Difference between revisions of "Doomworld Mega Project 2013"
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− | |year= | + | |year=2013 |
− | |screenshot=Doomworld Mega Project | + | |screenshot=Doomworld Mega Project 2013L title.png |
+ | |caption=DMP2013L.wad title screen | ||
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** {{maplinkgen|MAP09|Technecrosis|Doomworld Mega Project 2013}} by [[Dan Townsend (sgt dopey)]] | ** {{maplinkgen|MAP09|Technecrosis|Doomworld Mega Project 2013}} by [[Dan Townsend (sgt dopey)]] | ||
** {{maplinkgen|MAP10|Postmodern Hydraulics|Doomworld Mega Project 2013}} by [[Gus Knezevich (Alfonzo)]] | ** {{maplinkgen|MAP10|Postmodern Hydraulics|Doomworld Mega Project 2013}} by [[Gus Knezevich (Alfonzo)]] | ||
− | ** {{maplinkgen|MAP11|Gothicy Beetle|Doomworld Mega Project 2013}} by [[an_mutt]] | + | ** {{maplinkgen|MAP11|Gothicy Beetle|Doomworld Mega Project 2013}} by [[James Collins (an_mutt)]] |
** {{maplinkgen|MAP12|The Manifold Fever|Doomworld Mega Project 2013}} by [[Darryl Steffen (dobu gabu maru)]] | ** {{maplinkgen|MAP12|The Manifold Fever|Doomworld Mega Project 2013}} by [[Darryl Steffen (dobu gabu maru)]] | ||
** {{maplinkgen|MAP13|Bentryway|Doomworld Mega Project 2013}} by [[Michael Fraize (Marcaek)]] | ** {{maplinkgen|MAP13|Bentryway|Doomworld Mega Project 2013}} by [[Michael Fraize (Marcaek)]] | ||
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{{col-end}} | {{col-end}} | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery mode=nolines widths=256px> | ||
+ | Doomworld Mega Project 2013L title.png|DMP2013B.wad title screen | ||
+ | Doomworld Mega Project 2013Z title.png|DMP2013Z.wad title screen | ||
+ | </gallery> | ||
== External links == | == External links == | ||
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{{Doomworld Mega Project}} | {{Doomworld Mega Project}} | ||
+ | [[Category:Vanilla WADs]] | ||
[[Category:ZDoom WADs]] | [[Category:ZDoom WADs]] | ||
+ | [[Category:GZDoom WADs]] |
Revision as of 06:19, 2 July 2018
Doomworld Mega Project 2013 | |
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DMP2013L.wad title screen | |
Authors | Various |
Ports | Limit-removing, Boom-compatible |
IWAD | Doom II |
Year | 2013 |
Link | Doomworld/idgames |
Doomworld Mega Project 2013 is a collaborative megawad, containing 54 maps from 55 different mappers from the Doomworld forums. Similarly to the previous Doomworld Mega Project 2012, it accepted any and all maps for Doom II regardless of engine used, theme, content, or quality; in this edition, the only limitations were that the maps could not use MAP07 or MAP30 slots or secret level exits, and could not be potentially damaging to the user (e.g. by using scripts to change port settings, or using zip bombs).
The project was started by TimeOfDeath on July 18, 2013[1], and the final version was published on April 12, 2014[2]. The completed WAD was uploaded to the /idgames archive on July 06, 2014.
The final megawad was divided into three WAD files - DMP2013L.wad containing maps meant for vanilla and limit-removing ports, DMP2013B.wad for Boom maps, and DMP2013Z.wad for ZDoom and UDMF maps.
Contents
Content
Custom monster
- Snake imp
- In DMP2013Z.wad a DECORATE lump defines an entirely new monster (thing type 3108), the snake imp. It occurs in MAP06: Incarnate.
Gallery
External links
- Doomworld forums thread
- Doomworld Mega Project 2013 at Doomworld/idgames
- DMP2013L.wad (archived 🏛) at the Doomed Speed Demos Archive
- DMP2013B.wad (archived 🏛) at the Doomed Speed Demos Archive
- DMP2013Z.wad (archived 🏛) at the Doomed Speed Demos Archive
References
- ↑ TimeOfDeath (18 July 2013). "Doomworld Mega Project 2013 - 54 maps - /idgames link." Doomworld forums. Retrieved 16 June 2018.
- ↑ TimeOfDeath (12 April 2014). "Final version has been uploaded!" Doomworld forums. Retrieved 16 June 2018.
Doomworld Mega Project series | |
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WADs | 2012 | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 |
Project leaders | TimeOfDeath | scifista42 | StormCatcher.77 |