Difference between revisions of "Doomworld Mega Project 2015"
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* MAP04: "The Demon's from Adrian's Pen" by Robert Prince ''(from [[Doom]])'' | * MAP04: "The Demon's from Adrian's Pen" by Robert Prince ''(from [[Doom]])'' | ||
* MAP05: "Warhead" from ''{{wp|War Gods (video game)|War Gods}}'' | * MAP05: "Warhead" from ''{{wp|War Gods (video game)|War Gods}}'' | ||
− | * MAP06: Superboss theme from '{{wp|The Legend of Dragoon}}'' | + | * MAP06: Superboss theme from ''{{wp|The Legend of Dragoon}}'' |
* MAP07: "The Dave D. Taylor Blues" by Robert Prince ''(from [[Doom II]])'' | * MAP07: "The Dave D. Taylor Blues" by Robert Prince ''(from [[Doom II]])'' | ||
* MAP08: "Technical Difficulties" by [[James Paddock (Jimmy)]] | * MAP08: "Technical Difficulties" by [[James Paddock (Jimmy)]] |
Revision as of 13:24, 18 June 2018
Doomworld Mega Project 2015 is a collaborative megawad, containing fifty-three maps from as many different mappers from the Doomworld forums. As with the previous projects, it accepted any maps for Doom 2, regardless of theme, difficulty, quality or target source port, though the maps could not include secret level exits, nor use the MAP07 or MAP30 slots. They also could not be potentially damaging to the user (e.g. by using scripts to change port settings, or using zip bombs.)
The project was started by scifista42 on 20 January, 2015, and thus was the first edition of the series not to be led by TimeOfDeath, though he would return to host the project in the following year. The first alpha of the WAD appeared on 4 January, 2016, but a final release was significantly delayed, which in turn cast doubt on if a 2016 project would happen. The final version of the WAD eventually appeared on the idgames archive on 20 November, 2016.
The project was divided into three WAD files: DMP2015A.wad contains twenty-four maps in vanilla and limit-removing formats, DMP2015B.wad contains eighteen Boom-compatible maps, and finally, DMP2015C.wad contains eleven maps, the first eight of which are for ZDoom-compatible ports, though the remaining three require GZDoom.
Content
LevelsDMP2015A.wad
DMP2015B.wad
DMP2015C.wad
|
SoundtrackDMP2015A.wad
DMP2015B.wad
DMP2015C.wad
|
See also
- Doomworld Mega Project 2012
- Doomworld Mega Project 2013
- Doomworld Mega Project 2014
- Doomworld Mega Project 2016
- Doomworld Mega Project 2017