Difference between revisions of "Doomworld Mega Project 2013"

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m (Some author names. Know some others but I don't know if they'll want them here.)
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** [[MAP01: Death Metal (Doomworld Mega Project 2013)|MAP01: Death Metal]] by [[Matt Powell (cannonball)]]
 
** [[MAP01: Death Metal (Doomworld Mega Project 2013)|MAP01: Death Metal]] by [[Matt Powell (cannonball)]]
 
** [[MAP02: 1024x32x10x10x3x2x1Monster (Doomworld Mega Project 2013)|MAP02: 1024x32x10x10x3x2x1Monster]] by [[Zoltán Schmidt (Katamori)]]
 
** [[MAP02: 1024x32x10x10x3x2x1Monster (Doomworld Mega Project 2013)|MAP02: 1024x32x10x10x3x2x1Monster]] by [[Zoltán Schmidt (Katamori)]]
** [[MAP03: Visation (Doomworld Mega Project 2013)|MAP03: Visation]] by [[Paul Corfiatis (Pcorf)]]
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** [[MAP03: Visation (Doomworld Mega Project 2013)|MAP03: Visation]] by [[Paul Corfiatis]] (Pcorf)
 
** [[MAP04: Hell's End (Doomworld Mega Project 2013)|MAP04: Hell's End]] by Fellowzdoomer
 
** [[MAP04: Hell's End (Doomworld Mega Project 2013)|MAP04: Hell's End]] by Fellowzdoomer
 
** [[MAP05: LETS ROCK! (Doomworld Mega Project 2013)|MAP05: LETS ROCK!]] by TheMionicDonut
 
** [[MAP05: LETS ROCK! (Doomworld Mega Project 2013)|MAP05: LETS ROCK!]] by TheMionicDonut

Revision as of 03:10, 20 November 2014

Doomworld Mega Project 2013 is a collaborative megawad, containing 54 maps from 55 different mappers from the Doomworld forums. Similarly to the previous Doomworld Mega Project 2012, it accepted any and all maps for Doom 2 regardless of engine used, theme, content, or quality; in this edition, the only limitations were that the maps could not use MAP07 or MAP30 slots or secret level exits, and could not be potentially damaging to the user (e.g. by using scripts to change port settings, or using zip bombs).

The project was started by TimeOfDeath on July 18, 2013[1], and the final version was published on January 29, 2014[2]. The completed WAD was uploaded to the /idgames archive on July 06, 2014.

The final megawad was divided into three WAD files - DMP2013L.wad containing maps meant for vanilla and limit-removing ports, DMP2013B.wad for Boom maps, and DMP2013Z.wad for ZDoom and UDMF maps.

Map list

References

  1. http://www.doomworld.com/vb/wads-mods/64899-doomworld-mega-project-2013-54-maps-idgames-link/.
  2. http://www.doomworld.com/vb/showthread.php?s=&postid=1258050#post1258050.

External links