Difference between revisions of "Doomsday"

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* [http://jfiles.org jFiles.org] (external resources site)
 
* [http://jfiles.org jFiles.org] (external resources site)
 
[[Category:Source_ports]]
 
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[[Category:Heretic ports]]
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[[Category:Hexen ports]]

Revision as of 13:12, 25 February 2006

The Doomsday Engine is a source port with support for Doom, Heretic, and Hexen. It was originally based on the Hexen source code, but parts of it were later rewritten completely. Doomsday is only an engine; you will need a Game DLL if you want to play anything. Three such DLLs are being developed alongside the engine: jDoom, jHeretic and jHexen. The latest version of Doomsday is Template:Latest Doomsday (18 January 2005).

The Doomsday Engine, jDoom, jHeretic and jHexen are developed by Jaakko Keränen (skyJake), with the help of various others.

Features

  • Runs in Windows, Mac OS X, and Linux.
  • Supports OpenGL and Direct3D for crisp, hardware-accelerated graphics.
  • Allows the player to look up and down properly.
  • 3D models (Quake's MD2 format) can be used instead of sprites.
  • Object and camera movement smoothing.
  • Simple shadows for objects.
  • Dynamic light effects and lens flares.
  • Particle effects.
  • 3D sound effects with DirectSound3D and EAX 2.0 or A3D 3.0. Also supports EAX's and A3D's environmental sound effects.
  • High-resolution textures (PNG, TGA, PCX) and detail textures.
  • 16-player client/server networking via TCP/IP, IPX, modem, or serial link.
  • Easy-to-use Control Panel for configuration, accessed quickly with Shift-Esc.
  • Console for modifying settings and giving commands.
  • Utilizes FMOD to play a wide variety of music files (e.g. MP3, MOD, and IT).
  • Uses plain-text definition files for some game data such as thing types and states, sound and music information, level configuration (sky, fog, gravity) and text strings.

External links