Difference between revisions of "Doomworld Mega Project 2014"

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*MAP08: "Getting Too Tense" by Robert Prince ''(from Doom II)''
 
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== See also ==
 
* [[Doomworld Mega Project 2012]]
 
* [[Doomworld Mega Project 2013]]
 
* [[Doomworld Mega Project 2015]]
 
* [[Doomworld Mega Project 2016]]
 
* [[Doomworld Mega Project 2017]]
 
  
 
== External links ==  
 
== External links ==  
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==References==
 
==References==
 
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{{Doomworld Mega Project}}
  
 
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[[Category:Doomworld Mega Project]]
 
[[Category:Doomworld Mega Project]]

Revision as of 08:36, 21 June 2018

Doomworld Mega Project 2014
Title screen
Authors Various
Ports Limit-removing, Boom-compatible
IWAD Doom II
Year 2015
Link Doomworld/idgames

Doomworld Mega Project 2014 is a collaborative megawad, containing thirty-five maps by thirty-five different mappers from the Doomworld Forums. As with the 2012 and 2013 editions, it accepted any and all maps for Doom II, regardless of map format, theme, content, and quality. The only limitations were that maps could not use the MAP07 or MAP30 slots or include secret level exits, and could not be potentially damaging to the user (e.g. by using scripts to change port settings, or using zip bombs).

The project was started by TimeOfDeath on 11 January, 2014[1], and the final version was uploaded into the idgames archive in March 2015[2].

The final megawad was divided into two WAD files: DMP2014.wad contains maps for vanilla Doom, limit-removing ports, and Boom, which are split into two episodes by empty maps. The second WAD is zDMP2014.wad, and contains maps for ZDoom, though a development build is required.

Content

External links

References

  1. TimeOfDeath (11 January 2014). "Doomworld Mega Project 2014 - final versions up." Doomworld forums. Retrieved 20 June 2018.
  2. TimeOfDeath (10 March 2015). "Here are the final versions." Doomworld forums. Retrieved 20 June 2018.