DoomsDay'95
DoomsDay'95 | |
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Add a screenshot and caption | |
Authors | François Coppex, André Christen |
Port | Vanilla Doom |
IWAD | Doom II |
Year | 1995 |
Link | Doomworld/idgames |
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
DoomsDay'95 is a single-level PWAD for Doom II, a deathmatch map created for the Doomsday '95 tournament. It was designed by François Coppex (Helioth) and André Christen, and uses the music track "Waiting For Romero To Play" composed by Robert Prince. The map and music are repeated in slots MAP02 through MAP06 "to avoid restarting DooM.exe everytime a player exits the first level."
Contents
AnalysisEdit
Map layoutEdit
Player spawnsEdit
This level contains four spawn points:
- facing south. (thing 7)
- facing south. (thing 12)
- facing east. (thing 13)
- facing west. (thing 14)
Areas / screenshotsEdit
StatisticsEdit
Map dataEdit
Things | 87 |
Vertices | 787* |
Linedefs | 790 |
Sidedefs | 904 |
Sectors | 72 |
ThingsEdit
This level contains the following numbers of things per skill level:
Multiplayer | |||
---|---|---|---|
Weapons | 1-2 | 3 | 4-5 |
Chainsaw | 1 | ||
Shotgun | 1 | ||
Super shotgun | 2 | ||
Chaingun | 2 | ||
Rocket launcher | 1 | ||
Plasma gun | 1 | ||
BFG9000 | 2 | ||
Ammunition | 1-2 | 3 | 4-5 |
Clip | 3 | ||
Box of bullets | 1 | ||
4 shotgun shells | 1 | ||
Box of shotgun shells | 1 | ||
Box of rockets | 1 | ||
Energy cell pack | 1 | ||
Health & Armor | 1-2 | 3 | 4-5 |
Stimpack | 5 | ||
Medikit | 2 | ||
Armor | 1 | ||
Items | 1-2 | 3 | 4-5 |
Armor bonus | 12 | ||
Health bonus | 26 | ||
Berserk | 1 | ||
Invulnerability | 1 | ||
Miscellaneous | 1-2 | 3 | 4-5 |
Deathmatch start | 4 |