Doxylamine Moon: Overdose


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Doxylamine Moon: Overdose
Title screen
Author Lainos
Port Limit-removing
Year 2011
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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Doxylamine Moon: Overdose is a single-level PWAD for Doom II, meant for limit-removing ports that was released on December 7, 2011 by Lainos. This map is a sequel and reimagination of Doxylamine Moon (placed 34th on Doomworld's Top 100 Most Memorable Maps list), the second map of Clan B0S's Sacrament. It shares parts of the same layout with that map but follows a different story, set after the events of Sacrament, and is more combat-focused than the original map. A small outro MAP02 with no gameplay, set on a boat, is also included.


Map of Doxylamine Moon: Overdose
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Head for the southernmost part of the city and look for a crate and a bathtub. Climb these two, then onto the rooftop nearby. From there, jump to the rooftop to the north, then go to the northeast end of this rooftop. Make a running jump to the east to the dumpster with the energy cell pack, then head north to the open dumpster there to get a BFG9000. (sector 364)
  2. Enter the park at the center of the city and head into the north part of the park. Head east and into the grass in the center, finding a switch which will lower the floor around the grass. Drop down and head into the secret room to the east to get a plasma gun. (sector 2163)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 6, 2021.


Map data[edit]

Things 10952
Vertices 34663*
Linedefs 30008
Sidedefs 57260
Sectors 4055
* The vertex count without the effect of node building is 27013.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]