Doomsday (WAD)
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Revision as of 13:35, 25 August 2024 by Dynamo128 (talk | contribs) (Cats were missing, how odd....)
| Doomsday | |
|---|---|
| Authors | David Rotramel and Chris Berger |
| Port | Vanilla Doom |
| IWAD | Doom II |
| Year | 1995 |
| Link | Doomworld/idgames |
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Doomsday is a single-level PWAD for Doom that was designed by David Rotramel and Chris Berger. It was released on December 1, 1995. It is a large level with some custom textures, starting off as a military base and power plant before featuring more Hellish location such as a library and marble halls.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Open the wall behind the start to get a megasphere and a backpack. (sector 32)
- In the room at the east side with the damaging blood, raise the walkway on the north end and go across it to the other side. A closet will open in front of you. Enter it and get a soul sphere inside. (sector 408)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on December 19, 2022.
Statistics[edit]
Map data[edit]
| Things | 662 |
| Vertices | 3046* |
| Linedefs | 2928 |
| Sidedefs | 4947 |
| Sectors | 476 |
Things[edit]
This level contains the following numbers of things per skill level:
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