Difference between revisions of "Doomworld Mega Project 2014"

From DoomWiki.org

[checked revision][checked revision]
m (add series cat)
m (Content: it's a pk3 with 8 wads; use wp template)
Line 53: Line 53:
 
**{{maplinkgen|MAP29|pspmap08|Doomworld Mega Project 2014}} by BlueFeena
 
**{{maplinkgen|MAP29|pspmap08|Doomworld Mega Project 2014}} by BlueFeena
  
'''zDMP2014.wad'''
+
'''zDMP2014.pk3'''
 
*{{maplinkgen|MAP01|DWMP MAP28 Near Final Beta|Doomworld Mega Project 2014}}* by FireSeraphim
 
*{{maplinkgen|MAP01|DWMP MAP28 Near Final Beta|Doomworld Mega Project 2014}}* by FireSeraphim
 
*{{maplinkgen|MAP02|Scypcetion|Doomworld Mega Project 2014}} by Scypek2
 
*{{maplinkgen|MAP02|Scypcetion|Doomworld Mega Project 2014}} by Scypek2
Line 68: Line 68:
  
 
'''DMP2014.wad'''
 
'''DMP2014.wad'''
*'''MAP01''' and '''MAP13''': MIDI rendition of "Swerve" by Hiromi Shibano ''(from [[wikipedia:Klonoa 2: Lunatea's Veil|Klonoa 2]])''
+
*'''MAP01''' and '''MAP13''': MIDI rendition of "Swerve" by Hiromi Shibano ''(from {{wp|Klonoa 2: Lunatea's Veil|Klonoa 2}})''
 
*Boom maps
 
*Boom maps
 
**MAP02:
 
**MAP02:
Line 100: Line 100:
 
**MAP29: "The Dave D. Taylor Blues" by Robert Prince ''(from Doom II)''
 
**MAP29: "The Dave D. Taylor Blues" by Robert Prince ''(from Doom II)''
  
'''zDMP2014.wad'''
+
'''zDMP2014.pk3'''
 
*MAP01:
 
*MAP01:
 
*MAP02:
 
*MAP02:

Revision as of 03:13, 21 June 2018

Doomworld Mega Project 2014
Title screen
Authors Various
Ports Limit-removing, Boom-compatible
IWAD Doom II
Year 2015
Link Doomworld/idgames

Doomworld Mega Project 2014 is a collaborative megawad, containing thirty-five maps by thirty-five different mappers from the Doomworld Forums. As with the 2012 and 2013 editions, it accepted any and all maps for Doom II, regardless of map format, theme, content, and quality. The only limitations were that maps could not use the MAP07 or MAP30 slots or include secret level exits, and could not be potentially damaging to the user (e.g. by using scripts to change port settings, or using zip bombs).

The project was started by TimeOfDeath on 11 January, 2014[1], and the final version was uploaded into the idgames archive in March 2015[2].

The final megawad was divided into two WAD files: DMP2014.wad contains maps for vanilla Doom, limit-removing ports, and Boom, which are split into two episodes by empty maps. The second WAD is zDMP2014.wad, and contains maps for ZDoom, though a development build is required.

Content

See also

External links

References

  1. TimeOfDeath (11 January 2014). "Doomworld Mega Project 2014 - final versions up." Doomworld forums. Retrieved 20 June 2018.
  2. TimeOfDeath (10 March 2015). "Here are the final versions." Doomworld forums. Retrieved 20 June 2018.