Difference between revisions of "DsDoom 3"
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(Created page with "{{wad |authors=Sniper 109 |type=m |port=Boom-compatible |iwad=Doom II |year=2015 |screenshot=DsDoom 3 Title.png |link={{zdforums|t=24388}} - [http://doom.starehry.eu/?p=3834 R...") |
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|year=2015 | |year=2015 | ||
|screenshot=DsDoom 3 Title.png | |screenshot=DsDoom 3 Title.png | ||
− | |link={{zdforums| | + | |link={{zdforums|p=824677|ZDoom forum post}} |
}} | }} | ||
− | '''DsDoom 3''' is a 32-level [[total conversion]] for [[Doom II]] created by Sniper 109 for Boom-compatible ports. DsDoom 3 was created to maintain compatibility with the [[DS Doom]] port, which was created to | + | '''DsDoom 3''' is a 32-level [[total conversion]] for [[Doom II]] created by Sniper 109 for Boom-compatible ports. DsDoom 3 was created to maintain compatibility with the [[DS Doom]] port, which was created to play Doom on Nintendo DS handheld consoles and is based on PrBoom. |
+ | |||
+ | As the name of the WAD and the title screen indicate, the mod is heavily based off [[Doom 3]], with its weapons and most of its enemies being closely modeled after that game, featuring new and unique behaviors through [[DeHackEd]]. Level themes range from UAC techbases, to computer simulations of several exotic locales, to finally a series of fortresses and canyons in Hell itself. | ||
+ | |||
+ | A beta version was originally released in 2015: it is fully complete but is missing some polish in some of the maps including certain areas not being marked as secrets in the later levels. Another version (also dated from 2015) was later uploaded on the ZDoom thread in 2018, but no more has been heard from the project since, despite its status as being practically finished. | ||
== Content == | == Content == | ||
+ | {{youtube|wlYEmuTIuGM|Official trailer}} | ||
+ | === Weapons and monsters === | ||
+ | All new weapons and monsters are based off Doom 3. | ||
+ | {{stub}} | ||
{{col-begin|width=auto}} | {{col-begin|width=auto}} | ||
− | {{col-break|width= | + | {{col-break|width=35%}} |
− | |||
− | |||
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=== Levels === | === Levels === | ||
*[[MAP01: Armory (DsDoom 3))|MAP01: Armory]] | *[[MAP01: Armory (DsDoom 3))|MAP01: Armory]] | ||
Line 47: | Line 52: | ||
*[[MAP29: Earthbound (DsDoom 3))|MAP29: Earthbound]] | *[[MAP29: Earthbound (DsDoom 3))|MAP29: Earthbound]] | ||
*[[MAP30: The Truth (DsDoom 3))|MAP30: The Truth]] | *[[MAP30: The Truth (DsDoom 3))|MAP30: The Truth]] | ||
− | |||
'''Secret maps''' | '''Secret maps''' | ||
*[[MAP31: Secret 1 (DsDoom 3))|MAP31: Secret 1]] | *[[MAP31: Secret 1 (DsDoom 3))|MAP31: Secret 1]] | ||
Line 54: | Line 58: | ||
{{col-break|gap=5em}} | {{col-break|gap=5em}} | ||
===Soundtrack=== | ===Soundtrack=== | ||
− | + | *MAP01: "At Doom's Gate" by [[Robert Prince]] | |
− | * | + | *MAP02: "The Imp's Song" by Robert Prince |
− | * | + | *MAP03: "Dark Halls" by Robert Prince |
− | * | + | *MAP04: "Kitchen Ace (And Taking Names)" by Robert Prince |
− | * | + | *MAP05: "Suspense" by Robert Prince |
− | * | + | *MAP06: "Shawn's Got The Shotgun" by Robert Prince |
− | * | + | *MAP07: "Infinite" by [[Tom Mustaine]] |
− | * | + | *MAP08: "The Demon's Dead" by Robert Prince |
− | * | + | *MAP09: "DOOM" by Robert Prince |
− | * | + | *MAP10: "On The Hunt" by Robert Prince |
− | * | + | *MAP11: "Sign Of Evil" by Robert Prince |
− | * | + | *MAP12: |
− | * | + | *MAP13: |
− | * | + | *MAP14: "Nuts and Bolts" from {{wp|Donkey Kong Country 3}}, by Eveline Fischer and David Wise |
− | * | + | *MAP15: "Legion of the Lost" by [[Jonathan El-Bizri]] |
− | * | + | *MAP16: Remix of "Cascade Capers" from Donkey Kong Country 3, by Eveline Fischer and David Wise |
− | * | + | *MAP17: "Blood Jungle" by Jonathan El-Bizri |
− | * | + | *MAP18: |
− | * | + | *MAP19: Remix of Robert Prince's "In The Dark" by Ashley Carr (Dj Redlight) |
− | * | + | *MAP20: "Agony Rhapsody" by [[L.A. Sieben|Leo A. Sieben]] |
− | * | + | *MAP21: "Demons On The Prey" by Robert Prince |
− | * | + | *MAP22: |
− | * | + | *MAP23: "They're Going To Get You" by Robert Prince |
− | * | + | *MAP24: |
− | * | + | *MAP25: "Waltz of the Demons" by Robert Prince |
− | * | + | *MAP26: "Nobody Told Me About Id" by Robert Prince |
− | * | + | *MAP27: "The End of DOOM" by Robert Prince |
− | * | + | *MAP28: "Into the Beast's Belly" by Leo A. Sieben |
− | * | + | *MAP29: |
− | * | + | *MAP30: "Shawn's Got The Shotgun" by Robert Prince |
− | * | + | <br> |
− | * | + | *MAP31: untitled by [[Josh Martel]] |
− | * | + | *MAP32: "At Doom's Gate" by Robert Prince |
{{col-end}} | {{col-end}} | ||
− | |||
== External links == | == External links == |
Revision as of 17:18, 19 January 2021
DsDoom 3 | |
---|---|
Authors | Sniper 109 |
Port | Boom-compatible |
IWAD | Doom II |
Year | 2015 |
Link | ZDoom forum post |
DsDoom 3 is a 32-level total conversion for Doom II created by Sniper 109 for Boom-compatible ports. DsDoom 3 was created to maintain compatibility with the DS Doom port, which was created to play Doom on Nintendo DS handheld consoles and is based on PrBoom.
As the name of the WAD and the title screen indicate, the mod is heavily based off Doom 3, with its weapons and most of its enemies being closely modeled after that game, featuring new and unique behaviors through DeHackEd. Level themes range from UAC techbases, to computer simulations of several exotic locales, to finally a series of fortresses and canyons in Hell itself.
A beta version was originally released in 2015: it is fully complete but is missing some polish in some of the maps including certain areas not being marked as secrets in the later levels. Another version (also dated from 2015) was later uploaded on the ZDoom thread in 2018, but no more has been heard from the project since, despite its status as being practically finished.
Content
Weapons and monsters
All new weapons and monsters are based off Doom 3.
This article or section is a stub. Please help the Doom Wiki by adding to it. |
Levels
Secret maps |
Soundtrack
|