Difference between revisions of "Doomworld Mega Project 2013"

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[checked revision][checked revision]
m (Update)
(Imagine if mappers said where they get their music from...)
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The final megawad was divided into three WAD files - ''DMP2013L.wad'' containing maps meant for [[vanilla]] and [[limit-removing]] ports, ''DMP2013B.wad'' for [[Boom]] maps, and ''DMP2013Z.wad'' for [[ZDoom]] and [[UDMF]] maps.  
 
The final megawad was divided into three WAD files - ''DMP2013L.wad'' containing maps meant for [[vanilla]] and [[limit-removing]] ports, ''DMP2013B.wad'' for [[Boom]] maps, and ''DMP2013Z.wad'' for [[ZDoom]] and [[UDMF]] maps.  
  
== Map list ==
+
== Content ==
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{{col-begin}}
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{{col-2}}
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=== Levels ===
  
 
* '''DMP2013L.wad'''
 
* '''DMP2013L.wad'''
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** [[MAP17: None So Vile (Doomworld Mega Project 2013)|MAP17: None So Vile]] by Obsidian
 
** [[MAP17: None So Vile (Doomworld Mega Project 2013)|MAP17: None So Vile]] by Obsidian
 
** [[MAP18: Infernal Alignment (Doomworld Mega Project 2013)|MAP18: Infernal Alignment]] by [[Zoltán Sófalvi (Z86)]]
 
** [[MAP18: Infernal Alignment (Doomworld Mega Project 2013)|MAP18: Infernal Alignment]] by [[Zoltán Sófalvi (Z86)]]
** [[MAP19: Don't Touch That Dial! (Doomworld Mega Project 2013)|MAP19: Don't Touch That Dial!]] by SteveD
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** [[MAP19: Don't Touch That Dial! (Doomworld Mega Project 2013)|MAP19: Don't Touch That Dial!]] by [[Steve Duff]]
 
** [[MAP20: Have a Soup and a Sandwich (Doomworld Mega Project 2013)|MAP20: Have a Soup and a Sandwich]] by [[Brendt Pantley (Megalyth)]]  
 
** [[MAP20: Have a Soup and a Sandwich (Doomworld Mega Project 2013)|MAP20: Have a Soup and a Sandwich]] by [[Brendt Pantley (Megalyth)]]  
 
** [[MAP21: CHACSTL (Doomworld Mega Project 2013)|MAP21: CHACSTL]] by Chaingunner
 
** [[MAP21: CHACSTL (Doomworld Mega Project 2013)|MAP21: CHACSTL]] by Chaingunner
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** [[MAP20: Law & Order: Special Doomguy Unit (Doomworld Mega Project 2013)|MAP20: Law & Order: Special Doomguy Unit]] by [[TimeOfDeath]]
 
** [[MAP20: Law & Order: Special Doomguy Unit (Doomworld Mega Project 2013)|MAP20: Law & Order: Special Doomguy Unit]] by [[TimeOfDeath]]
  
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{{col-2}}
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 +
=== Soundtrack ===
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*'''DMP2013L.wad'''
 +
**MAP01: "xa-stove.mid" by [[Xaser]]
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**MAP02: "Between Levels" by [[Robert Prince]] ''(from [[Doom II]])''
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**MAP03: "Donna to the Rescue" by Robert Prince ''(from [[Doom]])''
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**MAP04: "AimShootKill" by [[Tom Mustaine]] ''(from [[TNT: Evilution]])''
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**MAP05: "DOOM" by Robert Prince ''(from Doom II)''
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**MAP06: MIDI rendition of [[wikipedia:Achilles Last Stand|Achilles Last Stand]] by [[wikipedia:Led Zeppelin|Led Zeppelin]]
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**MAP07:
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**MAP08:
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**MAP09: TNT: Evilution [[MAP02: Human BBQ (TNT: Evilution)|MAP02]] music
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**MAP10: "Riot Squadron" by [[James Paddock (Jimmy)]]
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**MAP11: Gravity Beetle stage theme from [[wikipedia:Mega Man X3|Mega Man X3]]
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**MAP12: "Paradox" by Matt Podd
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**MAP13: MIDI rendition of [[wikipedia:Up Around the Bend|Up Around the Bend]] by [[wikipedia:Creedence Clearwater Revival|Creedence Clearwater Revival]]
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**MAP14: "Between Levels" by Robert Prince ''(from [[Doom II]])''
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**MAP15: Level 3 theme from [[wikipedia:Extreme-G|Extreme-G]]
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**MAP16: "Invader" by Robert Prince ''(from [[Duke Nukem 3D]])''
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**MAP17: [[Hacx]] [[MAP31: Dessicant Room (Hacx)|MAP31]] music
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**MAP18: "Waltz of the Demons" remix by [[Jay Reichard (silentzorah)]]
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**MAP19: "Shawn's Got the Shotgun" by Robert Prince ''(from Doom II)''
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**MAP20:
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**MAP21: "i-ball.mid"
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*'''DMP2013B.wad'''
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**MAP01: "Future Military Conquests" by [[wikipedia:Lee Jackson|Lee Jackson]] ''(from [[Duke Nukem 3D]])''
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**MAP02: "The Healer Stalks" by [[Robert Prince]] ''(from [[Doom II]])''
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**MAP03: "popul.mid" by [[Paul Corfiatis]]
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**MAP04: "Nobody Told Me About Plutonia" by [[James Paddock]] ''(from [[Plutonia 2]])''
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**MAP05: Stage 13 music from [[wikipedia:Dr. Robotnik's Mean Bean Machine|Dr. Robotnik's Mean Bean Machine]]
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**MAP06: "Deep Into the Code" by Robert Prince ''(from [[Doom]])''
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**MAP07: "Fate of the Damned" ''(from [[wikipedia:Blood (video game)|Blood]])''
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**MAP08:
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**MAP09: "Waiting for Romero to Play" by Robert Prince ''(from Doom II)''
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**MAP10: Unused [[Plutonia 2]] music
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**MAP11: Floor 4 and 5 theme from [[wikipedia:Puyo Puyo Tsu|Puyo Puyo Tsu]]
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**MAP12: "In the Dark" by Robert Prince ''(from Doom II)''
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**MAP13: "Huge Battleship Eriniesu" from [[wikipedia:Espgaluda|Espgaluda]]
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*'''DMP2013Z.wad'''
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**MAP01: "Ceremony" from [[wikipedia:Secret of Mana|Secret of Mana]]
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**MAP02:
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**MAP03: "Countdown to Death" by [[Robert Prince]] ''(from [[Doom II]])''
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**MAP04: "Gut Wrencher" by Robert Prince ''(from [[Duke Nukem 3D]])''
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**MAP05: Magmoor Caverns theme from [[wikipedia:Metroid Prime|Metroid Prime]]
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**MAP06: "The Imp's Song" by Robert Prince ''(from [[Doom]])''
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**MAP07:
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**MAP08: "Dance of the Sugarplum Lunatic" by [[Mark Klem]] ''(from [[Memento Mori II]])''
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**MAP09:
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**MAP10:
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**MAP11: Sample of "Fabulous Secret Powers" by SLACKCiRCUS
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**MAP12:
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**MAP13: "DOOM" by Robert Prince ''(from Doom II)''
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**MAP14: [[TNT: Evilution]] [[MAP04: Wormhole (TNT: Evilution)|MAP04]] music
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**MAP15: "Intermission from Doom" by Robert Prince ''(from Doom)''
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**MAP16: "Bells of Agony" by [[Aubrey Hodges]] ''(from [[Final Doom (PlayStation)|PSX Final Doom]])''
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**MAP17: "Countdown to Death" by Robert Prince ''(from Doom II)''
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**MAP18: "Waiting for Romero to Play" by Robert Prince ''(from Doom II)''
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**MAP19: Armored Armadillo theme from [[wikipedia:Mega Man X|Mega Man X]]
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**MAP20:
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{{col-end}}
 
== References ==
 
== References ==
  

Revision as of 17:51, 8 April 2015

Doomworld Mega Project 2013 is a collaborative megawad, containing 54 maps from 55 different mappers from the Doomworld forums. Similarly to the previous Doomworld Mega Project 2012, it accepted any and all maps for Doom 2 regardless of engine used, theme, content, or quality; in this edition, the only limitations were that the maps could not use MAP07 or MAP30 slots or secret level exits, and could not be potentially damaging to the user (e.g. by using scripts to change port settings, or using zip bombs).

The project was started by TimeOfDeath on July 18, 2013[1], and the final version was published on January 29, 2014[2]. The completed WAD was uploaded to the /idgames archive on July 06, 2014.

The final megawad was divided into three WAD files - DMP2013L.wad containing maps meant for vanilla and limit-removing ports, DMP2013B.wad for Boom maps, and DMP2013Z.wad for ZDoom and UDMF maps.

Content

References

  1. http://www.doomworld.com/vb/wads-mods/64899-doomworld-mega-project-2013-54-maps-idgames-link/.
  2. http://www.doomworld.com/vb/showthread.php?s=&postid=1258050#post1258050.

External links