DoomsDay'95

DoomsDay'95
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Authors François Coppex, André Christen
Port Vanilla Doom
IWAD Doom II
Year 1995
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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DoomsDay'95 is a single-level PWAD for Doom II, a deathmatch map created for the Doomsday '95 tournament. It was designed by François Coppex (Helioth) and André Christen, and uses the music track "Waiting For Romero To Play" composed by Robert Prince. The map and music are repeated in slots MAP02 through MAP06 "to avoid restarting DooM.exe everytime a player exits the first level."

Contents

AnalysisEdit

Spawn pointsUnmarked
Map of DoomsDay'95

Map layoutEdit

Player spawnsEdit

This level contains four spawn points:

  1. facing south. (thing 7)
  2. facing south. (thing 12)
  3. facing east. (thing 13)
  4. facing west. (thing 14)

Areas / screenshotsEdit

StatisticsEdit

Map dataEdit

Things 87
Vertices 787*
Linedefs 790
Sidedefs 904
Sectors 72
* The vertex count without the effect of node building is 699.

ThingsEdit

This level contains the following numbers of things per skill level:

Multiplayer
Weapons 1-2 3 4-5
Chainsaw 1
Shotgun 1
Super shotgun 2
Chaingun 2
Rocket launcher 1
Plasma gun 1
BFG9000 2
Ammunition 1-2 3 4-5
Clip 3
Box of bullets 1
4 shotgun shells 1
Box of shotgun shells 1
Box of rockets 1
Energy cell pack 1
Health & Armor 1-2 3 4-5
Stimpack 5
Medikit 2
Armor 1
Items 1-2 3 4-5
Armor bonus 12
Health bonus 26
Berserk 1
Invulnerability 1
Miscellaneous 1-2 3 4-5
Deathmatch start 4

See alsoEdit

External linksEdit