Difference between revisions of "Downhell"
From DoomWiki.org
[checked revision] | [checked revision] |
(Created page with "{{wad |author=Shadowman |type=l |iwad=Doom II |port=Limit-removing |year=2009 |link={{ig|id=15745}} |screenshot=Downhell MAP28.png |caption=One of the side chambers. }} {{map|...") |
(add full skeleton, map view, demo file) |
||
Line 12: | Line 12: | ||
{{Level stub}} | {{Level stub}} | ||
'''Downhell''' is a single-level [[PWAD]] for [[Doom II]], meant for [[limit-removing]] ports that was released on June 14, 2009 by [[Shadowman]]. It uses the [[Adding custom music|music]] track ""The Wind" by [[Mark Klem]]. It is set in a vast underground demonic fortress built exclusively with vanilla textures. | '''Downhell''' is a single-level [[PWAD]] for [[Doom II]], meant for [[limit-removing]] ports that was released on June 14, 2009 by [[Shadowman]]. It uses the [[Adding custom music|music]] track ""The Wind" by [[Mark Klem]]. It is set in a vast underground demonic fortress built exclusively with vanilla textures. | ||
+ | |||
+ | == Walkthrough == | ||
+ | [[File:Downhell map.png|thumb|300x300px|Map of Downhell]] | ||
+ | {{Map spots}} | ||
+ | |||
+ | ===Essentials=== | ||
+ | |||
+ | ===Other points of interest=== | ||
+ | |||
+ | ===Secrets=== | ||
+ | # ('''sector 240''') | ||
+ | |||
+ | ===Bugs=== | ||
+ | |||
+ | ===Demo files=== | ||
+ | The release includes separate [[demo]] file dh-1408.lmp for Doom II v1.9, where [[Nikolay Kamnev (Heretic)]] shows off the level on [[Ultra-Violence]] in 14:17.51 (30013 [[tic]]s). | ||
+ | |||
+ | == Areas / screenshots == | ||
+ | <gallery mode=nolines widths=160px> | ||
+ | | | ||
+ | </gallery> | ||
+ | |||
+ | == Speedrunning == | ||
+ | ===Routes and tricks=== | ||
+ | |||
+ | ===Current records=== | ||
+ | The records for the map at the [[Doomed Speed Demos Archive]] are: | ||
+ | |||
+ | {| {{prettytable}} | ||
+ | !Style||Time||Player||Date||File||Notes | ||
+ | |- | ||
+ | |[[UV speed]]|| || || || || | ||
+ | |- | ||
+ | |[[NM speed]]|| || || || || | ||
+ | |- | ||
+ | |[[UV max]]|| || || || || | ||
+ | |- | ||
+ | |[[NM100S]]|| || || || || | ||
+ | |- | ||
+ | |[[UV -fast]]|| || || || || | ||
+ | |- | ||
+ | |[[UV -respawn]]|| || || || || | ||
+ | |- | ||
+ | |[[UV Tyson]]|| || || || || | ||
+ | |- | ||
+ | |[[UV pacifist]]|| || || || || | ||
+ | |} | ||
+ | |||
+ | ===Miscellaneous demos=== | ||
+ | {| {{prettytable}} | ||
+ | !Style||Time||Player||Date||File||Notes | ||
+ | |- | ||
+ | | || || || || || | ||
+ | |} | ||
+ | |||
+ | == Statistics == | ||
+ | ===Map data=== | ||
+ | {{mapdata| | ||
+ | things=510| | ||
+ | vertexes=3874| | ||
+ | linedefs=3566| | ||
+ | sidedefs=5808| | ||
+ | sectors=338| | ||
+ | vertexbefore=3023}} | ||
+ | |||
+ | ===Things=== | ||
+ | This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]: | ||
+ | |||
+ | {{col-begin}} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | ![[Monster|Monsters]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Heavy weapon dude]]||colspan="3"|22 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Imp]]||colspan="3"|46 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Demon]]||colspan="3"|48 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Revenant]]||colspan="3"|74 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Hell knight]]||colspan="3"|34 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Baron of Hell]]||colspan="3"|11 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Arch-vile]]||colspan="3"|16 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Cyberdemon]]||colspan="3"|2 | ||
+ | |- | ||
+ | ![[Weapon|Weapons]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Chainsaw]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Super shotgun]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Plasma gun]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[BFG9000]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Ammo|Ammunition]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of bullets]]||colspan="3"|6 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|10 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|24 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of rockets]]||colspan="3"|56 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Energy cell pack]]||colspan="3"|27 | ||
+ | |- | ||
+ | ![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Stimpack]]||colspan="3"|10 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Medikit]]||colspan="3"|21 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Armor]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Megaarmor]]||colspan="3"|1 | ||
+ | |- | ||
+ | !Items!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Supercharge]]||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Megasphere]]||colspan="3"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Backpack]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Berserk]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Invulnerability]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Key|Keys]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Blue skull key||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Red skull key||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Yellow skull key||colspan="3"|1 | ||
+ | |- | ||
+ | !Miscellaneous!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|5 | ||
+ | |} | ||
+ | {{col-end}} | ||
+ | |||
+ | == Technical information == | ||
+ | |||
+ | == Inspiration and development == | ||
+ | |||
+ | == Trivia == | ||
+ | |||
+ | == See also == | ||
+ | * | ||
+ | |||
+ | == Sources == | ||
+ | * | ||
== External links == | == External links == | ||
* {{ig|id=15745}} | * {{ig|id=15745}} |
Revision as of 06:16, 25 October 2021
Downhell | |
---|---|
One of the side chambers. | |
Author | Shadowman |
Port | Limit-removing |
IWAD | Doom II |
Year | 2009 |
Link | Doomworld/idgames |
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Downhell is a single-level PWAD for Doom II, meant for limit-removing ports that was released on June 14, 2009 by Shadowman. It uses the music track ""The Wind" by Mark Klem. It is set in a vast underground demonic fortress built exclusively with vanilla textures.
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- (sector 240)
Bugs
Demo files
The release includes separate demo file dh-1408.lmp for Doom II v1.9, where Nikolay Kamnev (Heretic) shows off the level on Ultra-Violence in 14:17.51 (30013 tics).
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
Statistics
Map data
Things | 510 |
Vertices | 3874* |
Linedefs | 3566 |
Sidedefs | 5808 |
Sectors | 338 |
Things
This level contains the following numbers of things per skill level:
|