Difference between revisions of "E1M10: Sewers (Xbox Doom)"

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m (E1M10: Sewers moved to E1M10: Sewers (Doom): naming convention (sorry Sarge Baldy, just planning ahead for a ZDoom megawad with 26 levels in E1 :>)
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The level E1M10 is a bonus level found in the Xbox Doom 3 Collectors edition and the Xbox Doom 3 Ressurection of Evil games. The levels origins come from the level being a wad(Wad being any custome-made level for doom) in Doom.How and why Id chose this level is unknown.The level is accsessed by a secret switch on the level E1M1, the switch being located on a wall being located in the courtyard of the level.
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{{Console Doom}}
 +
{{map|slot=E1M10}}
 +
'''E1M10: Sewers''' is a [[secret map]] exclusive to the [[Xbox]] version of [[Ultimate Doom]], included with the [[Xbox]] Collector's Editions of [[Doom 3]] and [[Doom 3: Resurrection of Evil]]. It can be accessed in [[Knee-Deep in the Dead]] from [[E1M1: Hangar (Doom)|E1M1: Hangar]], and contains several textures and monsters not originally featured in the episode, such as [[lost soul]]s and [[cacodemon]]s. [[Baron of Hell|Barons of Hell]] also appear as normal enemies, even though they were originally only fought in the episode as bosses in [[E1M8: Phobos Anomaly (Doom)|E1M8: Phobos Anomaly]].  It uses the [[Doom music|music]] track "I Sawed the Demons."
  
The mood of the level is not truely fitting the mood of the episode,yet it feels more appropriate for episode 2:The Shores of Hell.The levels center of attention is in the sewer tunnels, which are like a catacombe in a dungeon. The music is the same as E2M1, and has textures found in the same episode,The Shores Of Hell. The level has enemies also in episode 2, like The lost Soul,Caccodemon,and the Baron(even though the Barons are found in episode 1, they are fought as bosses). The level requires going back and forth to unlock keykard doors,to get keycards,etc. An important note: once the level is complete, you return to level E1M1.Also, there is no animation on the interrmission screen showing the level, the arrow points to a blank space.
+
Unusually, completing this level takes the player ''back'' to E1M1: Hangar.
 +
 
 +
It was originally a [[1994 level]], contained in the file SEWERS.WAD, intended for a nine-level episode replacement, and was designed by David Calvin, lead programmer of the Doom 3 port with Vicarious Visions, alongside David Blanshine. A bugfixed PC version can be downloaded at [[ClassicDoom.com]] alongside the Xbox version; in both cases, the level is located on [[:Category:E3M1|E3M1]].  The original version is also available on ''[[Maximum Doom]]'' as a standalone WAD. It has been available on the [[idgames archive]] as part of the [[Timeline of mod releases|1994]] compilations WADPAK2.WAD (as [[:Category:E3M7|E3M7]]) and NEWDOOM.WAD (as [[:Category:E2M3|E2M3]]), and as a standalone level since 2005.
 +
 
 +
This level is ''not'' playable in the [[Xbox 360]] version of Doom, as it is not included in the IWAD, nor is there a switch that would lead to it.
 +
 
 +
== Walkthrough ==
 +
[[File:E1M10_map.png|thumb|300x300px|Map of Sewers]]
 +
{{Map spots}}
 +
 
 +
===Essentials===
 +
 
 +
===Other points of interest===
 +
 
 +
===Secrets===
 +
# To the north of the blue key door is a room containing a single [[barrel]], five sets of [[shell]]s, ten [[armor bonus]]es, and pairs of [[trooper]]s, [[sergeant]]s, and [[lost soul]]s. A section of wall in the northwest is aligned a few pixels lower than the rest.  This wall can be walked through to reveal a closet containing a [[soul sphere]]. ('''sector 62''')
 +
 
 +
===Bugs===
 +
As indicated at the head of this article, completing this level returns you to E1M1: Hangar rather than the level after it ([[E1M2: Nuclear Plant (Doom)|E1M2: Nuclear Plant]]).
 +
 
 +
On the [[intermission screen]], the blood splat for this level appears outside the boundary of the map.
 +
 
 +
In the Xbox version of the level, the hole in the yellow keycard room consists of two sectors, both tagged to a [[linedef]] marked as type 18 (floor raise to next higher floor,) one of which houses the keycard. However, there are no higher floors adjacent to this sector, so it remains stationary.  This prevents you from obtaining the yellow keycard if you activate the switch from above instead of dropping in first. This bug also creates an [[illusio-pit]] located in the same sector, just big enough for the player to fall into.  In both cases, it will become impossible to finish the level. In the PC version of this level, these two sectors are joined together as one, allowing the keycard to be obtained if the switch is activated from above, and removing the invisible pit.
 +
 
 +
===Demo files===
 +
 
 +
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 +
|
 +
</gallery>
 +
 
 +
== Speedrunning ==
 +
 
 +
===Routes and tricks===
 +
 
 +
===Current records===
 +
There are currently no records for this map on any demo site.
 +
 
 +
===Miscellaneous demos===
 +
{| {{prettytable}}
 +
!Run||Time||Player||Date||File||Notes
 +
|-
 +
| || || || ||[ftp://.zip .zip]||
 +
|}
 +
 
 +
== Deathmatch ==
 +
 
 +
===Player spawns===
 +
This level contains six spawn points:
 +
# facing east. ('''thing 357''')
 +
# facing east. ('''thing 358''')
 +
# facing east. ('''thing 359''')
 +
# facing east. ('''thing 360''')
 +
# facing east. ('''thing 361''')
 +
# facing east. ('''thing 362''')
 +
 
 +
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=418|
 +
  vertexes=1040|
 +
  linedefs=1099|
 +
  sidedefs=1425|
 +
  sectors=195|
 +
  vertexbefore=902}}
 +
 
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||18||18||48
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||13||13||49
 +
|-
 +
|style="text-align: left;"|[[Imp]]||38||38||49
 +
|-
 +
|style="text-align: left;"|[[Lost soul]]||colspan="3"|34
 +
|-
 +
|style="text-align: left;"|[[Demon]]||19||19||22
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||13||13||16
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||colspan="3"|2
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Clip]]||colspan="3"|18
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|16
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|12
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||8||8||13
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|11
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|2
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|35
 +
|-
 +
|style="text-align: left;"|[[Health bonus]]||colspan="3"|37
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||colspan="3"|1
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue keycard||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|14
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||18||18||48
 +
|-
 +
|style="text-align: left;"|Shotgun guy||13||13||49
 +
|-
 +
|style="text-align: left;"|Imp||38||38||49
 +
|-
 +
|style="text-align: left;"|Lost soul||colspan="3"|34
 +
|-
 +
|style="text-align: left;"|Demon||19||19||22
 +
|-
 +
|style="text-align: left;"|Spectre||13||13||16
 +
|-
 +
|style="text-align: left;"|Cacodemon||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Baron of Hell||colspan="3"|2
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Chaingun||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Clip||colspan="3"|18
 +
|-
 +
|style="text-align: left;"|Box of bullets||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|4 shotgun shells||colspan="3"|16
 +
|-
 +
|style="text-align: left;"|Box of shotgun shells||colspan="3"|12
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Stimpack||8||8||13
 +
|-
 +
|style="text-align: left;"|Medikit||colspan="3"|11
 +
|-
 +
|style="text-align: left;"|Armor||colspan="3"|2
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Armor bonus||colspan="3"|35
 +
|-
 +
|style="text-align: left;"|Health bonus||colspan="3"|37
 +
|-
 +
|style="text-align: left;"|Supercharge||colspan="3"|1
 +
|-
 +
!Keys!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue keycard||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Exploding barrel||colspan="3"|14
 +
|}
 +
{{col-end}}
 +
 
 +
== Technical information ==
 +
 
 +
== Inspiration and development ==
 +
 
 +
== Trivia ==
 +
 
 +
== See also ==
 +
* [[MAP33: Betray (Xbox Doom II)|MAP33: Betray]]
 +
 
 +
== Sources ==
 +
 
 +
* [http://classicdoom.com/xboxspec.htm "PC editions of bonus maps in Xbox Ultimate Doom and Doom II"] at [[ClassicDoom.com]]
 +
 
 +
== External links ==
 +
 
 +
* {{idgames|id=13407|title=SEWERS.ZIP}} - The original version, standalone.
 +
* {{idgames|id=273|title=wadpak2.zip}} - The original version appears in this compilation as [[:Category:E3M7|E3M7]].
 +
* {{idgames|id=313|title=NEWDOOM.WAD}} - The original version appears in this compilation as [[:Category:E2M3|E2M3]].
 +
 
 +
{{Console exclusive levels}}
 +
 
 +
[[Category:David Calvin levels]]
 +
[[Category:David Blanshine levels]]

Revision as of 16:18, 30 January 2020

Jaguar, 3DO and GBA Doom maps
PlayStation and Saturn Doom maps
Xbox Doom maps
Other consoles
This level occupies the map slot E1M10. For other maps which occupy this slot, see Category:E1M10.

E1M10: Sewers is a secret map exclusive to the Xbox version of Ultimate Doom, included with the Xbox Collector's Editions of Doom 3 and Doom 3: Resurrection of Evil. It can be accessed in Knee-Deep in the Dead from E1M1: Hangar, and contains several textures and monsters not originally featured in the episode, such as lost souls and cacodemons. Barons of Hell also appear as normal enemies, even though they were originally only fought in the episode as bosses in E1M8: Phobos Anomaly. It uses the music track "I Sawed the Demons."

Unusually, completing this level takes the player back to E1M1: Hangar.

It was originally a 1994 level, contained in the file SEWERS.WAD, intended for a nine-level episode replacement, and was designed by David Calvin, lead programmer of the Doom 3 port with Vicarious Visions, alongside David Blanshine. A bugfixed PC version can be downloaded at ClassicDoom.com alongside the Xbox version; in both cases, the level is located on E3M1. The original version is also available on Maximum Doom as a standalone WAD. It has been available on the idgames archive as part of the 1994 compilations WADPAK2.WAD (as E3M7) and NEWDOOM.WAD (as E2M3), and as a standalone level since 2005.

This level is not playable in the Xbox 360 version of Doom, as it is not included in the IWAD, nor is there a switch that would lead to it.

Walkthrough

Map of Sewers
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. To the north of the blue key door is a room containing a single barrel, five sets of shells, ten armor bonuses, and pairs of troopers, sergeants, and lost souls. A section of wall in the northwest is aligned a few pixels lower than the rest. This wall can be walked through to reveal a closet containing a soul sphere. (sector 62)

Bugs

As indicated at the head of this article, completing this level returns you to E1M1: Hangar rather than the level after it (E1M2: Nuclear Plant).

On the intermission screen, the blood splat for this level appears outside the boundary of the map.

In the Xbox version of the level, the hole in the yellow keycard room consists of two sectors, both tagged to a linedef marked as type 18 (floor raise to next higher floor,) one of which houses the keycard. However, there are no higher floors adjacent to this sector, so it remains stationary. This prevents you from obtaining the yellow keycard if you activate the switch from above instead of dropping in first. This bug also creates an illusio-pit located in the same sector, just big enough for the player to fall into. In both cases, it will become impossible to finish the level. In the PC version of this level, these two sectors are joined together as one, allowing the keycard to be obtained if the switch is activated from above, and removing the invisible pit.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

There are currently no records for this map on any demo site.

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains six spawn points:

  1. facing east. (thing 357)
  2. facing east. (thing 358)
  3. facing east. (thing 359)
  4. facing east. (thing 360)
  5. facing east. (thing 361)
  6. facing east. (thing 362)

Statistics

Map data

Things 418
Vertices 1040*
Linedefs 1099
Sidedefs 1425
Sectors 195
* The vertex count without the effect of node building is 902.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links

Console Doom - Exclusive levels
Atari Jaguar, 3DO, Game Boy Advance:
Game Boy Advance deathmatch:
Sony PlayStation, Sega Saturn:
Xbox Doom and Doom II:
Former exclusives: