kushner|Kushner, David]]. ''[[Masters of Doom|Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture]]''. Random House, 2003. pp. 130-132.</ref> Here, differences from version 0.4 are noted:
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The levels in version 0.3 are the closest surviving iterations to the plans originally laid out by Tom Hall in the Doom Bible. Most of the levels still display an absence of major variation in floor and ceiling heights, and often the walls are angled at 90°. [[John Romero]]'s Nuclear Plant is a notable exception, already exhibiting the experimental design characteristics which eventually turned the rest of the team against the idea of hyper-realistic level design as stated in ''[[Masters of Doom]]''.<ref>[[David Kushner|Kushner, David]]. ''[[Masters of Doom|Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture]]''. Random House, 2003. pp. 130-132.</ref> Here, differences from version 0.4 are noted:
  
 
* Level 1: [[E2M7: Spawning Vats|E2M7 (Spawning Vats)]]. Known as Hangar Two in the Doom Bible. Most of the map seems empty and flat, the room with the marines playing cards are now doing that on a crate, instead of a desk. Several rooms are different and give a more technical feeling.
 
* Level 1: [[E2M7: Spawning Vats|E2M7 (Spawning Vats)]]. Known as Hangar Two in the Doom Bible. Most of the map seems empty and flat, the room with the marines playing cards are now doing that on a crate, instead of a desk. Several rooms are different and give a more technical feeling.
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===Inaccessible levels===
 
===Inaccessible levels===
There are several levels with non-standard header names contained in the [[IWAD]] which appear to be implementations of concepts from the Doom Bible, in particular areas which would attach to episode 1's Supply Depot Two (the only remains of which eventually became Containment Area) via the game's then-planned [[hub]] system. Currently known are the following:
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There are several levels with non-standard header names contained in the [[IWAD]] which appear to be implementations of concepts from the [[Doom Bible]], in particular areas which would attach to episode 1's Supply Depot Two (the only remains of which eventually became Containment Area) via the game's then-planned [[hub]] system. Currently known are the following:
 
* [[THESTORE]] is a small rectangular map containing multiple consoles and counters along with a [[voodoo doll]] probably intended to become the storekeeper character mentioned in the Doom Bible, from whom the player would be able to purchase or otherwise obtain arms and ammunition.
 
* [[THESTORE]] is a small rectangular map containing multiple consoles and counters along with a [[voodoo doll]] probably intended to become the storekeeper character mentioned in the Doom Bible, from whom the player would be able to purchase or otherwise obtain arms and ammunition.
 
* [[SHAWN2]] is an implementation of either the basement or the upper floor for Hangar Two, which is described in the Doom Bible (evident both from the shape of its containing box, and the contents of the level, which closely match the description given for those areas). This map does not appear in any further versions, but it possibly evolved into E1M11 of version 0.4 (few similar structures can be seen, and Romero's DWD dump map "SHAWN2" contains a map that looks like an in-between version of those two maps). It contains a crude office area with supply cabinets.
 
* [[SHAWN2]] is an implementation of either the basement or the upper floor for Hangar Two, which is described in the Doom Bible (evident both from the shape of its containing box, and the contents of the level, which closely match the description given for those areas). This map does not appear in any further versions, but it possibly evolved into E1M11 of version 0.4 (few similar structures can be seen, and Romero's DWD dump map "SHAWN2" contains a map that looks like an in-between version of those two maps). It contains a crude office area with supply cabinets.

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