Difference between revisions of "Doomworld Mega Project 2012"

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{{wad
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|authors=Various
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|port=Limit-removing
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|port2=Boom-compatible
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|type=m
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|iwad=Doom II
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|year=2012
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|link={{ig|id=17115}}
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}}
 
'''Doomworld Mega Project 2012''' (originally named just '''Doomworld Mega Project''') is a collaborative [[megawad]], containing 40 maps from 40 different mappers from the [[Doomworld forums]]. The project was started by [[TimeOfDeath]] on March 13, 2012{{cite web|author=TimeOfDeath|title=|url={{dwforums|id=59319|title=Doomworld Mega Project - /idgames link is up}}|publication=Doomworld forums|publishdate=13 March 2012|accessdate=14 June 2018}}, and the final version was created on January 29, 2013{{cite web|author=TimeOfDeath|title=|url={{dwforumsp|id=1142012|title=Doomworld Mega Project - Final Version E}}|publication=Doomworld forums|publishdate=29 January 2013|accessdate=14 June 2018}}. The completed WAD was uploaded to the [[/idgames archive]] on March 01, 2013.  
 
'''Doomworld Mega Project 2012''' (originally named just '''Doomworld Mega Project''') is a collaborative [[megawad]], containing 40 maps from 40 different mappers from the [[Doomworld forums]]. The project was started by [[TimeOfDeath]] on March 13, 2012{{cite web|author=TimeOfDeath|title=|url={{dwforums|id=59319|title=Doomworld Mega Project - /idgames link is up}}|publication=Doomworld forums|publishdate=13 March 2012|accessdate=14 June 2018}}, and the final version was created on January 29, 2013{{cite web|author=TimeOfDeath|title=|url={{dwforumsp|id=1142012|title=Doomworld Mega Project - Final Version E}}|publication=Doomworld forums|publishdate=29 January 2013|accessdate=14 June 2018}}. The completed WAD was uploaded to the [[/idgames archive]] on March 01, 2013.  
  
 
The goal of the project was "to get as many mappers as possible to contribute to a single project". The project accepted "small-medium sized" maps for [[Doom II]] - any and all, regardless of engine used, theme, content, or quality. Only one map was allowed per person, and no new resources (except for music) were allowed. The maps in the final megawad are sorted by the source port used (except for MAP30, which is out of order).  
 
The goal of the project was "to get as many mappers as possible to contribute to a single project". The project accepted "small-medium sized" maps for [[Doom II]] - any and all, regardless of engine used, theme, content, or quality. Only one map was allowed per person, and no new resources (except for music) were allowed. The maps in the final megawad are sorted by the source port used (except for MAP30, which is out of order).  
  
== Maplist ==
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== Content ==
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{{col-begin|width=auto}}
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{{col-break|width=50%}}
  
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=== Levels ===
 
* '''[[Vanilla]] or limit-removing ports:'''
 
* '''[[Vanilla]] or limit-removing ports:'''
 
** {{maplinkgen|MAP01|Bean|Doomworld Mega Project 2012}} by [[Matt Powell (cannonball)]]
 
** {{maplinkgen|MAP01|Bean|Doomworld Mega Project 2012}} by [[Matt Powell (cannonball)]]
 
** {{maplinkgen|MAP02|Daemonum Malum|Doomworld Mega Project 2012}} by [[Lee Wallis (DooMAD)]]
 
** {{maplinkgen|MAP02|Daemonum Malum|Doomworld Mega Project 2012}} by [[Lee Wallis (DooMAD)]]
 
** {{maplinkgen|MAP03|GRBmaporgy1|Doomworld Mega Project 2012}} by [[Sebastian Graham (General Rainbow Bacon)]]
 
** {{maplinkgen|MAP03|GRBmaporgy1|Doomworld Mega Project 2012}} by [[Sebastian Graham (General Rainbow Bacon)]]
** {{maplinkgen|MAP04|Blood Lake|Doomworld Mega Project 2012}} by glenzinho
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** {{maplinkgen|MAP04|Blood Lake|Doomworld Mega Project 2012}} by [[Glen McColl (glenzinho)]]
 
** {{maplinkgen|MAP05|Nukage Corridors|Doomworld Mega Project 2012}} by [[Zoltán Schmidt (Katamori)]]
 
** {{maplinkgen|MAP05|Nukage Corridors|Doomworld Mega Project 2012}} by [[Zoltán Schmidt (Katamori)]]
 
** {{maplinkgen|MAP06|Feel the Pain|Doomworld Mega Project 2012}} by MagnificentBeard
 
** {{maplinkgen|MAP06|Feel the Pain|Doomworld Mega Project 2012}} by MagnificentBeard
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** {{maplinkgen|MAP17|Into the Water|Doomworld Mega Project 2012}} by elmle
 
** {{maplinkgen|MAP17|Into the Water|Doomworld Mega Project 2012}} by elmle
 
** {{maplinkgen|MAP18|Troll Fortress|Doomworld Mega Project 2012}} by Fiend
 
** {{maplinkgen|MAP18|Troll Fortress|Doomworld Mega Project 2012}} by Fiend
** {{maplinkgen|MAP19|Foe Complex|Doomworld Mega Project 2012}} by fiend-o-hell
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** {{maplinkgen|MAP19|Foe Complex|Doomworld Mega Project 2012}} by [[Paul Stasiuk (fiend-o-hell)]]
 
** {{maplinkgen|MAP20|Fading Castle|Doomworld Mega Project 2012}} by FractalXX
 
** {{maplinkgen|MAP20|Fading Castle|Doomworld Mega Project 2012}} by FractalXX
 
** {{maplinkgen|MAP21|MappingWhileHighOnMountainDew|Doomworld Mega Project 2012}} by [[gggmork]]
 
** {{maplinkgen|MAP21|MappingWhileHighOnMountainDew|Doomworld Mega Project 2012}} by [[gggmork]]
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** {{maplinkgen|MAP30|Pricks|Doomworld Mega Project 2012}} by [[BloodyAcid]]
 
** {{maplinkgen|MAP30|Pricks|Doomworld Mega Project 2012}} by [[BloodyAcid]]
 
* '''[[Boom]]'''
 
* '''[[Boom]]'''
** {{maplinkgen|MAP31|Lounge Street|Doomworld Mega Project 2012}} by Death Egg
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** {{maplinkgen|MAP31|Lounge Street|Doomworld Mega Project 2012}} by Michael Jurich (Death Egg)
 
** {{maplinkgen|MAP32|Blood Octagon|Doomworld Mega Project 2012}} by DuckReconMajor
 
** {{maplinkgen|MAP32|Blood Octagon|Doomworld Mega Project 2012}} by DuckReconMajor
 
* '''[[ZDoom]]'''
 
* '''[[ZDoom]]'''
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** {{maplinkgen|MAP40|Hellrena|Doomworld Mega Project 2012}} by sector666
 
** {{maplinkgen|MAP40|Hellrena|Doomworld Mega Project 2012}} by sector666
  
== Soundtrack ==
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{{col-break|gap=5em}}
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=== Soundtrack ===
 
''Maps not listed use the default [[Doom II music]] for their respective map slot.''
 
''Maps not listed use the default [[Doom II music]] for their respective map slot.''
 
*MAP01: "Oww!" by [[wikipedia:Lee Jackson|Lee Jackson]] ''(from [[Rise of the Triad]])''
 
*MAP01: "Oww!" by [[wikipedia:Lee Jackson|Lee Jackson]] ''(from [[Rise of the Triad]])''
 
*MAP02: "Shawn's Got the Shotgun" by [[Robert Prince]] ''(from [[Doom II]])''
 
*MAP02: "Shawn's Got the Shotgun" by [[Robert Prince]] ''(from [[Doom II]])''
*MAP06: "The Graveyard" by [[Kevin Schilder]] ''(from [[Heretic]])''
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*MAP06: [[Heretic]] [[E1M9: The Graveyard (Heretic)|E1M9]]/[[E3M8: D'Sparil's Keep (Heretic)|E3M8]]/[[E4M9: Mausoleum (Heretic)|E4M9]] [[Heretic music|theme]], by [[Kevin Schilder]]
 
*MAP08: "Stinkburt" by [[Tom White (Hyena)]] ''(from [[Mock 2: The Speed of Stupid]])''
 
*MAP08: "Stinkburt" by [[Tom White (Hyena)]] ''(from [[Mock 2: The Speed of Stupid]])''
*MAP09: "The Imp's Song" by Robert Prince ''(from [[Doom]])''
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*MAP09: "[[Doom music|The Imp's Song]]" by Robert Prince ''(from [[Doom]])''
 
*MAP13:  
 
*MAP13:  
 
*MAP15: "The End of DOOM" by Robert Prince, remixed by [[Jay Reichard (silentzorah)]]
 
*MAP15: "The End of DOOM" by Robert Prince, remixed by [[Jay Reichard (silentzorah)]]
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*MAP21:
 
*MAP21:
 
*MAP23:
 
*MAP23:
*MAP25: [[TNT: Evilution]] [[MAP02: Human BBQ (TNT: Evilution)|MAP02]] music
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*MAP25: [[TNT: Evilution]] [[MAP02: Human BBQ (TNT: Evilution)|MAP02]]/[[MAP15: Dead Zone (TNT: Evilution)|15]] [[Final Doom TNT music|theme]]
 
*MAP26:  
 
*MAP26:  
 
*MAP27:
 
*MAP27:
 
*MAP28:  
 
*MAP28:  
*MAP29: TNT: Evilution [[intermission]] theme
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*MAP29: TNT: Evilution [[MAP31: Pharaoh (TNT: Evilution)|MAP31]]/[[intermission screen]] theme
 
*MAP31:
 
*MAP31:
 
*MAP33:
 
*MAP33:
*MAP34: Doom II [[text screen]] music
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*MAP34: Doom II [[text screen]] theme, by Robert Prince
 
*MAP35: MIDI rendition of "[[wikipedia:Engel (song)|Engel]]" by [[wikipedia:Rammstein|Rammstein]]
 
*MAP35: MIDI rendition of "[[wikipedia:Engel (song)|Engel]]" by [[wikipedia:Rammstein|Rammstein]]
*MAP36: Doom II text screen music
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*MAP36: Doom II text screen theme, by Robert Prince
 
*MAP37: "Demons on the Prey" by Robert Prince ''(from Doom)''
 
*MAP37: "Demons on the Prey" by Robert Prince ''(from Doom)''
*MAP38: Doom II intermission theme
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*MAP38: Doom II intermission theme, by Robert Prince
*MAP39: Doom II text screen music
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*MAP39: Doom II text screen theme, by Robert Prince
*MAP40: TNT: Evilution MAP02 music
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*MAP40: TNT: Evilution MAP02/15 music
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{{col-end}}
  
 
== See also ==
 
== See also ==
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<references/>
 
<references/>
  
[[Category:2012 WADs]]
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[[Category:ZDoom WADs]]
[[Category:PWADs by name]]
 
[[Category:Megawads]]
 

Revision as of 12:52, 14 June 2018

Doomworld Mega Project 2012
Add a screenshot and caption
Authors Various
Ports Limit-removing, Boom-compatible
IWAD Doom II
Year 2012
Link Doomworld/idgames

Doomworld Mega Project 2012 (originally named just Doomworld Mega Project) is a collaborative megawad, containing 40 maps from 40 different mappers from the Doomworld forums. The project was started by TimeOfDeath on March 13, 2012[1], and the final version was created on January 29, 2013[2]. The completed WAD was uploaded to the /idgames archive on March 01, 2013.

The goal of the project was "to get as many mappers as possible to contribute to a single project". The project accepted "small-medium sized" maps for Doom II - any and all, regardless of engine used, theme, content, or quality. Only one map was allowed per person, and no new resources (except for music) were allowed. The maps in the final megawad are sorted by the source port used (except for MAP30, which is out of order).

Content

See also

External links

References

  1. TimeOfDeath (13 March 2012). Doomworld Mega Project - /idgames link is up. Doomworld forums. Retrieved 14 June 2018.
  2. TimeOfDeath (29 January 2013). Doomworld Mega Project - Final Version E. Doomworld forums. Retrieved 14 June 2018.