Difference between revisions of "Doom v0.5"

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* Level 1: not used in the final game
 
* Level 1: not used in the final game
* Level 2: [[E2M2]]
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* Level 2: [[E2M2: Containment Area|E2M2]]
* Level 3: [[E2M3]]
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* Level 3: [[E2M3: Refinery|E2M3]]
* Level 4: [[E1M7]]
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* Level 4: [[E1M7: Computer Station|E1M7]]
* Level 5: [[E3M3]]
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* Level 5: [[E3M3: Pandemonium|E3M3]]
 
* Level 6: [[MAP10]]
 
* Level 6: [[MAP10]]
* Level 7: [[E1M4]]
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* Level 7: [[E1M4: Command Control|E1M4]]
* Level 8: [[E1M2]]
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* Level 8: [[E1M2: Nuclear Plant|E1M2]]
* Level 9: [[E1M6]]
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* Level 9: [[E1M6: Central Processing|E1M6]]
* Level 10: [[E1M3]]
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* Level 10: [[E1M3: Toxin Refinery|E1M3]]
* Level 11: [[E2M7]]
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* Level 11: [[E2M7: Spawning Vats|E2M7]]
* Level 12: [[E1M8]]
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* Level 12: [[E1M8: Phobos Anomaly|E1M8]]
* Level 13: [[E2M4]]
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* Level 13: [[E2M4: Deimos Lab|E2M4]]
  
 
== External links ==  
 
== External links ==  

Revision as of 17:28, 2 October 2005

Doom alpha versions
Screenshot from Doom 0.5

Doom 0.5 was an alpha version released May 22, 1993 to testers. This version included a number of features in addition to those found in the Doom 0.4 alpha version:

  • Collision detection between objects. It is possible to walk into monsters and pick up items.
  • It is possible to shoot monsters. There is still no animation at this stage, however; when monsters are shot, they simply vanish.
  • A working status bar and the ability to change the screen size.
  • A working menu.
  • Moving floors and working doors.
  • Automap

Levels

Several levels are included:

External links