Difference between revisions of "DsDoom 3"

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(Created page with "{{wad |authors=Sniper 109 |type=m |port=Boom-compatible |iwad=Doom II |year=2015 |screenshot=DsDoom 3 Title.png |link={{zdforums|t=24388}} - [http://doom.starehry.eu/?p=3834 R...")
 
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|year=2015
 
|year=2015
 
|screenshot=DsDoom 3 Title.png
 
|screenshot=DsDoom 3 Title.png
|link={{zdforums|t=24388}} - [http://doom.starehry.eu/?p=3834 Review & download at Leebigh's Doom Blog (in Czech)]
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|link={{zdforums|p=824677|ZDoom forum post}}
 
}}
 
}}
'''DsDoom 3''' is a 32-level [[total conversion]] for [[Doom II]] created by Sniper 109 for Boom-compatible ports. DsDoom 3 was created to maintain compatibility with the [[DS Doom]] port, which was created to plyay Doom on Nintendo DS handheld consoles and is based on PrBoom. As the name of the WAD and the title screen indicate, the mod is heavily based off [[Doom 3]], with its weapons and most of its enemies being closely modeled after that game, featuring new and unique behaviors through [[DeHackEd]]. Level themes range from UAC techbases, to computer simulations of several exotic locales, to finally a series of fortresses and canyons in Hell itself. A beta version was originally released in 2015: it is fully complete but is missing some polish in some of the maps including certain areas not being marked as secrets in the later levels. Another version (also dated from 2015) was later uploaded on the ZDoom thread in 2018, but no more has been heard from the project since, despite its status as being practically finished.
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'''DsDoom 3''' is a 32-level [[total conversion]] for [[Doom II]] created by Sniper 109 for Boom-compatible ports. DsDoom 3 was created to maintain compatibility with the [[DS Doom]] port, which was created to play Doom on Nintendo DS handheld consoles and is based on PrBoom.
 +
 
 +
As the name of the WAD and the title screen indicate, the mod is heavily based off [[Doom 3]], with its weapons and most of its enemies being closely modeled after that game, featuring new and unique behaviors through [[DeHackEd]]. Level themes range from UAC techbases, to computer simulations of several exotic locales, to finally a series of fortresses and canyons in Hell itself.
 +
 
 +
A beta version was originally released in 2015: it is fully complete but is missing some polish in some of the maps including certain areas not being marked as secrets in the later levels. Another version (also dated from 2015) was later uploaded on the ZDoom thread in 2018, but no more has been heard from the project since, despite its status as being practically finished.
  
 
== Content ==
 
== Content ==
 +
{{youtube|wlYEmuTIuGM|Official trailer}}
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=== Weapons and monsters ===
 +
All new weapons and monsters are based off Doom 3.
 +
{{stub}}
 
{{col-begin|width=auto}}
 
{{col-begin|width=auto}}
{{col-break|width=50%}}
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{{col-break|width=35%}}
=== Weapons and monster changes ===
 
All new weapons and monsters are based off Doom 3.
 
{{minor stub}}
 
 
=== Levels ===
 
=== Levels ===
 
*[[MAP01: Armory (DsDoom 3))|MAP01: Armory]]
 
*[[MAP01: Armory (DsDoom 3))|MAP01: Armory]]
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*[[MAP29: Earthbound (DsDoom 3))|MAP29: Earthbound]]
 
*[[MAP29: Earthbound (DsDoom 3))|MAP29: Earthbound]]
 
*[[MAP30: The Truth (DsDoom 3))|MAP30: The Truth]]
 
*[[MAP30: The Truth (DsDoom 3))|MAP30: The Truth]]
 
 
'''Secret maps'''
 
'''Secret maps'''
 
*[[MAP31: Secret 1 (DsDoom 3))|MAP31: Secret 1]]
 
*[[MAP31: Secret 1 (DsDoom 3))|MAP31: Secret 1]]
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{{col-break|gap=5em}}
 
{{col-break|gap=5em}}
 
===Soundtrack===
 
===Soundtrack===
 
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*MAP01: "At Doom's Gate" by [[Robert Prince]]
*[[MAP01: Armory (DsDoom 3))|MAP01]]: "At Doom's Gate" by [[Robert Prince]]
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*MAP02: "The Imp's Song" by Robert Prince
*[[MAP02: Nuclear Plant (DsDoom 3))|MAP02]]: "The Imp's Song" by Robert Prince
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*MAP03: "Dark Halls" by Robert Prince
*[[MAP03: Nuclear Refinery (DsDoom 3))|MAP03]]: "Dark Halls" by Robert Prince
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*MAP04: "Kitchen Ace (And Taking Names)" by Robert Prince
*[[MAP04: Maintenance Depot (DsDoom 3))|MAP04]]: "Kitchen Ace (And Taking Names)" by Robert Prince
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*MAP05: "Suspense" by Robert Prince
*[[MAP05: Nukage Regulation (DsDoom 3))|MAP05]]: "Suspense" by Robert Prince
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*MAP06: "Shawn's Got The Shotgun" by Robert Prince
*[[MAP06: Vegetation Testing (DsDoom 3))|MAP06]]: "Shawn's Got The Shotgun" by Robert Prince
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*MAP07: "Infinite" by [[Tom Mustaine]]
*[[MAP07: Eco Containment (DsDoom 3))|MAP07]]: "Infinite" by [[Tom Mustaine]]
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*MAP08: "The Demon's Dead" by Robert Prince
*[[MAP08: Recycling Depot (DsDoom 3))|MAP08]]: "The Demon's Dead" by Robert Prince
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*MAP09: "DOOM" by Robert Prince
*[[MAP09: Industrial Zone (DsDoom 3))|MAP09]]: "DOOM" by Robert Prince
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*MAP10: "On The Hunt" by Robert Prince
*[[MAP10: Nukage Control (DsDoom 3))|MAP10]]: "On The Hunt" by Robert Prince
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*MAP11: "Sign Of Evil" by Robert Prince
*[[MAP11: Lock Down Anomaly (DsDoom 3))|MAP11]]: "Sign Of Evil" by Robert Prince
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*MAP12:  
*[[MAP12: ENV-SEC 1 - Sub-Zero Containment (DsDoom 3))|MAP12]]:  
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*MAP13:
*[[MAP13: ENV-SEC 2 - Marshlands (DsDoom 3))|MAP13]]:
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*MAP14: "Nuts and Bolts" from {{wp|Donkey Kong Country 3}}, by Eveline Fischer and David Wise
*[[MAP14: ENV-SEC 3 - Volcanic Control (DsDoom 3))|MAP14]]: "Nuts and Bolts" from Donkey Kong Country 3, by Eveline Fischer and David Wise
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*MAP15: "Legion of the Lost" by [[Jonathan El-Bizri]]
*[[MAP15: ENV-SEC 4 - Cliff Sides (DsDoom 3))|MAP15]]: "Legion of the Lost" by [[Jonathan El-Bizri]]
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*MAP16: Remix of "Cascade Capers" from Donkey Kong Country 3, by Eveline Fischer and David Wise
*[[MAP16: ENV-SEC 5 - Water Works (DsDoom 3))|MAP16]]: Remix of "Cascade Capers" from Donkey Kong Country 3, by Eveline Fischer and David Wise
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*MAP17: "Blood Jungle" by Jonathan El-Bizri
*[[MAP17: ENV-SEC 6 - Rock Ridge Canyon (DsDoom 3))|MAP17]]: "Blood Jungle" by Jonathan El-Bizri
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*MAP18:
*[[MAP18: ENV-SEC 7 - Marsh Lands (DsDoom 3))|MAP18]]:
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*MAP19: Remix of Robert Prince's "In The Dark" by Ashley Carr (Dj Redlight)
*[[MAP19: ENV-SEC 8 - The Tropics (DsDoom 3))|MAP19]]: Remix of Robert Prince's "In The Dark" by Ashley Carr (Dj Redlight)
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*MAP20: "Agony Rhapsody" by [[L.A. Sieben|Leo A. Sieben]]
*[[MAP20: Re-Surface/Gateway (DsDoom 3))|MAP20]]: "Agony Rhapsody" by [[L.A. Sieben|Leo A. Sieben]]
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*MAP21: "Demons On The Prey" by Robert Prince
*[[MAP21: Gates of Hell (DsDoom 3))|MAP21]]: "Demons On The Prey" by Robert Prince
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*MAP22:
*[[MAP22: Unholy Cathedral (DsDoom 3))|MAP22]]:
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*MAP23: "They're Going To Get You" by Robert Prince
*[[MAP23: Inferno (DsDoom 3))|MAP23]]: "They're Going To Get You" by Robert Prince
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*MAP24:
*[[MAP24: Peril (DsDoom 3))|MAP24]]:
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*MAP25: "Waltz of the Demons" by Robert Prince
*[[MAP25: Infernal Crusade (DsDoom 3))|MAP25]]: "Waltz of the Demons" by Robert Prince
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*MAP26: "Nobody Told Me About Id" by Robert Prince
*[[MAP26: Imperial Inferno (DsDoom 3))|MAP26]]: "Nobody Told Me About Id" by Robert Prince
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*MAP27: "The End of DOOM" by Robert Prince
*[[MAP27: Unknown (DsDoom 3))|MAP27]]: "The End of DOOM" by Robert Prince
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*MAP28: "Into the Beast's Belly" by Leo A. Sieben
*[[MAP28: Forced Entry (DsDoom 3))|MAP28]]: "Into the Beast's Belly" by Leo A. Sieben
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*MAP29:
*[[MAP29: Earthbound (DsDoom 3))|MAP29]]:
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*MAP30: "Shawn's Got The Shotgun" by Robert Prince
*[[MAP30: The Truth (DsDoom 3))|MAP30]]: "Shawn's Got The Shotgun" by Robert Prince
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<br>
*[[MAP31: Secret 1 (DsDoom 3))|MAP31]]: untitled by Josh Martel
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*MAP31: untitled by [[Josh Martel]]
*[[MAP32: Secret 2 (DsDoom 3))|MAP32]]: "At Doom's Gate" by [[Robert Prince]]
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*MAP32: "At Doom's Gate" by Robert Prince
 
{{col-end}}
 
{{col-end}}
 
  
 
== External links ==
 
== External links ==

Revision as of 17:18, 19 January 2021

DsDoom 3
Title screen
Authors Sniper 109
Port Boom-compatible
IWAD Doom II
Year 2015
Link ZDoom forum post

DsDoom 3 is a 32-level total conversion for Doom II created by Sniper 109 for Boom-compatible ports. DsDoom 3 was created to maintain compatibility with the DS Doom port, which was created to play Doom on Nintendo DS handheld consoles and is based on PrBoom.

As the name of the WAD and the title screen indicate, the mod is heavily based off Doom 3, with its weapons and most of its enemies being closely modeled after that game, featuring new and unique behaviors through DeHackEd. Level themes range from UAC techbases, to computer simulations of several exotic locales, to finally a series of fortresses and canyons in Hell itself.

A beta version was originally released in 2015: it is fully complete but is missing some polish in some of the maps including certain areas not being marked as secrets in the later levels. Another version (also dated from 2015) was later uploaded on the ZDoom thread in 2018, but no more has been heard from the project since, despite its status as being practically finished.

Content

Official trailer

Weapons and monsters

All new weapons and monsters are based off Doom 3.

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External links